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NProject Mod


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#26 Ion Cannon!

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Posted 12 January 2011 - 16:08

Wonderful idea for a map, looks good as well.
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#27 Stalker

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Posted 13 January 2011 - 21:06

Nice work!
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#28 n5p29

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Posted 26 May 2011 - 12:41

NProject Mod Spring Update

Greetings all!
Many things happened since the latest NProject Mod release (version 2.7.1). The NProject Mod is becoming nearer to the completion of the "Version 2.Final" phase. Hopefully all new features such as units will be released on the next version 2.8, including the new Tech Structures and new Infantry General challenge mission. After that, it will be focusing on reimplementing the campaigns, adding this mod's first game mode the "Classic Mode", and also bring new maps. Hopefully the version 2.9 will be the version "2.Final", so the "Version 3.0" phase can be started soon after that.

Here's the media updates since the last release.
(Click on each pictures for more detailed description of the unit)

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Check NProject Mod image gallery to see more pics and ingame screenshots.

And here's a little teaser for NPM 3.0:
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Cheers!

#29 Wizard

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Posted 26 May 2011 - 14:18

I really like the Dragon tank model for Kwai.

*reads Moddb comments*

But why you copy ShW?

>:(

It reminds of a beetle for some reason, but works very well.

Spy plane model is also pretty damn good to 8|

#30 MR.Kim

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Posted 26 May 2011 - 20:36

I spy General Leang's command center >:(

Pretty good sutffs anyway.

#31 n5p29

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Posted 27 May 2011 - 15:18

 Wizard, on 26 May 2011, 21:18, said:

I really like the Dragon tank model for Kwai.

It reminds of a beetle for some reason, but works very well.

lol, maybe because I use CNC3 Flame Tank as inspiration. |8

 MR.Kim, on 27 May 2011, 3:36, said:

I spy General Leang's command center >:(

yeah, different Leang. 8|

Edited by n5p29, 27 May 2011 - 15:19.


#32 Destiny

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Posted 27 May 2011 - 15:25

Will the radome rotate in flight? Will the USA get an equivalent, like an AWACS plane with lots of sight and aircraft painting, but unarmed?
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#33 n5p29

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Posted 27 May 2011 - 15:53

it was the old model that have rotating radome, but I decided to remove it because it's not meant to rotate.
and no. this unit is special power aircraft that have similar function like RA2YR Soviet's (flybys and reveals). that means this unit is SpySat and RadarScan equivalent for china.

but that idea is interesting. I might use it in the future.

#34 n5p29

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Posted 18 June 2011 - 12:29

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updated Iron Dragon skin by Keksz.

Edited by n5p29, 23 June 2011 - 16:18.


#35 Stalker

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Posted 21 June 2011 - 07:41

I really love that skin (and the model fixes ofc)!

You're doing a great job with your mod.
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#36 n5p29

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Posted 21 October 2011 - 08:57

Summer Update RendersPosted Image Posted Image Posted Image
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Edited by n5p29, 21 October 2011 - 09:01.


#37 n5p29

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Posted 05 March 2012 - 15:39



EDIT: changed to youtube version

Edited by n5p29, 07 March 2012 - 17:27.


#38 n5p29

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Posted 18 March 2012 - 13:40

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Greetings general! This is the NProject Mod 193 Update. This time we got several new things for the next release soon.

First, from the smallest thing (small things, it's seems the NPM's forte from the early times :P), we got an improved Nighthawk Stealthfighter paintjob.

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Not only that. We also finally made the two new variants of the Nighthawk ingame.

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One of them is the Support Nighthawk. Support Nighthawk is an upgraded version of Nighthawk capable of healing infantry on the ground and repairs nearby aircraft, allowing this unit to support your troops while remain unseen. This unit was supposed to the Superweapon General, but we decided to give this unit to AirForce General to maximize his airforce capability, especially because this unit can heal friendly aircrafts nearby.


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The second one is Laser Nighthawk. Obviously this unit is for Laser General.

For old-timers, remember there's an unused "unique looking Nighthawk" in the test map? That is the prototype version of this Laser Nighthawk. After some pimping and testing, this unit is now ready for action.

The new Laser Nighthawk is an experimental variant of the stealth Nighthawk that shoots a series of energy pulses instead bombs. After the Bunker Busters upgrade the Laser Nighthawk will replace its weapon with a powerful beam cannon which have wide area damage and even could fry any infantry inside garrisons!


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Next, on the Chinese side, another "secret" unit also making his debut. The Footman is an elite combat infantry. His scoped assault rifle can switch between snipe mode and assault mode. Basically a non-stealthed sniper unlike the other sniper units existed in the game.

If you have played the latest version of this mod (and bothered to read the readme) you should know that this unit is hiding somewhere in Boss General challenge stage. Have you found him yet?


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On GLA side, we got another toy for Demolition General. He sure get more new stuffs compared to the other generals (blame his "GLA minus toxin" nature).

War Track is a fast and lightly armored vehicle built from scraps that nonetheless can boast impressive firepower. War Track replaces Demolition General Scorpion Tank that trades armor and rocket upgrade for more speed and area denial. Like Scorpion Tank, it can pick salvages to upgrade its weapon. It is also upgradable with mini-mortar launcher instead stinger missile. See the comparison between salvage upgrades here.


Also, if you haven't see the other Demolition General new toys, please watch this video:




Thanks for reading this update. Visit our wiki for more info.

NProductions team signing out!





PS:
Spoiler


#39 Zeke

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Posted 19 March 2012 - 02:22

Isn't the footman an alpha generals build model?

Also nice update |8

#40 n5p29

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Posted 20 March 2012 - 06:20

 Zeke, on 19 March 2012 - 02:22, said:

Isn't the footman an alpha generals build model?

based on.
the alpha infantry model is friggin tiny. Beng fix the problems and skin it.

#41 n5p29

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Posted 24 July 2012 - 15:06

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Generals, after one and half years worth of development time since the last update, the third installment of NProject Mod is ready for the release. This version titled 2.8 has made another achievement in that each of the generals has received all of their new toys, which means this version is the "complete" version of NProject Mod; a glorious achievement after five years of development.

This version features:
  • Almost perfect Zero:Hour. Tons of bugs and exploits were fixed, the balance has been improved and retoned and the AI has been improved sightly. NProject Mod is the best patch mod you can get for Zero:Hour.
  • Enabled Boss General to be played in skirmish and multiplayer with balance and playability added so it is not overpowered.
  • More than 35 new units, structures, upgrades, and special abilities. These new things were added to give each specific General more choices in tactics and preserve the balance among all factions.
  • More than 15 new maps for skirmish and multiplayer. All existing maps also have been improved with better pathfinding and less lag. The Generals Challenge missions also have been enhanced, including the new Demolition General mission.
  • One of the best mods for Zero:Hour, it is what Zero Hour should have been in the first time, keeping the game's original look while greatly improving its content and fixing all known bugs where possible.


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Download NProject Mod v2.8 HERE
ModDB mirror: Download - No-Install Version

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But wait! It doesn't mean the mod development will stop here.
A lot of things happened from the start of development of this mod. This mod was intended to be a pure patch mod, but the futher this mod was developed the futher it went drifting from its original aim. Some say that this mod lacks new stuff as a partial conversion mod, but some other also says it's adding too much for a patch mod. In order to prevent this issue, this mod will be separated into several mods:
  • The original NProject Mod final version (dubbed "NPM 2.Final") will be pretty much the same as this release but with more features enabled than was originally intended. It will have the complete campaign missions from both vanilla Generals and Zero Hour, including several new additional missions. It also gets additional maps with new tech structures that we have yet to add (such as Tech Radio Station and Tech Factory). Of course there also will be plenty of new props for WorldBuilder to be used in maps.
  • The Classic Mode will come with the final version above. In this mode, the additional stuff will be removed. Boss General will be not playable in this mode. The rosters will be reverted back to the original Zero Hour, yet all the fixes and balances of NProject Mod still exist. However, some new additions will still be kept if deemed required for the balance. This mode will be the new perfect build core of Zero Hour.
  • The last one is The N-Project aka the "NProject Mod 3.0". This project will include 12 brand new generals with sightly unique game mechanics, some are the returning ZH generals with completely revamped armies. No vanilla factions selectable (to give the mod different feel with my other mod Tidal Wars).

Edited by n5p29, 25 July 2012 - 12:47.


#42 n5p29

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Posted 07 December 2012 - 14:30



#43 n5p29

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Posted 16 February 2013 - 18:29

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Happy New Year everyone!

It's been a while since last update because it was another busy month of my college. As the last MOTY result, seems this mod not reached its quota to release the 2.8.1 patch before 2012 ended. But that's just another story, because I've got back in the field and more things have been done, you can expect the patch to be released on this March.

And as the opening for the Water Snake year, you'll be flooded by renders of the updated models of all the existing choppers.
Here you go!

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other pics:
Air Force General Comanche
Nuke General Helix

(inb4 what's the difference)

Stay tuned for more updates!
Also Happy Anniversary for C&C Generals! It's been a decade since this awesome game released.

Edited by n5p29, 16 February 2013 - 18:41.




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