Render: China Armor Crawler
#1
Posted 11 August 2009 - 21:44
A very big Troop Crawler replacement for Kwai, the Armor Crawler comes with four Battlemaster tanks:
This unit can crush tanks with its massive weight, and allow tanks to fire outside its numerous fireports. In addition, it can heal nearby units with its Propaganda Tower. It features much more resilient armor than a Troop Crawler too, able to take fire from enemy tanks and missile launchers.
However, these features come at a price. The cost to build just one of these things is a whopping $3400, $400 more than the Gattlinglord, Kwai's super unit.
Just a word on scale, an Armor Crawler is the same size as an Overlord. It is very, very big.
-Jordan
#2
Posted 11 August 2009 - 21:50
I love the way it costs more than his super unit
F O R T H E N S
#3
Posted 11 August 2009 - 21:53
And another question, can it hold other tanks aswell? (2 gatts and 2 battle masters please )
And onto the model itself, looks awesome! Nice job you did there
#4
Posted 11 August 2009 - 21:56
The treads fill the wheel arches better than the standard tyres, and in my honest opinion, they look better as well. You wouldn't happen to have any in-game screen shots of this mechanical beast, would you?
#5
Posted 11 August 2009 - 21:58
#7
Posted 12 August 2009 - 00:02
ForbidInsideKindOf = VEHICLE;Necessary due to Armor Crawler stuff.
That means EVERY civillian building, humvee, battle bus, troop crawler, etc. because I had to give all vehicles the infantry KindOf.
And it also means that vehicles can shoot out of a Helix. That could be VERY bad.
Edited by Jordan, 12 August 2009 - 00:04.
#8
Posted 12 August 2009 - 00:14
I really like the look of this thing. Like Nuker said, I find it more aesthetically pleasing than the vanilla troop crawler. The treads really go well with it.
#11
Posted 12 August 2009 - 01:21
Tommy Williams, on 11 Aug 2009, 20:38, said:
The tread wheels dont make sense btw
Yeah, the door works. And I don't particularly care about the tread wheels.
Anyways, now a new bug has arisen. In order for tanks to shoot outside, they have to be classified as infantry. Now, I have to modify every civilian structure in the game so it won't let vehicles inside. As you can see below, the Battlemasters can attack from inside bunkers now too:
I tried the logic that Tank Bunkers use, but that causes a ton of bugs that aren't fixable.
Now either I modify all vehicles in the game to become part infantry, and all structures to reject vehicles, or I set the crawler to function like a normal troop crawler.
-Jordan
Edited by Jordan, 12 August 2009 - 01:21.
#12
Posted 12 August 2009 - 01:28
Jordan, on 12 Aug 2009, 2:21, said:
^ This, it's useless to do so much coding, especially if you forget one of the buildings and then lots of people will rant about the garrison bug
BTW, can't combat chinooks allow vehicles to fire from them ? I think I saw a crusader firing from a a chinook once...
#14
Posted 12 August 2009 - 06:41
I do agree though, it would be quite amusing for at least one or two structures to permit tanks and such inside as a "garrison". About the vehicles shooting from a Helix, I wouldn't write it off until you've at least tried it. Not in the confines of your test map, but perhaps with a willing test subject (shameless self plug)?
#15
Posted 12 August 2009 - 06:44
AZZKIKR, on 12 Aug 2009, 16:27, said:
Probably because it takes away an advantage infantry have over vehicles.
Would you be able to do it similarly to an internet center, by only allowing certain units in?
Masonicon, on 17 Oct 2009, 13:44, said:
#16
Posted 12 August 2009 - 07:58
And as crazy as it may be, vehicles garrison buildings just doesn't make sense. Imagine an Emperor firing from a wooden guard tower.
Edited by Shock, 12 August 2009 - 07:59.
#18
Posted 12 August 2009 - 14:52
Edited by KamuiK, 14 August 2009 - 13:53.
#19
Posted 05 September 2009 - 21:33
Jordan, on 12 Aug 2009, 0:02, said:
ForbidInsideKindOf = VEHICLE;Necessary due to Armor Crawler stuff.
That means EVERY civillian building, humvee, battle bus, troop crawler, etc. because I had to give all vehicles the infantry KindOf.
And it also means that vehicles can shoot out of a Helix. That could be VERY bad.
i like the idea of vehicles shooting out of a helix
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users