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Request particle FX here.
#1
Posted 11 September 2009 - 10:41
You can request particle FX here for ZH, I will make what is asked and then it will be available for public download. If your request is similar to something I have made for EC, I will still try and make it anyway, without it being too similar to something I have already made.
If the requestee wants to provide extra textures, thats also welcomed.
#2
Posted 11 September 2009 - 21:16
> a better missel tracer FX or texture.
> better normal bullet effects like in contra
Thanks in advance,
-Gen.Kenobi
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kudos to Pasidon for this awesome avvy and siggy!
#3
Posted 11 September 2009 - 22:20
I believe the bullet effect from contra is done entirely using a custom texture, so I can't do that i'm afraid.
#4
Posted 12 September 2009 - 02:43
#5
Posted 12 September 2009 - 06:32
a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.
If possible a smaller (Aurora FAB size) version of the above suggestion.
Is it ok to post textures from other (EA) Games?
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#6
Posted 12 September 2009 - 11:53
Stalker, on 12 Sep 2009, 7:32, said:
a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.
If possible a smaller (Aurora FAB size) version of the above suggestion.
Is it ok to post textures from other (EA) Games?
Yes, you can post textures from anything.
@CCCD - Particle beam is a scrolling texture, however I did have one that kind of pulsed as it went down, i'll see if I can find it. You can also control a few other things, such as the thickness of the beam, colours ect.
Edited by Ion Cannon!, 12 September 2009 - 11:54.
#7
Posted 12 September 2009 - 12:46
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All I need is the knowledge to achieve it and I'll be there, is there any knack to it?
#9
Posted 12 September 2009 - 14:23
Heres the code, texture goes into Art > Textures. This is a public particle, anyone can use it, but please credit me if you use it for a public project.
Attached File(s)
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AntiMatter_SupW.rar (121.89K)
Number of downloads: 55
#10
Posted 12 September 2009 - 16:39
Edit: A few Textures from Crysis and HL2
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Number of downloads: 108
Edited by Stalker, 12 September 2009 - 17:20.
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#12
#13
Posted 12 September 2009 - 23:28
#14
Posted 13 September 2009 - 00:19
Stalker, on 13 Sep 2009, 0:39, said:
Those are awesome particle textures!
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@Ion:
Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:
http://www.youtube.c...h?v=lDG9dIQtCOk
Thanks in advance.
#15
Posted 13 September 2009 - 01:34
Yayo01, on 13 Sep 2009, 1:19, said:
Stalker, on 13 Sep 2009, 0:39, said:
Those are awesome particle textures!
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@Ion:
Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:
http://www.youtube.c...h?v=lDG9dIQtCOk
Thanks in advance.
Your video wasn't clear, so I found another one. Yes I think I can do that ^
Word of warning, its going to be particle intensive. Unless anyone has a nice texture which combines smoke and explosion in one.
EDIT:
Heres your Carpet Bomb FX yayo, it uses the smoke texture stalker uploaded. I think it looks pretty similar to the WIC one, but see what you think
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Like the previous effect this is public and free to use, but if you use it for a public project, please credit me.
Attached File(s)
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CarpetBomb.rar (1.58K)
Number of downloads: 68
Edited by Ion Cannon!, 13 September 2009 - 03:03.
#16
Posted 13 September 2009 - 04:27
Well anyway, how about one to replace ZH's shitty default missile trail. I think that's mentioned already, but does no harm asking again, no?
#17
Posted 13 September 2009 - 07:10
#18
#19
Posted 13 September 2009 - 11:48
If your having trouble with the effect showing due to low particle count there is an easy fix. Find Public_CarpetBombSmoke in the particlesystems file and reduce the burst count from 40 to 20. The effect still looks pretty similar, but its a much smaller particle count.
#21
Posted 13 September 2009 - 11:54
Nice work Mr. Ion
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#22
Posted 13 September 2009 - 11:58
Nem, on 13 Sep 2009, 12:54, said:
Nice work Mr. Ion
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Thanks, I only wish ZH didn't hate ground aligned particles so much. I hate it when textures dissappear into the ground, better than the tearing though.
#23
Posted 13 September 2009 - 12:02
VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:5.00
VolLineEnd = X:0.00 Y:0.00 Z:5.00
Something like that is invisible to the eye but solves any issues that could occur on a normal map.
#25
Posted 13 September 2009 - 12:15
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