Jump to content


Request particle FX here.


150 replies to this topic

#1 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 11 September 2009 - 10:41

I'm a little bored, so I thought I could cure my boredom while providing a little service to the community.

You can request particle FX here for ZH, I will make what is asked and then it will be available for public download. If your request is similar to something I have made for EC, I will still try and make it anyway, without it being too similar to something I have already made.

If the requestee wants to provide extra textures, thats also welcomed.
Posted Image

Posted Image

#2 Gen.Kenobi

    Set sails!

  • Project Leader
  • 1170 posts
  • Projects: New!

Posted 11 September 2009 - 21:16

I wish to ask for

> a better missel tracer FX or texture.
> better normal bullet effects like in contra

Thanks in advance,

-Gen.Kenobi
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#3 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 11 September 2009 - 22:20

By missile tracer, you mean a missile trail right? I cannot make custom textures, I just use what I can find on the net. Can you also be a bit more specific, whats the missile trail for, what colours ect.

I believe the bullet effect from contra is done entirely using a custom texture, so I can't do that i'm afraid.
Posted Image

Posted Image

#4 cccdfern

    Professional

  • Member
  • 318 posts
  • Projects: FoxMod

Posted 12 September 2009 - 02:43

A good bit of particle cannon laser fx please.
To listen and learn, or contribute and teach.

#5 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 12 September 2009 - 06:32

My suggestion:

a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.

If possible a smaller (Aurora FAB size) version of the above suggestion.



Is it ok to post textures from other (EA) Games?
Posted Image

#6 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 12 September 2009 - 11:53

View PostStalker, on 12 Sep 2009, 7:32, said:

My suggestion:

a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.

If possible a smaller (Aurora FAB size) version of the above suggestion.



Is it ok to post textures from other (EA) Games?


Yes, you can post textures from anything.

@CCCD - Particle beam is a scrolling texture, however I did have one that kind of pulsed as it went down, i'll see if I can find it. You can also control a few other things, such as the thickness of the beam, colours ect.

Edited by Ion Cannon!, 12 September 2009 - 11:54.

Posted Image

Posted Image

#7 cccdfern

    Professional

  • Member
  • 318 posts
  • Projects: FoxMod

Posted 12 September 2009 - 12:46

Aw that sounds fun!
:D
All I need is the knowledge to achieve it and I'll be there, is there any knack to it?
To listen and learn, or contribute and teach.

#8 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 12 September 2009 - 12:51

Its in weaponobjects. Just search for orbital beam and it should come up. Its pretty self explanitory, width, number of beams, beam thickness ect.
Posted Image

Posted Image

#9 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 12 September 2009 - 14:23

Sorry for the double post. Heres your anti-matter SupW Stalker.



Heres the code, texture goes into Art > Textures. This is a public particle, anyone can use it, but please credit me if you use it for a public project.

Attached File(s)


Posted Image

Posted Image

#10 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 12 September 2009 - 16:39

OMG! That's awesome! Thanks.

Edit: A few Textures from Crysis and HL2
Attached File  FXTextures.rar (990.49K)
Number of downloads: 108

Edited by Stalker, 12 September 2009 - 17:20.

Posted Image

#11 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 12 September 2009 - 16:44

that is indeed awesome, great stuff

Posted Image

Posted Image

#12 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 12 September 2009 - 17:26

View PostStalker, on 12 Sep 2009, 17:39, said:

OMG! That's awesome! Thanks.

Edit: A few Textures from Crysis and HL2
Attachment FXTextures.rar


Wow, theres some nice stuff there, thankyou.

Edited by Ion Cannon!, 12 September 2009 - 17:28.

Posted Image

Posted Image

#13 cccdfern

    Professional

  • Member
  • 318 posts
  • Projects: FoxMod

Posted 12 September 2009 - 23:28

Heres what I've gotten so far:
http://www.filefront...w%20Project.avi
To listen and learn, or contribute and teach.

#14 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 13 September 2009 - 00:19

View PostStalker, on 13 Sep 2009, 0:39, said:

OMG! That's awesome! Thanks.

Edit: A few Textures from Crysis and HL2
Attachment FXTextures.rar


Those are awesome particle textures! :D


@Ion:

Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:

http://www.youtube.c...h?v=lDG9dIQtCOk

Thanks in advance.







#15 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 13 September 2009 - 01:34

View PostYayo01, on 13 Sep 2009, 1:19, said:

View PostStalker, on 13 Sep 2009, 0:39, said:

OMG! That's awesome! Thanks.

Edit: A few Textures from Crysis and HL2
Attachment FXTextures.rar


Those are awesome particle textures! :D


@Ion:

Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:

http://www.youtube.c...h?v=lDG9dIQtCOk

Thanks in advance.


Your video wasn't clear, so I found another one. Yes I think I can do that ^

Word of warning, its going to be particle intensive. Unless anyone has a nice texture which combines smoke and explosion in one.

EDIT:

Heres your Carpet Bomb FX yayo, it uses the smoke texture stalker uploaded. I think it looks pretty similar to the WIC one, but see what you think :sly:
Like the previous effect this is public and free to use, but if you use it for a public project, please credit me.

Attached File(s)


Edited by Ion Cannon!, 13 September 2009 - 03:03.

Posted Image

Posted Image

#16 JJ

    Half dead member

  • Project Leader
  • 3294 posts
  • Projects: Real life things, personal RA3 mod

Posted 13 September 2009 - 04:27

Wow cool, nice effects, and in so short of a time. You are quite efficient.

Well anyway, how about one to replace ZH's shitty default missile trail. I think that's mentioned already, but does no harm asking again, no?

#17 cccdfern

    Professional

  • Member
  • 318 posts
  • Projects: FoxMod

Posted 13 September 2009 - 07:10

I only got purple squares when I put that Carpet bombing one in :(
To listen and learn, or contribute and teach.

#18 Stalker

    All Purpose ZH Modder

  • Project Team
  • 568 posts
  • Projects: secret stuff.

Posted 13 September 2009 - 07:12

You will need some of this Textures

View PostStalker, on 12 Sep 2009, 18:39, said:

Edit: A few Textures from Crysis and HL2
Attachment FXTextures.rar

Posted Image

#19 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 13 September 2009 - 11:48

Yes, but I believe I renamed the texture. Thankfully there is an easy fix. Rename the smoke texture from stalkers file from smoke_massive_black1 to EXNukeSmoke1. Then the purple squares will no longer appear.

If your having trouble with the effect showing due to low particle count there is an easy fix. Find Public_CarpetBombSmoke in the particlesystems file and reduce the burst count from 40 to 20. The effect still looks pretty similar, but its a much smaller particle count.
Posted Image

Posted Image

#20 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 13 September 2009 - 11:50

Great carpet bomb fx ion

Posted Image

Posted Image

#21 Nem

    Director

  • Gold Member
  • 1417 posts

Posted 13 September 2009 - 11:54

The anti matter bomb was lack luster, While the carpet bomb was extremely well done.

Nice work Mr. Ion :sly:

#22 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 13 September 2009 - 11:58

View PostNem, on 13 Sep 2009, 12:54, said:

The anti matter bomb was lack luster, While the carpet bomb was extremely well done.

Nice work Mr. Ion :sly:


Thanks, I only wish ZH didn't hate ground aligned particles so much. I hate it when textures dissappear into the ground, better than the tearing though.
Posted Image

Posted Image

#23 Nem

    Director

  • Gold Member
  • 1417 posts

Posted 13 September 2009 - 12:02

Are you using a line volume type to raise it off the ground a bit?

VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:5.00
VolLineEnd = X:0.00 Y:0.00 Z:5.00

Something like that is invisible to the eye but solves any issues that could occur on a normal map.

#24 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 13 September 2009 - 12:08

Its at offset Z:35.00

The flare clips the ground because it gets too big, but any smaller and the effect didn't look as good.
Posted Image

Posted Image

#25 Nem

    Director

  • Gold Member
  • 1417 posts

Posted 13 September 2009 - 12:15

Ah. Well the Lenz Flare isn't ground aligned so, yeah raising it off the ground won't help with that.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users