Request particle FX here.
#1
Posted 11 September 2009 - 10:41
You can request particle FX here for ZH, I will make what is asked and then it will be available for public download. If your request is similar to something I have made for EC, I will still try and make it anyway, without it being too similar to something I have already made.
If the requestee wants to provide extra textures, thats also welcomed.
#2
Posted 11 September 2009 - 21:16
> a better missel tracer FX or texture.
> better normal bullet effects like in contra
Thanks in advance,
-Gen.Kenobi
kudos to Pasidon for this awesome avvy and siggy!
#3
Posted 11 September 2009 - 22:20
I believe the bullet effect from contra is done entirely using a custom texture, so I can't do that i'm afraid.
#4
Posted 12 September 2009 - 02:43
#5
Posted 12 September 2009 - 06:32
a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.
If possible a smaller (Aurora FAB size) version of the above suggestion.
Is it ok to post textures from other (EA) Games?
#6
Posted 12 September 2009 - 11:53
Stalker, on 12 Sep 2009, 7:32, said:
a big and flashy superweapon effect for an anti-matter explosion or an effect over time. Should be as large as a nuke.
If possible a smaller (Aurora FAB size) version of the above suggestion.
Is it ok to post textures from other (EA) Games?
Yes, you can post textures from anything.
@CCCD - Particle beam is a scrolling texture, however I did have one that kind of pulsed as it went down, i'll see if I can find it. You can also control a few other things, such as the thickness of the beam, colours ect.
Edited by Ion Cannon!, 12 September 2009 - 11:54.
#7
Posted 12 September 2009 - 12:46
All I need is the knowledge to achieve it and I'll be there, is there any knack to it?
#9
Posted 12 September 2009 - 14:23
Heres the code, texture goes into Art > Textures. This is a public particle, anyone can use it, but please credit me if you use it for a public project.
Attached File(s)
-
AntiMatter_SupW.rar (121.89K)
Number of downloads: 55
#10
Posted 12 September 2009 - 16:39
Edit: A few Textures from Crysis and HL2
FXTextures.rar (990.49K)
Number of downloads: 108
Edited by Stalker, 12 September 2009 - 17:20.
#12
#13
Posted 12 September 2009 - 23:28
#14
Posted 13 September 2009 - 00:19
Stalker, on 13 Sep 2009, 0:39, said:
Those are awesome particle textures!
@Ion:
Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:
http://www.youtube.c...h?v=lDG9dIQtCOk
Thanks in advance.
#15
Posted 13 September 2009 - 01:34
Yayo01, on 13 Sep 2009, 1:19, said:
Stalker, on 13 Sep 2009, 0:39, said:
Those are awesome particle textures!
@Ion:
Can i request a carpet bomb blast fx? Since the one in ZH is indescribably shit. Can you make it look "identical" to the blast fx seen in World in conflict?:
http://www.youtube.c...h?v=lDG9dIQtCOk
Thanks in advance.
Your video wasn't clear, so I found another one. Yes I think I can do that ^
Word of warning, its going to be particle intensive. Unless anyone has a nice texture which combines smoke and explosion in one.
EDIT:
Heres your Carpet Bomb FX yayo, it uses the smoke texture stalker uploaded. I think it looks pretty similar to the WIC one, but see what you think
Like the previous effect this is public and free to use, but if you use it for a public project, please credit me.
Attached File(s)
-
CarpetBomb.rar (1.58K)
Number of downloads: 68
Edited by Ion Cannon!, 13 September 2009 - 03:03.
#16
Posted 13 September 2009 - 04:27
Well anyway, how about one to replace ZH's shitty default missile trail. I think that's mentioned already, but does no harm asking again, no?
#17
Posted 13 September 2009 - 07:10
#18
Posted 13 September 2009 - 07:12
Stalker, on 12 Sep 2009, 18:39, said:
FXTextures.rar
#19
Posted 13 September 2009 - 11:48
If your having trouble with the effect showing due to low particle count there is an easy fix. Find Public_CarpetBombSmoke in the particlesystems file and reduce the burst count from 40 to 20. The effect still looks pretty similar, but its a much smaller particle count.
#21
Posted 13 September 2009 - 11:54
Nice work Mr. Ion
#22
Posted 13 September 2009 - 11:58
Nem, on 13 Sep 2009, 12:54, said:
Nice work Mr. Ion
Thanks, I only wish ZH didn't hate ground aligned particles so much. I hate it when textures dissappear into the ground, better than the tearing though.
#23
Posted 13 September 2009 - 12:02
VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:5.00
VolLineEnd = X:0.00 Y:0.00 Z:5.00
Something like that is invisible to the eye but solves any issues that could occur on a normal map.
#25
Posted 13 September 2009 - 12:15
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