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AOD mapping problem gets bigger


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#1 Su8perkillr

    See the red light on your chest?

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Posted 29 September 2009 - 15:49

Hello,

The ECM's should also be untargetable but that should be easy. Yet i dont know how... They move in this formation:

The problem of moving speed has been fixed.

please help me!
kind regards, Su8perkillr

Attached: screenshot of units. Plz check the buttons in the unit options thingy if they are unattackable now. :stickattack:

Attached File(s)


Edited by su8perkillr, 30 September 2009 - 16:01.

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#2 JJ

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Posted 30 September 2009 - 09:45

Make all of them in the same team, then for the script that makes them move, put in "move as a team" to "true".

#3 Su8perkillr

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Posted 30 September 2009 - 15:34

ROFLMAO ty JJ now i even understand why that little sneaky "as a team is "False" " button even exists.

The first boss to move (demo bike) goes boom after his timer is out. The script says like in another working AOD:
***IF***
Timer 'Boss 1' has expired
***THEN***
Unit 'Boss 1' is transferred to the command of player 'skirmishGLA'.
Unit 'Boss 1' EXACTLY follows waypoints, beginning at waypoint path 'bosspath'


this actually is exactly what it says in 'a general and his army by eddie' in that one, it works
here, it doesn't. anyone has any ideas? map uploaded with this post.

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Edited by su8perkillr, 01 October 2009 - 20:32.

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