This could be either a defence unit or a moving unit. In the last case it would be a slow moving unit like a Battering Ram.
The idea is very simple: model a object you like to refer to a Sound Blaster. For example a PCI Sound card or maybe a huge (rotating?) speaker. When a enemy comes into the range of this unit it will produce sound waves which will cause a small 'earthquake', doing enough damage to stop a technical.
The sound produced by this speaker can be anything; a irritating song, a sound which is too high for humans to hear, a voice that shouts "BOO!", etc.
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The Sound Blaster
Started By Lord Jon NOOB, Oct 05 2009 10:35
3 replies to this topic
#1
Posted 05 October 2009 - 10:35
AMD Athlon x64 X2 6000+ 3.1GHz
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space
#3
Posted 05 October 2009 - 11:23
First time I didn't used the search button to look if it's already suggested. And now I know I had to push the search button!
So admins.. Sorry, but this topic can be locked/deleted.
So admins.. Sorry, but this topic can be locked/deleted.
Edited by Lord Jon NOOB, 05 October 2009 - 11:24.
AMD Athlon x64 X2 6000+ 3.1GHz
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space
#4
Posted 05 October 2009 - 12:02
Locked on OP request.
For future reference, we don't like deleting content, no reason to do it tbh.
For future reference, we don't like deleting content, no reason to do it tbh.
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