Kalo, on 16 Feb 2010, 10:23, said:
Chyros, on 16 Feb 2010, 8:22, said:
Kalo, on 16 Feb 2010, 8:23, said:
The whole kill streak system is another reason I don't play this game. Nuke boosters and bullshit kill streaks ftl.
IMO the killstreak system is pretty good. Killstreaks are powerful but easy to counter. But nuke boosters, yeah, those are quite irritating when you find them. They're rare and usually leave when you interrupt their streak, but still very irritating.
If I had never experienced MW1s Killstreak rewards I wouldn't be so bitchy. But the MW1s were better in the fact they were simple and balanced. Carpet Bombing required a degree of intelligence (Intelligence? IN MY COD?) to use. and the Helis were a good reward for not spawning and dying. But I did of course.

I still don't think the AC-130 or Pilotable Helicopter should be there but that's just my opinion on the matter.
The CoD 4 streaks were MUCH worse. The Airstrike was undirectional and therefore somewhat based on luck, and the helicopter couldn't be reliably taken out (worse, it targeted you when you tried to take it down) without an analog of Cold-blooded being available as a hard counter. It basically killed the game when it came into play. Now, you can take everything down.
Wanderer, on 16 Feb 2010, 10:33, said:
The only problem I got with those is that it's almost impossible to shoot them down by yourself, as the time it takes to reload a stinger is longer than the time it takes for the planes to reaload their flares.
Hardpoints don't regenerate flares.
Wizard, on 16 Feb 2010, 10:50, said:
The Chopper Gunner is by far the better KS to select and I would go so far as to say, OP. The AC130 has a longer reload and shorter burst than SP version although it's about 20 times harder to shoot down in MP than the CG, that is if you're not killed as soon as it arrives or you'll be slaughtered at the spawn point. The rest of the KS are pretty well balanced. It doesn't take that long to get used to how they work and how to live with them imo. Although I know they are a point of contention for most people who don't like the game. However the most effecient KS in the game, the Harrier, is quite easy to shoot down, if you happen to have an anti air weapon on you.
@ boosters, well they're just little kids who are training to be rapists and crack pushers if you ask me.
Wanderer, on 16 Feb 2010, 11:01, said:
I find it's easier to shoot down the ac-130 than the chopper gunner. It's hard to get close enough to the chopper and get a lock on without it noticing
Wizard, on 16 Feb 2010, 11:17, said:
This is probably one of those personal experience things again. I have always had difficulty shooting the AC130 down as it carries two flares iirc and because of it's stupidly high arc I always end up having to shoot it down on maps like Karachi where you can't see the edge of the map for the buildings, whereas the CG is much, much lower and sometimes you can sneak up on it below and take it down in one shot. However, haven't been able to do that on wasteland yet, for obvious reasons.
The AC-130 requires concerted team effort to take down before it leaves the map, generally speaking. The CG is quite easy to take out, even before it even makes a kill.
Wizard, on 16 Feb 2010, 11:48, said:
TBH about 95% of the issues with this game would be solved by the addition of dedi support and modding tools.
No, all of them would be, and then some.
Wizard, on 16 Feb 2010, 12:15, said:
Their beta testers were probably Rob "Twatter" Bowling and his console fanboys mates. All two of em.
Tbh the bad balance is partially the result of the game being balanced for consoles, so that would make sense. A classic example of a console port ruining aspects of a PC game.