MW2: Impressions *Spoilers*
Wizard
25 Feb 2010
Rob "the twatter" Bowling has confirmed OMA will get a tweak in an upcoming patch. Way to go with the announcement to the community asshat.
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@fourzerotwo Thanks for taking the time to answer questions! Mine is: Will there be a fix for the One Man Army/Infinite noob tube exploit?
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@ImmortalArbiter Yeah, there are a few OMA tweaks planned. No details yet though on what exactly.
AllStarZ
25 Feb 2010
Things that make me lose interest in playing MW2:
- Tac Knife Runners
- Dual Shotguns
- The sound of someone firing very fast with the Barrett
- Snipers that use both Heartbeat Sensor and Thermal
- Noob Toobings
- Shotguns that one-hit at close range and do nothing otherwise
There are probably more, but that's all I can think of at the moment. Eventually I get to the point where I have to stop playing, or else I might drop-kick my PS3 out of the window.
First signs of increasing loss of interest are beginning to manifest themselves in the fact that I am now giving my Custom Classes names like "US Army Ranger" and giving them weapons that are appropriate, or reasonably so, to their title.
Edited by AllStarZ, 25 February 2010 - 19:58.
- Tac Knife Runners
- Dual Shotguns
- The sound of someone firing very fast with the Barrett
- Snipers that use both Heartbeat Sensor and Thermal
- Noob Toobings
- Shotguns that one-hit at close range and do nothing otherwise
There are probably more, but that's all I can think of at the moment. Eventually I get to the point where I have to stop playing, or else I might drop-kick my PS3 out of the window.
First signs of increasing loss of interest are beginning to manifest themselves in the fact that I am now giving my Custom Classes names like "US Army Ranger" and giving them weapons that are appropriate, or reasonably so, to their title.
Edited by AllStarZ, 25 February 2010 - 19:58.
Libains
25 Feb 2010
AllStarZ
25 Feb 2010
AJ, on 25 Feb 2010, 15:02, said:
They should have made the Knife itself a secondary weapon option, allowing for faster attack and increased lunge range at the cost of any secondary ranged capabilities. In doing so, they could eliminate the Commando Perk and Tac Knife, neither of which I feel have any real place in the game.
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Oddly enough, the Thumper is in my opinion, probably the most balanced grenade launcher because you have to actually aim before firing. While aiming does make it much more accurate (if you know how to aim with it), it is compensated by the fact that aiming obscures most of your vision. Not only is it balanced for offensive players; it is also balanced for campers.
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And then there are the "Hillbilly Specials". I am fine with having them in-game, (even though the game is called Modern Warfare) but I have a lot of problems relating to of course, the Akimbo option for them both.
The first is that people using Akimbo on either them look like damned fools when they run around with them. It gives me great pleasure to gun them down with a USP as they come into range.
The second is that Akimbo is pretty much a requirement for either of them. Since Ranger has low ammo capacity and has no default ADS, Akimbo has no disadvantages at all. Model 1887 is practically useless because without it, it has the lowest rate of fire in the game, period. Greater range is in no way a compensation, since it often requires a second shot to take down someone at the maximum range of the Model 1887.
Mbob61
25 Feb 2010
Strangely, I much preferred the ranger without akimbo. I'm not sure why but i got a long more kills with it on its own :S
The only real reason the grenade launcher is much better in MW2 is because it doesn't take up perk 1 like it did in MW1.
Why they took this feature away is totally beyond me.
Mike
The only real reason the grenade launcher is much better in MW2 is because it doesn't take up perk 1 like it did in MW1.
Why they took this feature away is totally beyond me.
Mike
Wizard
25 Feb 2010
AllStarZ
25 Feb 2010
Mbob61, on 25 Feb 2010, 17:21, said:
Strangely, I much preferred the ranger without akimbo. I'm not sure why but i got a long more kills with it on its own :S
The only real reason the grenade launcher is much better in MW2 is because it doesn't take up perk 1 like it did in MW1.
Why they took this feature away is totally beyond me.
Mike
The only real reason the grenade launcher is much better in MW2 is because it doesn't take up perk 1 like it did in MW1.
Why they took this feature away is totally beyond me.
Mike
Well one reason why they took it away could be because they added the Shotgun attachment.
Either way, it was still for all intents and purposes, a noob-toob.
Mbob61
26 Feb 2010
Yeah it was, but the fact that it took up a perk was a small balance of it.
Mike
Mike
Chyros
26 Feb 2010
AllStarZ, on 25 Feb 2010, 21:55, said:
Things that make me lose interest in playing MW2:
- Tac Knife Runners
- Dual Shotguns
- The sound of someone firing very fast with the Barrett
- Snipers that use both Heartbeat Sensor and Thermal
- Noob Toobings
- Shotguns that one-hit at close range and do nothing otherwise
There are probably more, but that's all I can think of at the moment. Eventually I get to the point where I have to stop playing, or else I might drop-kick my PS3 out of the window.
First signs of increasing loss of interest are beginning to manifest themselves in the fact that I am now giving my Custom Classes names like "US Army Ranger" and giving them weapons that are appropriate, or reasonably so, to their title.
- Tac Knife Runners
- Dual Shotguns
- The sound of someone firing very fast with the Barrett
- Snipers that use both Heartbeat Sensor and Thermal
- Noob Toobings
- Shotguns that one-hit at close range and do nothing otherwise
There are probably more, but that's all I can think of at the moment. Eventually I get to the point where I have to stop playing, or else I might drop-kick my PS3 out of the window.
First signs of increasing loss of interest are beginning to manifest themselves in the fact that I am now giving my Custom Classes names like "US Army Ranger" and giving them weapons that are appropriate, or reasonably so, to their title.
-Dual shotguns implies either Rangers or Winchesters: the Rangers have tiny range, shorter than a Commando's melee range, and the Winches are arguably the worst shotgun in the game after the nerf.
-What's bad about someone tapping a Barrett? If they made the Barrett fully automatic and a one-hit-kill to any body part it'd STILL be underpowered compared to most assault rifles and LMGs.
-Again, what's bad about that? Shouldn't snipers have a chance to know where their enemies are or something?
-Yeah. This pisses me off as well. A typical example of noobness taken to an extreme, and bad balancing.
-Well we all know by now what happens when you extend the range of shotguns, don't we?
Wizard
26 Feb 2010
Chyros, on 26 Feb 2010, 14:56, said:
I have been back and forth on this for a little while and there are quite a few situations where, hell yeah, I totally agree that n00b tubes are ridiculous. Quite simply, the OMA+Danger Close perk is a far worse imbalance than the Models imo. A totally lame tuber can effectively just fire off these from distance and quite randomly and get more kills than his skill allows. The Danger Close buff to explosive damage is excessive as well. But it's the no skill part that annoys me.
I can live with tubers, you get two per life and the number of crap players will get less than 1:1 ratios at best, ergo lose, but it's the OMA abuse that makes it insane.
Wizard
26 Feb 2010
Chyros
26 Feb 2010
Mbob61
01 Mar 2010
I think he means that with FMJ it has extra damage towards the outer parts of its range, giving the illusion of better range.
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike
Wizard
01 Mar 2010
Mbob61, on 1 Mar 2010, 15:34, said:
I think he means that with FMJ it has extra damage towards the outer parts of its range, giving the illusion of better range.
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike
Ok I'll correct you. FMJ doesn't add damage in anyway. What it does is prevents the bullets from loosing damage if penetrating an object, such as a wall, wood, barrel etc. No damage is added in regular shooting.
Allow me to illustrate using this rather well made video
Chyros
01 Mar 2010
[quote name='Wizard' post='750802' date='1 Mar 2010, 17:43'][quote name='Mbob61' post='750799' date='1 Mar 2010, 15:34']I think he means that with FMJ it has extra damage towards the outer parts of its range, giving the illusion of better range.
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike[/quote]
Ok I'll correct you. FMJ doesn't add damage in anyway. [u]What it does is prevents the bullets from loosing damage if penetrating an object[/u], such as a wall, wood, barrel etc. No damage is added in regular shooting.
Allow me to illustrate using this rather well made video
[/quote]This is also not fully correct. The makers of the video don't know the coding of FMJ, either, apparently.
The coding of FMJ is identical to that of the CoD 4 perk Deep Impact. What it does is double the damage retained through a surface up to the maximum of 95%. FMJ will allow you to penetrate materials deeper for the same damage or do more damage, generally speaking, when firing through the same thickness of material. FMJ doesn't help in penetrating really thin or really really really thick objects for these reasons. Deep Impact will also help you with angles since the angle at which you can penetrate materials is also increased by the damage boost.
If i'm wrong correct me. I agree if thats what your saying. 1 with FMJ worked very nicely for me.
Mike[/quote]
Ok I'll correct you. FMJ doesn't add damage in anyway. [u]What it does is prevents the bullets from loosing damage if penetrating an object[/u], such as a wall, wood, barrel etc. No damage is added in regular shooting.
Allow me to illustrate using this rather well made video
[/quote]This is also not fully correct. The makers of the video don't know the coding of FMJ, either, apparently.
The coding of FMJ is identical to that of the CoD 4 perk Deep Impact. What it does is double the damage retained through a surface up to the maximum of 95%. FMJ will allow you to penetrate materials deeper for the same damage or do more damage, generally speaking, when firing through the same thickness of material. FMJ doesn't help in penetrating really thin or really really really thick objects for these reasons. Deep Impact will also help you with angles since the angle at which you can penetrate materials is also increased by the damage boost.
TheDR
01 Mar 2010
Oh look Chryos telling us about the mechanics of CoD, I'm getting flashbacks from playing CoD4

Chyros
01 Mar 2010
Wizard, on 1 Mar 2010, 18:49, said:
Tell me, do you get out much 

JRK, on 1 Mar 2010, 18:53, said:
His Synthetic Organic Chem lab isn't exactly out 



TheDR, on 1 Mar 2010, 19:09, said:
Oh look Chryos telling us about the mechanics of CoD, I'm getting flashbacks from playing CoD4 



Stalker
02 Mar 2010
Some people have too much spare time xD
Well such investigations can be really useful when choosing your class-loadout.
Also my brother looked at the damage-multiplicators for each body-part for every weapon, calculating if a certain weapon would really kill with more/less hits with Stopping-Power or Silencer.
... That's too much spare time.
Well such investigations can be really useful when choosing your class-loadout.
Also my brother looked at the damage-multiplicators for each body-part for every weapon, calculating if a certain weapon would really kill with more/less hits with Stopping-Power or Silencer.
... That's too much spare time.
Pav:3d
15 May 2010
Anyone get the stimulous pack? Ofcourse you didnt. Here's another map pack for you all to boycott
:
Resurgence pack with 5 new maps coming in June
I myself will probably be getting both in what will undoubtably be some cut price deal for all of em

Resurgence pack with 5 new maps coming in June
I myself will probably be getting both in what will undoubtably be some cut price deal for all of em