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First Model :D


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#1 Pandut

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Posted 06 December 2009 - 23:54

Well, technically this is my second. The first one was just a follow-through model for a tutorial.

But anyway, here is my first model I make on my own! :D

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It's an attempt at modeling the German SdKfz 124 Wespe. I think it turned out pretty great 8|

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The Wespe (German for 'Wasp') was a self-propelled Artillery vehicle developed and used in WWII. It first saw combat in the eastern front and proved so successful that Hitler halted all Panzer II construction and reserved it for the Wespe alone.

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Unfortunately, it's at a poly-cont of 1116. I'd like to cut it down to 800, or even 900 at the least. But I feel so proud of myself after working on it for almost seven hours 8|

After I'm through editing it, next step is too skin at and put it in-game :P

I figure, an Artillery vehicle like the Wespe would best fit Prince Kassad as a replacement to his SCUD Launcher.

Edited by Sobek, 06 December 2009 - 23:55.

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#2 Pav:3d

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Posted 07 December 2009 - 00:01

Looking good for a first model.

Poly can be reduced around those cylinders, trim em down to 6 or 8 sided. And you can just skin or alpha that gap in the muzzle to save poly.
And dont forget house colour parts :P

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#3 Pandut

    Abdomen and some dried fish.

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Posted 07 December 2009 - 00:34

View PostPav3d, on 6 Dec 2009, 18:01, said:

Looking good for a first model.

Poly can be reduced around those cylinders, trim em down to 6 or 8 sided. And you can just skin or alpha that gap in the muzzle to save poly.
And dont forget house colour parts :P

Did that and dropped the poly count to 1024. Still a little high, but I'll try and drop it some more.

Also, how do you put in house-colors? Never-mind I figured out how...

Edited by Sobek, 07 December 2009 - 01:34.

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#4 Slye_Fox

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Posted 07 December 2009 - 00:50

What game's it for?
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#5 Pandut

    Abdomen and some dried fish.

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Posted 07 December 2009 - 01:00

View PostSlye_Fox, on 6 Dec 2009, 17:50, said:

What game's it for?

Generals: Zero Hour

When the time comes, it'll be going to Prince Kassad's army. I think it would suit him the best.
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#6 Ion Cannon!

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Posted 07 December 2009 - 01:42

Looks very good for a first model.
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#7 Pandut

    Abdomen and some dried fish.

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Posted 07 December 2009 - 03:56

View PostIon Cannon!, on 6 Dec 2009, 18:42, said:

Looks very good for a first model.

Thank you :P

I would like to try and skin it, but I don't even know how or where to begin. I'm going through a lot of tutorials that tell me how to skin, but don't tell me how to import the skin into RenX so that I can actually begin skinning. This is way too confusing...
Figured that out too.

How big is the average size for a tank in generals? I'm asking because the whole skin I applied on at first (When it's just all jumbled and everything) was stretched out over the turret.

Edited by Sobek, 07 December 2009 - 06:34.

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#8 Pav:3d

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Posted 07 December 2009 - 08:52

Thats due to the UV map. Your model needs to be unwrapped before skinning. (And for the love of god use 3ds max for that :P)

If you're talking about the skin the average size is 256x256 and for higher detail stuff its 512x512px

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#9 Zeke

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Posted 07 December 2009 - 11:10

the basic ZH vehicle size is 2 squares by 4 squares based on the world's grid, it is roughly as big as the warfactory doors.

View PostPav3d, on 7 Dec 2009, 16:52, said:

And for the love of god use 3ds max for that :P


HELL YES!! unwraping in renx is fukkin annoying

#10 Gen.Kenobi

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Posted 07 December 2009 - 15:06

Looks great for a first model!
Can't wait to see it skinned :P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#11 Pandut

    Abdomen and some dried fish.

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Posted 07 December 2009 - 20:42

View PostZeke, on 7 Dec 2009, 5:10, said:

the basic ZH vehicle size is 2 squares by 4 squares based on the world's grid, it is roughly as big as the warfactory doors.

View PostPav3d, on 7 Dec 2009, 16:52, said:

And for the love of god use 3ds max for that :P


HELL YES!! unwraping in renx is fukkin annoying

I'd love to, but where ever I go to download it, I'm bombarded with dead links and false downloads. I remember I downloaded a so called 3ds max 7 and before I even began to install it, it installed a foreign task-bar on my PC. Luckily thats gone.

And in order to download the trial version, I have to fill out some sort of petition on the 3ds max website....

EDIT: Also, where can I find a .Gmax to .Md3 exporter plugin for Gmax? I know there is one either called 'Tempest' or 'Pop'N'Fresh' but I can't seem to find it...

Edited by Sobek, 07 December 2009 - 20:44.

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#12 cccdfern

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Posted 07 December 2009 - 21:14

I searched tempest Gmax in google :P

http://www.turbosquid.com/gmax
http://www.jaquays.c..._resources.html

Edited by CCCD, 07 December 2009 - 21:16.

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#13 Pandut

    Abdomen and some dried fish.

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Posted 07 December 2009 - 21:35

View PostCCCD, on 7 Dec 2009, 15:14, said:


Huh, thats weird.

Turbo-Squid was the first place I looked and the download link for Tempest there was dead. For some reason, it works now.

EDIT: Is there a plig-in/compiler/importer/exporter for 3ds max9 that can open .gmax files? RenX is being ... well very difficult and my brother has agreed to unwrap and skin it for me. Tempest isn't working, and I downloaded a compiler called 'Npherno' which basically does the same thing.

Edited by Sobek, 08 December 2009 - 04:38.

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#14 Pandut

    Abdomen and some dried fish.

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Posted 10 December 2009 - 04:07

Ka-bumpzorz.
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#15 Slye_Fox

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Posted 10 December 2009 - 05:53

Use RenX to export to w3d, then use a w3d importer to get them into 3ds max
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#16 Pandut

    Abdomen and some dried fish.

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Posted 13 December 2009 - 19:33

View PostSlye_Fox, on 9 Dec 2009, 22:53, said:

Use RenX to export to w3d, then use a w3d importer to get them into 3ds max

Tried that, the ones I downloaded only seem to work with 3ds max 4, 5 and 6. My brother has 9.
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#17 Slye_Fox

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Posted 13 December 2009 - 20:38

ah, i've not found one for 9 eather.

1. Expoert to w3d from RenX
2. Impoert to 3dsmax7 (it does work)
3. save
4. Open in 3dsmax9
5, save
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#18 Pandut

    Abdomen and some dried fish.

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Posted 13 December 2009 - 21:01

View PostSlye_Fox, on 13 Dec 2009, 14:38, said:

ah, i've not found one for 9 eather.

1. Expoert to w3d from RenX
2. Impoert to 3dsmax7 (it does work)
3. save
4. Open in 3dsmax9
5, save

Sadly I don't have 3ds max 7, nor does my brother. Google isn't showing any promising answers either...
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#19 Madin

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Posted 13 December 2009 - 23:36

Coolfile's W3D importer does work for Max 9, I've used it countless times.



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