So first I'd like to ask a question, have you ever wanted to pit China against Nod? or GDI against Empire? or any combination of such?
I have this delema quite often as I own all of the command and conquer games, I've been looking for a mod that can simply satiate my thirst for such a battle, as a result I've started this thread in hopes some one will know of such a mod that does just that for RA3.
if there is no such mod, my second question is this, are there model and sound conversion tools for ZH to CnC3, and CnC3 to RA3? if such tools do exist I know enough about RA3 Modding to work my way into making my own mod for the game, which I would gladly post for anyone interested. however the only problem would be the model and sound files from the other games as they use a different format than that of RA3, (RA3 uses different version of .w3x than CnC3, ZH uses .w3d)


C&C Factions Mod
Started By Clockworkjack, Dec 10 2009 08:35
6 replies to this topic
#1
Posted 10 December 2009 - 08:35
Jack T. Marlyn
#2
Posted 10 December 2009 - 09:56
C&C Allstars for Zero Hour. GDI. Nod. Allied. Soviets. Yuri. USA. China. GLA.
...end of story.
...end of story.
Spoiler

#4
Posted 10 December 2009 - 11:32
Slye_Fox, on 10 Dec 2009, 8:09, said:
This is just my opinion;
All stars was a good concept with poor execution.
Merging all the factions from a game series into a single faction was a REALLY bad idea (remember, just my opinion).
All stars was a good concept with poor execution.
Merging all the factions from a game series into a single faction was a REALLY bad idea (remember, just my opinion).
Prety indeed, when i wanted to play i thought that would be each faction against each faction

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."

kudos to Pasidon for this awesome avvy and siggy!

kudos to Pasidon for this awesome avvy and siggy!
#5
Posted 10 December 2009 - 11:45
making Proper CNC Allstars mod with no faction merged (and it's all factions from CNC95 to RA3) is another of my big project.
but since the lack of skills (and can't find most suitable game to modded into this) I'm giving up on it.
But I'm sure that's will be a LOT of works.
but since the lack of skills (and can't find most suitable game to modded into this) I'm giving up on it.
But I'm sure that's will be a LOT of works.

NProject Mod -- Recolonize -- Tidal Wars
#6
Posted 10 December 2009 - 14:17
I agree , this would be a bad idea to even think about doing so.
#7
Posted 10 December 2009 - 22:01
I've tried CnC allstars, I was sincerely dissapointed. What I want to do is simple. besides the conversions shouldn't be too bad as far as superpowers and ablities go, ZH uses the same system as RA3, and With some work CnC3's super powers could be likewise converted. CnC3 uses a tech tree/tab build system similiar to Ra3 with the exeption of Ra3's grid system. Dozer Construction is Possible in Ra3 as it has lines for it in the XML files. CnC3 uses squads rather than individual units however this can be easily fixed with some tweaking to the Code of the individual units. as for the mod being a bad Idea, this is something i'd like to do for me, and people like me whom, merely want to see such things happen.
EDIT: also telling me 'it's a bad idea' without further backing your opinion doesn't tell me much, if you want to tell me it's a bad Idea, please explain your opinion, otherwise I'm left thinking 'why?' while I can see many reasons why people would think this including balance issues, I'd like more of an answer as to why you believe so, and in my response I'd like to simply ask 'why not do a mod like this'
EDIT: also telling me 'it's a bad idea' without further backing your opinion doesn't tell me much, if you want to tell me it's a bad Idea, please explain your opinion, otherwise I'm left thinking 'why?' while I can see many reasons why people would think this including balance issues, I'd like more of an answer as to why you believe so, and in my response I'd like to simply ask 'why not do a mod like this'
Edited by Clockworkjack, 10 December 2009 - 22:10.
Jack T. Marlyn
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