TheDR, on 7 Feb 2010, 12:48, said:
No, the objective of the map is to capture enemy points, not disallow the other team from capturing. If your whole team was stopping the enemy from capturing no one would ever win.
Are you honestly saying we should get rid of... red team?
TheDR, on 7 Feb 2010, 12:48, said:
Ok, tell me if the person dieing at the spawn cares that you wouldn't of killed them a few seconds earlier? From there point of view the tactic seems exactly the same. If you die on the battlefield by a spy, scout, pyro ect. you feel it was a fair fight and that they bested you in, if you walk out of your spawn and die, you feel cheated as you couldn't of done anything to prevent it.
How is being spawnkilled not preventable? Listen to what's going on around the spawn, and go out when it's safe. If you run out of the spawn head on into a firefight it's your own fault.
TheDR, on 7 Feb 2010, 12:48, said:
Also, i have seen you personally at the spawn as a heavy on goldrush part 1, you were an attacker. How do you explain 'Wrong place at the wrong time' while using a heavy? You were sitting by the spawn and you killed a few people as they walked past.
There are some things you haven't mentioned though. What did I do after I killed everyone in sight? Where was I standing?
TheDR, on 7 Feb 2010, 12:48, said:
I'm not complaing that spawn killing keeps loosing the game for people, I'm complaining that spawnkilling isn't fun for the person effected by it. Why bother doing a tactic which doesn't allow a person to play the game at all, rather they are stuck in some sort of spawn limbo.
If you keep getting killed near the spawn, then you should've paid more attention when you walked out from the spawn. If there is no way to safely get out of the spawn no matter what you do, then it's spawncamping and hence not the issue here.
TheDR, on 7 Feb 2010, 12:48, said:
The reasons a defender should be at the enemy spawn is to kill teleport entrances, otherwise on say, a map like dustbowl, you end up loosing the game for your team because you wanted a bunch of cheap kills to "up your score" rather than actually defending the point.
Killing people is defending the point, because it prevents those people from capping. If you let them get close enough to the point that they are actually able to get on the point, when you had a chance to take them down earlier, then you're just not playing right and need to reconsider your tactics.
So here are my main points:
TheDR, on 7 Feb 2010, 12:48, said:
- Spawn killing might as well be the same as spawn camping to the person who is effected by it.
Which brings us back to the point that the difference is all about what the attacker is doing, not the one being killed.
TheDR, on 7 Feb 2010, 12:48, said:
- Its a tactic which just isn't needed in a group of friends.
If you look at it that way, why try to kill each other at all? Why not have a sandwich party?
TheDR, on 7 Feb 2010, 12:48, said:
- People abuse it all the time which creates games where the whole other team dies every-time they spawn.
That's when you type 'scramble'.
TheDR, on 7 Feb 2010, 12:48, said:
- Its easy to stop doing it, just don't kill people walking out of the spawn doors.
And instead let them kill me? No thanks. If I see someone they get shot at, period.
TheDR, on 7 Feb 2010, 12:48, said:
- Being stuck in a spawn limbo for doube the spawn time (if you die right after spawning, its like you have spawned twice).
It happens to everyone, including me, so I don't see why this is worth a special mention.
TheDR, on 7 Feb 2010, 12:48, said:
- You can loose the game for your team if the other team spy caps or sneaks past your "spawn killing".
Which only works in your team's favour if you'be been spawnkilled. I don't see the point.