You have to put the model sideways too.
So the model will have the gun pointing forwards, but the coding (NaturalTurretAngle) makes the nose point forwards.


Minigun Black Hawk Transport issues
Started By Madin, Feb 11 2010 02:10
28 replies to this topic
#27
Posted 01 March 2010 - 00:22
Making good progress now thanks!
So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).
Any ideas on a work around?
So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).
Any ideas on a work around?
#28
Posted 01 March 2010 - 11:00
Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?

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