Minigun Black Hawk Transport issues
Slye_Fox
28 Feb 2010
You have to put the model sideways too.
So the model will have the gun pointing forwards, but the coding (NaturalTurretAngle) makes the nose point forwards.
So the model will have the gun pointing forwards, but the coding (NaturalTurretAngle) makes the nose point forwards.
Madin
01 Mar 2010
Making good progress now thanks!
So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).
Any ideas on a work around?
So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).
Any ideas on a work around?
Destiny
01 Mar 2010
Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?