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Minigun Black Hawk Transport issues

Slye_Fox's Photo Slye_Fox 28 Feb 2010

You have to put the model sideways too.
So the model will have the gun pointing forwards, but the coding (NaturalTurretAngle) makes the nose point forwards.
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Madin's Photo Madin 01 Mar 2010

Making good progress now thanks!

So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).

Any ideas on a work around?
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Destiny's Photo Destiny 01 Mar 2010

Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?
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Madin's Photo Madin 01 Mar 2010

View PostDestiny, on 1 Mar 2010, 11:00, said:

Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?

Yes it is basically a venom that can transport infantry.
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