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Minigun Black Hawk Transport issues


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#26 Slye_Fox

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Posted 28 February 2010 - 17:15

You have to put the model sideways too.
So the model will have the gun pointing forwards, but the coding (NaturalTurretAngle) makes the nose point forwards.
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#27 Madin

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Posted 01 March 2010 - 00:22

Making good progress now thanks!

So it's time for another problem.
In order to get the helicopter to land when it picks up infantry it needs a 'TransportHelicopterAIUpdate' element, rather than a 'JetAIUpdate' element.
This means that I can no longer use the 'KeepsParkingSpaceWhenAirborne=false' attribute, has it is not a part of the 'JetAIUpdate' schema, which means that I cannot prevent the helicopter from taking a space in the airfield (also it automatically takes off once built, but this does not matter).

Any ideas on a work around?

#28 Destiny

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Posted 01 March 2010 - 11:00

Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?
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#29 Madin

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Posted 01 March 2010 - 18:01

View PostDestiny, on 1 Mar 2010, 11:00, said:

Well...maybe have it be built from a different/separate structure? Oh wait, isn't it like the Venom now, coding-wise if not for KeepsParkingSpaceWhenAirborne?

Yes it is basically a venom that can transport infantry.



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