For about 8 months i'm in a game design class organized by ubisoft, so i will start with game mechanics and gameplay features. Those that have played the first game will feel like they play it again in better graphics. Those that didn't play the first ... you will play the same thing with this one so don't worry. You didn't lose a thing. A game 'gameplay' is formed of 2 parts - core gameplay and gameplay features. The core gameplay is the center of the game. The core features ( number of sides, supply/resource style stuff like this ). The gameplay features are the uniq little mechanisms that make each faction uniq as well as the small features arround the core parts. SC2 changes nothing in terms of core gameplay. And when i say nothing i mean NOTHING. But just to make sure i make my point here is everything that is new about the game ( and neither one of this is under the category of core features ) :
- yellow minerals - they give 8 minerals per drop, instead of 5 that a normal field gives.
- Xel'naga watch tower - once under control it reveals a large area arround it.
- LOS blocker grass ( i dunno how else to call it ) basicly this doodad block los behind it.
- blocks of stone that can be destroyed - they ussualy cover back entrances and yellow mineral fields.
- map feature - all maps have starting location with only one free entrance ramp and some have a back door blocked by large stone blocks.
- units on lower ground do not have los on higher ground - basicly if a siege tank attacks from a cliff you cannot see it ( think of RA3 ).
- cliff walker/jumper units - terran reaper and protoss collosus can jump over 1 level cliffs.
This is all that is new in SC2 compaired to sc1 in terms of non-faction mechanics. WOW! Amazing isn't it.
Now for the factions. If someone feels that replacing some units with other units is enough to call it a sequel then hell ... imo gaming industrie can just go to hell already. So let's begin:
Protoss - New mechanics:
- warp in - probably one of the only interesting things in the game.
- mothership - basicly an oversized arbiter limited to just 1 per player. And yes it is the same as an arbiter, only larger and with greater damage. It's abillites are the exact same the arbiter had - The vortex abillity is the same as the stasys field - units inside are imune to damage but also cannot attack. recall - same shit as before and stealth aura. So this isn't something new after all.
- nexus chrono abillity - can be cast over a structure and it increases that structure production speed for a few seconds.
Terran - New mechanics:
- planetary fortress - upgrade for the CC - a large defensive structure - sucks ass big time.
- orbital relay - another upg for the CC - an advanced comsat station that can scan and call in 2 additional abillites.
- supply depots can now be lowered underground so units can cross over.
- defenses can be recycled for resources.
- radar tower - shows enemy troops inside the fog of war in a radius around it.
Zerg - New mechanics:
- spine crawler/spore crawler - new defenses can now move around, but suffer outside creep.
- queen - is now an almost hero unit that has a defense role - it creates creep, larvas and heals units/buildings.
- almost all units can now burrow.
- some units can move while burrowed.
- all units move faster on creep.
As you can see the differences in terms of mechanics from SC1 to SC2 are highly limited. Hell if anyone ever downloaded mods for SC they would have seen much better differences than this.
The rest of the new stuff is almost new, but in many ways the new units are just old ones with a few changed stats :
- Protoss Stalker - this is just a dragoon with less normal damage and more dmg vs armored targets.
- Protoss Colossus - this is a reaver with liniar aoe damage not circular aoe damage and it doesn't need resources to fire.
- Protoss Phoenix - a shity pathetic scout.
- Protoss Warp Prism - a redesigned shuttle that can deploy into a small pylon.
The only true units for the Protoss are the Warp Ray which is rather interesting and the Immortal which is probably one of the few interesting new units if used correctly.
- Terran Helion - a firebat on wheels.
- Terran Viking - the transformers version of the wraith.
- Raven - a redesigned science vessel with new abillites.
- Thor - an oversized bulky and almost useless ( but really cool ) goliath.
- Medivac Dropship - well a combo of a medic and a dropship.
The new additions for the terrans in the true meaning are the reaper and the Marauder - which in a way also serves as a firebat replacement since it's really powerfull against armored and fast moving targets since it slows them down.
- Zerg Roach - a barfing version of the hydra with no AA attack.
- Zerg Corruptor - a pathetic replacement for the mighty and cool devourer.
- Zerg Infestor - a really pathetic replacement for the defiler.
- Zerg Brood Lord - imo one of the few cool units in the game - but very similar to the guardian.
Nothing truly new for the zerg. And no the nydus worm is not new. The nydus canal worked in the exact same way. Build one entrance, then from that entrance spawn a new one on creep anywhere on the map and boom ... you have a nydus network. Same shit, different name.
The game is almost exactly like SC that was released 12 (TWELVE) years ago. Now i know that if something is not broken don't fix it, but 12 years means aloooot of things got old. And since keeping the game almost an exact same copy with different graphics was not enough, the E-Sport retarded community pissed their pants off because they were afraid to much 'new' would force them to re-think their strategies and decided to force the involution even further. The game user interface is pathetic. Let me give you an example - the highly discussed MBS. While all other freekin new strategies use it, SC2 uses it in the most retarded way. If you select 3 barracks at once and want to build a marine from each you must push the marine icon or hotkey 3 times, once for each barracks. Why not once and all 3 do it like it's normal. Because some pro-gamer shit head thinks that having 10k + clicks per match is cool.
Next - visuals. For a 2010 release the game looks like crap. And i mean CRAP. A big colorful/plastic/shiny looking pile of poo. Models are extremly low poly, textures look like they come from a plastic man game, and the scale ... well as fuckt up as it was in war3. Now i'm not really an adept of real scale, but when half my army is bigger than the structures that produces them it kind of feels really toy-story like. While protoss and terran have acceptable textures, zerg really looks like they are a combination of plastic dildos and rubber balons. SC2 is suppose to have a dark atmosphere. I don't want extreme graphics and stuff like that, but having a game that plays in a dark and serious universe, that derives from the mighty Warhammer 40k universe, look like RA3 feels really shity imo. The only thing that saves this game imo is the protoss archon and the weapon/abillites effects ( some of them anyway, cause others just look like white pixels ).
3D ?! Really. Wow ... i thought it was a zoomable isometric game. Today a game's interface should be all about customization. In starcraft 2 the only thing 3d is the zoom. Nothing else. You cannot rotate the camera ( pressing delete for a 40 degrees rotation that comes back after releasing it is not rotation ... not in a million years ), you cannot rotate your structures you cannot rotate a freekin thing. Zoom is no longer 3d today. It's a feature even 2d games have ( if anyone ever played submarine titans ... that game had a zoom and it was 2d and it was released centuries ago ! ). So 'pro-retarded-players' want no rotation. Ok ... then how about giving us 'noobs' the chance to have it. Add some fukin choices in the game options like :
- full 3d camera rotation : on/off
- building rotation : on/off
How hard can that be to do ? Apparently very. Also when i played Sc2 for the first time i freekin thought i was playn a wc3 mod. Even the map textures and design is similar to wc3. Hell when i played lost temple it felt like i played a sunken ruins tileset map in wc3. Trees and rocks and everything on the map screeeeems wc3. And just for the record .. i spent a shit load of time in the wc3 editor. Except for scripting, i know that editor upside/down. The recycled aloot from wc3. And if they did it from the start, they were probably so much into wc3 and WoW that they couldn't do something different.
Here is a link to the most advanced WC3 mod based on the SC universe that as far as i remember was canceled under blizzard's command : http://www.moddb.com/mods/project-revoluti...shot-1#imagebox. It looks like SC2 on medium graphic options imo.
Engine - no matter what people and blizzard say, the engine is the wc3 one updated. Guys ... it has the exact same limitation as the wc3 one.
As a last thing ... SC2 lacks in gameplay variety. The game is build around the ideea that a single game should probably last a maximum of 20 min. All you do in this game is a continuos unit movement on the map. Train/attack and again and again. A new and modern RTS should offer gameplay possibilites for all types of player. If i like offensive gameplay ... give me units and offensive mechanics. If i like to turtle give me that chance. If i like to play a more support style give me that chance. SC2 only offers ofensive. If you are not an offensive player, if you don't wanna have 10k + clicks per match and don't wanna be in an never ending army movement than my advice ... don't buy it.
So now in the end i can't stop wondering ... why 7 years and still not ready. They have a game that feels and looks almost exactly as it was 12 years ago, it brings absolutlly nothing truly new ( lets not count a couple of units/building to replace some old ones and some pseudo-new-mechanics as new ... much of that can be done by a modder for free and aloooot less time ). Same races, with the same design, with the exact same gameplay mechanics, with almost the exact same features on an engine that was already done and only needed improvements. It makes me wonder 2 things : Either blizzard stuff are fukin retarded and they needed 7 years to do a 3d copy of a 12 years old game or they spent arround 1.5 to 2 actual years of production on this game and the rest was just hype/propaganda and WoW work. Cause i truly think it's pathetic to work 7 ( SEVEN ) years on a game that might as well be an addon for the old one. The things they added in SC2 and call them 'awsome new features' would easyly have been added 1 year after brood war in a second addon. So again .. what is new? What is the great improvement, the great revolution over SC. What makes SC2 become the new ultimate strategy. Imo ... NOTHING. Is it a revolution. Yes! It will be the most award winning and budget builder 'sequel addon' of all times. Because people ... i cannot ... i will not call SC2 a sequel. Kane's Wrath was more of a sequel to CnC3 than SC2 is to SC1.
Will i buy it. HELL NO! I have a collectors edition of SC1 with broodwar. Why the hell would i pay a shit load of money for the same game with better graphics. They do justice to this money greedy assholes called game companies. Blizzard was once a pioneer of cool games. Imo ... they are now a second EA. Good work guys. Long live the 'money milking machine' called WoW, cause i sure as hell hope no one else except your 'pro gamers' will buy this game.
Edited by AJ, 01 March 2010 - 19:53.
Removed piracy and warez comments.