Supreme Commander 2
#1
Posted 04 March 2010 - 16:51
First the tier system. While it was slow and heavy on minerals the tier system allowed for a more strategical approach of the game. However it offered alot of dead times from time to time, so the decision to replace it with the new tech system was in a way inspired. But this is down to a point. Because the new system is so simple it makes the game feel nothing like a real challenge. You have 5 types of upgrades : ground ( for all vehicles except the acu and experimentals ), air ( all air units except experimentals ), naval, structures and acu. You gain tech points over time at a slow rate and each upgrade within those categories costs tech points. However you can increase the tech point rate with tech labs. Build 6-8 tech labs and you will have the entire tech tree unlocked in a few min.
Then we have the resources. the old system with production that drained resources and tier based resource production as well as all the late game secondary economy structures ( like the large T3 mass generator ) are gone. Now you build just mass extractors that extract at a constant rate, and energy generators that generate energy. All builds have a fixed price, so you won't lose reources as you build anymore. Typical casual crap. The amount of units has been reduced to this :
A. ground:
1 tank
1 AA
1 artillery
1 missile artillery
2 special units
B. Air:
1 fighter/bomber
1 bomber ( only for uef )
1 gunship
1 transport
C. Naval:
1 anti-ship
1 anti-air
1 heavy ship
D. Experimentals
there are arround 5 - 6 experimentals for each faction.
From all the units we used to have, this is all there is left. The number of structures has also been reduced to only a few. No more mass/energy deposits, no more tier defenses or factories, etc. All you have now is like this :
- ground factory
- air factory
- naval factory ( only for cybran and uef )
- mass extractor
- energy generator
- tech lab ( increases tech points rate )
- point defense
- AA point defense
- radar
- sonar ( only for cybran and uef )
- small shield generator
- long range defense
- extreme range artillery
- mass convertor ( converts 1000 units of energy to some small amount of mass )
- anti-nuke defense
- nuke silo
- experimentals factory
- 1-2 experimental structures for each faction.
So from the complex but really cool economical/base macro we had in supreme commander, we are left with a husk in this one. 10 units per faction ( ground + air+naval ) with some 5 experimentals and a few structures and that's it. And to make things even worse, unit/structure visuals are pure crap. Most of all UEF and Cybra. Those of you who followed the trailers ... it's the same alpha-stage looking textures.
So what is left from the old cool gameplay mechanics. Well the factions are still the same 3. Resources are still energy and mass. And we still have mass points on the map. Except for that ... nothing. Only 1 engineer can build a structure now ( thank god they can still inc the production speed ), and that's just about it. I'm all for gameplay evolution and improving a game in it's sequel. But how the hell can they call improve the gameplay when they transformed supreme commander in a cheap combination between DoW ( mass points on the map ) and CnC ( very few units, very few buildings, only strategy = massing of units ). All i can say is RIP Supreme Commander. You were an awsome game, but you were butchered into a shity casual boring and extremly ungly new one. Cause of there is one last thing i must say ... the design they did for must of the stuff in this new game is co much crap ... it's almost as if they hired the same designers that worked on cnc4.
#2
Posted 04 March 2010 - 16:59
"ll i can say is RIP Supreme Commander. " sad but true
-{Aston Martin 4ever}-
"the earth does not deserve to touch my feet"
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#3
Posted 04 March 2010 - 19:02
it seems as if the devs simply distil past successes and popular parts of games to create these retarded abominations that they dare to call games.
casual gaming is the death of gaming as we know it and there's not a single shit we can do about it.
*profanity and general disbelief* and people wonder why indie games are suddenly so popular.
my moral side should say "they're now both different games and difference is good, right?" but my COMMON SENSE side is jabbing me in the face and screaming FUCK DIS SHIT in my ear.
edit: edited text.
Edited by Camille, 04 March 2010 - 19:06.
#5
Posted 04 March 2010 - 19:29
#7
Posted 04 March 2010 - 20:32
#8
Posted 04 March 2010 - 21:37
Edit: oh and not being able to turn formations anymore is super annoying too
Edited by Dispenser, 04 March 2010 - 21:40.
#9
Posted 05 March 2010 - 22:52
I HATE casual gaming. I will need to test a bit more but the skirmishes didn't get off to a good start.
*Is rather disappointed. Goes back to Forged Alliance with Sam*
Mike
Edit - Hype is the devil.
Edited by Mbob61, 05 March 2010 - 22:54.
#10
Posted 05 March 2010 - 23:01
#12
Posted 05 March 2010 - 23:14
#14
Posted 06 March 2010 - 01:48
See:
Better safe then sorry I say
#15
Posted 06 March 2010 - 10:21
Anyways, on-topic: I liked TA, but SupCom 1 was a bit too slow for me. As for SupCom2: I've only tried the demo. I liked it, but I still think I will play C&C4 more then SupCom2, so I'll save my money for something else.
#16
Posted 06 March 2010 - 11:08
Mbob61, on 5 Mar 2010, 22:52, said:
I HATE casual gaming. I will need to test a bit more but the skirmishes didn't get off to a good start.
*Is rather disappointed. Goes back to Forged Alliance with Sam*
Mike
Edit - Hype is the devil.
Its sad to see the franchise head this direction, ah well, guess i'll save my money for DA Origins.
#17
Posted 06 March 2010 - 12:58
Dutchygamer, on 6 Mar 2010, 11:21, said:
Anyways, on-topic: I liked TA, but SupCom 1 was a bit too slow for me. As for SupCom2: I've only tried the demo. I liked it, but I still think I will play C&C4 more then SupCom2, so I'll save my money for something else.
The slow gameplay is exactly what appeals to me. Gives much more headroom for large scale battles on multiple fronts. The zoom level helps micromanagement allot, coordinating sea, air and land battle all at the same time is a breeze.
I dont really get that with C&C, its mostly smaller confrontations with a variaty of units and I've never seen people attack one more then 2 fronts at the same time, just because its harder to micromanage your troops.
Just my 2 cents.
#18
Posted 06 March 2010 - 13:24
#19
Posted 06 March 2010 - 13:44
#20
Posted 06 March 2010 - 14:28
Anubis, on 6 Mar 2010, 14:24, said:
You hit the nail right on the head there. I cant agree more.
Camille, on 6 Mar 2010, 14:44, said:
You aint seen nothing yet, thats not even 50% of all the games I have *evil grin*
#21
Posted 07 March 2010 - 19:50
#22
Posted 07 March 2010 - 22:50
19681107
#23
Posted 08 March 2010 - 17:54
#24
Posted 22 March 2010 - 16:34
Bare in mind, I have 56k rated internet, (with no other options AFAIK)
I slid the disc in my computer, and the installation program started.
First, I had to download + install Steam. Doing this on 56k took over an hour, but I stood by because I really want to see this game. Afterwords I have SupCom 2 and Steam installed, I go to hit the shortcut to launch SC2 and the Steam platform comes up. It tells me that the game is not ready to be played and that it must be updated to be launched.
Reminder - 56k internet.
So I got to the window to where it would estimate when I'd be able to play it, it said 2 DAYS.
So this made me pretty mad. I just wanted to play my game and now I must leave my computer on to download the patches, and my internet disconnects itself every 12 hours. If I don't pause the update and the 'net disconnects I lose everything.
Is everyone going through this? The patch is downloading at 9.6kb/s and I have never used Steam, so I don't know how to speed it up.
To be blunt, I just want to play the damn game, but I'm not sure if it's worth it anymore.
Does anyone know how to help me out?
Thanks in advance.
#25
Posted 22 March 2010 - 16:42
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