TF2 Update Thread
#128
Posted 05 July 2010 - 22:20
FFFFFFFFFFFFFFFFFFFFF-
Still, it's just novelty anyways.
#129
Posted 05 July 2010 - 22:21
#130
Posted 05 July 2010 - 22:23
THERE IS A GOLDEN WRENCH MAN.
But yeah, the new shotgun sounds quite useful actually. If I ever play offensive engie, I'd use this.
By the way, the update page was live before the blog post.
Edited by Brad, 05 July 2010 - 22:24.
#131
Posted 06 July 2010 - 01:38
Looks like only a hundred golden wrenches will be given out, and completely at random as well. Also appears that you have to be in the process of crafting an item in order to receive the Midas touch, as it were.
#132
Posted 06 July 2010 - 02:30
Also, there is one original TF team member's picture behind Fontier Justice before release Engineer update.
Edited by MR.Kim, 06 July 2010 - 02:35.
#133
Posted 06 July 2010 - 08:55
Hmm, no Wrench for me (surprise surprise), even though one did drop for someone else. Now I do have a nice new hat
Edited by Dutchygamer, 06 July 2010 - 09:31.
#134
Posted 06 July 2010 - 14:57
Many people very jealousy or mad who has golden wrench.
Edited by MR.Kim, 06 July 2010 - 15:07.
#136
Posted 06 July 2010 - 20:35
#137
Posted 07 July 2010 - 00:12
And new 35 achievements.
Wait a seconds... Engineer will get Guitar with melee weapon? Awesome.
Edited by MR.Kim, 07 July 2010 - 00:22.
#138
Posted 07 July 2010 - 00:41
Have to say that I'm abit disappointed. Was expecting something more interesting.
Edited by Wanderer, 07 July 2010 - 00:42.
#140
Posted 07 July 2010 - 01:08
F O R T H E N S
#141
Posted 07 July 2010 - 04:16
At any rate, the joystick will have to be thoroughly tested, and I won't be surprised if there aren't a few "hiccups" along the way.
#142
Posted 07 July 2010 - 04:30
#144
Posted 07 July 2010 - 09:40
Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#145
Posted 07 July 2010 - 11:14
CodeCat, on 7 Jul 2010, 10:40, said:
INdeed.
Valve has always gone about solving a certain problem with their updates. Frankly, until we know more about it, I don't know a problem this could fix.
As in, we don't know if it has unlimited range.
#146
#147
Posted 08 July 2010 - 07:43
#148
Posted 08 July 2010 - 08:20
CodeCat, on 7 Jul 2010, 19:40, said:
Well it does provide that forcefield that absorbs 66% of incoming damage.
Edited by deltaepsilon, 08 July 2010 - 08:20.
------------------------------------------------------------
----------------------------------------
------------------------------------------------------------
----------------------------------------
--------------------
The name's Bond.
Covalent Bond.
#149
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users