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Global Uprising Debut


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#1 Gen.Kenobi

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Posted 07 April 2010 - 20:18

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It is the year 2030, the Earth's natural resources and minerals are depleting, the effects of Global Warming are becoming evident. Global Economies are beginning to collapse due to the lack of trade, resources and global hostilities. As wars between nations continue we only continue to destroy the Earth. Coal and Oil fuel the War efforts, they are constantly depleting. Already nations wage war to obtain these vital resources.

The United Nations, a once influential organisation that had lost all of its power, originally founded to prevent conflicts between the human race, it had failed to achieve its original goal, and now all that remained of it was the name..... Many countries started to pull out of the United Nations, and then it just disbanded.

The Russian Federation faced another bloody revolution, a communist party successfully seized control of the government, through the use of propaganda and then by staging coup d'état. Many of Russia's generals and military forces turned on their government, believing that they would be forging a new age for Russia, those who resisted were killed. Thousands of lives were lost, even though this significantly reduced the military might of Russia, they would have to re-stabilize their economy and military soon, otherwise they might face an invasion.

The United States of America, once known as the world's most powerful and proud nation, has now been forced to reduce its military might due to the lack of resources it requires to maintain it. The country was forced to look into 'investing' in new allies and soon they found one, Japan, whose economy was still very strong, although in the aftermath of WWII its use of its military but now that could all change. With Japan's money and the USA's military they could once again be a force to be reckoned with and so the Pacific Alliance was formed.

The European Union, made up of the majority of countries in Europe, has become even more influential, many more countries have joined this Union. Soon the boundaries between countries were gone. From then on Europe would be a single nation, the European Union, which would be led by a group of senators. To expand its land the European Union then preceded to annex the countries on the continent of Africa. Without any or little opposition they joined the European Union, forming the EurAfrica Pact. They then saw to the annexation of Canada, a country originally formed by the European Settlements. Now with Canada in their control they could now keep the Pacific Alliance In 'check'.

China was now suffering from the impacts of overpopulation, the country has now running out of room, so they needed to find a solution in this 'problem'. Of course they immediately looked at the new Russian Republic which had land which was uninhabited in many parts of the country. After the revolution it was short of thousands of soldiers. Soon a union was formed, Red Asia Nations a new nation to be feared. in an act to show its newfound power they began to conquer the rest of mainland Asia.

South America a continent filled which rich fertile land, it's land would be a vital asset in the years to come. To protect it and to ensure their own survival the nations of South America signed a treaty to form the South American Union.

Now a new faction would enter the stage, a Private Military Corporation known as Universal Defence and Security. They established themselves in the Oceania region occupying Australia and New Zealand through brute force; it is unknown how they gained enough military might to do this. They then annexed the surrounding island countries, such as the Philippines, Papua New Guinea and Indonesia. They also seemed to have amassed a large amount of funds to produce weaponry and fund research for advanced technology.

As these superpowers began to build up their forces, tension began to grow between them, war would soon be inevitable. The UDS had successfully engineered a new source of power known as the Arc Reactor, a very promising and yet experimental power source. Red Asia Nations spies within the UDS then attempted to steal the plans but they were unsuccessful in their attempts and executed on sight. The UDS demanded answers from Red Asia Nations, but they only responded with moving an invasion force into UDS territory, their excuse was killing the spies was an act or war. The UDS immediately retaliated with full force.

As Red Asia Nations and the UDS fought. The Pacific Alliance moved its focus to the Polar Regions, where they would try and attempt to take the oil and coal. This would not go unnoticed by the EAP who had already had a presence in that region, and threatened the PA to move otherwise they would open fire, but of course the PA were looking for a fight now that they had their forces at full strength again. Then the war began between the two. PA began to 'liberate' Canada from the EAP, which had been under the control of its 'motherland' for some time now but the EAP had already seen this coming beforehand, one of the PA's most prestigious generals was secretly loyal to the EAP and rebelled against the PA using prototype stealth technology but even with the combined forces of the EAP forces there the PA crushed the EAP turned to a more southern continent....

The SAU remained neutral between this conflict at first until they noticed that the PA was moving their forces into their territory for no apparent reason and when they sent fighters out to see what was happening, they were shot down. They saw this as a clear act or war if the PA wanted to fight a war the SAU would give them one.

The war has started; each faction would stand alone although some factions still remain neutral to each other that would all change soon.


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So this is first update with storyline of the Global Uprising. As you can read in description you could expect 5 new factions. U.D.S., newcomers from nowhere. Red Asian Nations, endless masses with chemical and nuclear weapons. Pacific Alliance, abicious and ruthless technologists. EurAfrican Pact, xenophobic specialists in blitz and trench warfare. And South American Union, neutral armies of soldiers and merceneries from Amazon.

But for the start every mod presents some of their work, and GU will not be exception. So lets take a look on them, shall we?

UDS Guardia Tank
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Full Name: Guardia Tank
Role: Main Battle Tank
Description: Since the U.D.S. for the first time appeared, their skilled infantry divisions were supported by these wide tanks. Officers from other nations are saying tanks with design like this cant be much effective, but the opposite is truth. Guardia is very efficient on the battlefield with its proportions giving them a option to easily drive across the rocks, and its massive 134mm gun giving them a ability to precisely hit and destroy the target within range of six kilometers, when favourable conditions occur.

RAN Salamander Tank
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Full Name: T-142 "Salamander"
Role: Main Battle Tank
Description: Collective work of the Russian and Chinese engineers, T-142 Salamander is armoured workhorse of the Red Asian Nations. Easy to manufacture and maintain, Salamander is mass produced and with its 115mm gun everyone, who will dare to stand against it, will dont live long to tell. Rumors are spread that Salamanders have been seen with nuclear reactors, but this havent been confirmed, as there are no survivors.

PA Golem Tank

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Full Name: M7A1 Golem Tank
Role: Main Battle Tank
Description: Nations of the PA seen in their neighbours' tanks a serious threat, and ordered to make the main battle tank, which will easily overpower other tanks in the world. After failure of M6A1 Gritton, new tank was created. M7A1 Golem. Its boxy design and corrosive-piercing ATGM weaponry makes it the best competitor to other tanks. Golem can mount various upgrades to make it even more efficient, from machine guns to nanite generators.

So these were the main battle tanks of the first three factions, which will be included in 1st release. I hope you liked them and also entire team hopes you will be watching us. :P

-GU Team signing off


PS: Gen.Kenobi is posting in the behalf of GU Dev Team. The Project Leader is V.Metalic.
PS1: HeartBrakeOne is a nickname of Zuchrizal Winata. Many peoples have the same nickname over internet.

Edited by Bob, 07 April 2010 - 20:52.

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#2 Camille

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Posted 07 April 2010 - 22:16

normally i'd say good job but... ANOTHER mod??? don't you have dozens already?

*insert generic "the models are okay but can use work" blabber here*

seriously, how can you expect people to care? :P
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#3 Pav:3d

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Posted 07 April 2010 - 22:26

Yeah agreed with camille, just stick to one mod, ffs!

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#4 Wizard

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Posted 07 April 2010 - 22:41

In fairness to Kenobi, he's posting this as the project leader no longer has priviledges here.

#5 Libains

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Posted 07 April 2010 - 22:47

Wiz is indeed right. However I do not think that detracts from the fact this is yet another mod for you Kenobi. We've mentioned it before, I imagine we will mention it again - sometimes it is better to keep focus on one or two mods, rather than a whole bundle of them.

The storyline is familiar, it may just be me but stories for Gens mods all tend to be veering the same way nowadays. The first tank is reasonable, the design, while theoretically not much good for a tank, is quite interesting. By comparison, the other two models lack. The second model is too high poly I would have thought, and is not really optimised to run in SAGE, where many of those small details could be skinned on. Conversely, the third model is ridiculously flat, and the skinner will be in trouble trying to skin such a bland surface. Volen needs to improve on his modelling methinks.
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#6 Zhao

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Posted 07 April 2010 - 23:13

Stick to 2 or 1 mod god dam it -_-''

#7 Gen.Kenobi

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Posted 07 April 2010 - 23:25

With all these comments, i'm prety sure that i'll not announce anything else on FS community. Since they don't seen to post constructive criticism (just AJ).

Again i was asked by Volen to post it here. If anyelse poste the same subject you wouldn't receive the way all of you did.
Thank you, "Friendly FS Community".
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#8 Wizard

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Posted 07 April 2010 - 23:35

Before you get all aggitated and annoyed, try and understand where tpam get their sentiments from. You are not the first member of this community that has taken part in more mods than can be counted. Experience has shown people here, and across the modding world, that too many projects inevitably leads to failure. The problem you face has happened to quite a few others and in a minimal defence of others, it's frankly annoying as hell to see people flitting between modifications doing odd jobs here and there, rather than concentrating on one mod that may very well get released. The ZH community is preciously small as it is now and the more mods one person works on it is quite reasonable to expect that those mods will take longer to materialise into a release than sticking to one.

Its quite obvious that most people didn't realise you were only helping Volen out, but their comments come from a frustration at seeing people spread themselves too thinly and unrealistically, not from a general dislike of a person, mod or crappy attitude.

#9 Gen.Kenobi

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Posted 08 April 2010 - 00:25

That's my point...If this news post was just made by anyone else from the team, it wouldn't get that "negative feedback".

And i must point out that N5p29, Mbob61 are also on the team.
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#10 Camille

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Posted 08 April 2010 - 00:45

either way, it doesn't change anything. for personal sake, stick to one or two projects and not a billion at once.

as stated above: people here (me included) have had their share of working on multiple mods and we can tell by experience that it is destined to fail. it may sound cheesy but most people are trying to help, not take you and your project down (although it more or less boils down to that - stopping all those projects).
it's time to wake up

#11 n5p29

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Posted 08 April 2010 - 06:56

*enter the topic*
*read the comments*
*seen that they're mostly for Gen.Kenobi*
*facepalm*

Gen.Kenobi just one of the modeler in the team. he post here because the leader request. he once quit the team (on "that" time) and rejoined after things calmed down.
anyway this mod already started from a quite long time. we just haven't made publications until now.
if you don't like GK posting this mod publications, then I'll post the updates next time.

#12 Wizard

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Posted 08 April 2010 - 08:45

Well moving the back along to the reason it was posted.

The Guardian: far too wide imo, including treads. The turret is miniscule in comparison to the chasis and the barrel is exceptionally long in proportion to it as well. If the thing ever fired it would probably blow the turret clean off the chasis in the first shot. I think it might work if the proportions were more carefully constructed. On the plus side the detailing is quite nice.

The Salamander: My preferred model of the three. The turret is quite good, if wasteful in polies. It doesn't need to be so round as that wastes your limit which you can tell has effected the lower half of the chasis. The cut away edges of the chasis/thread covers are original, I'll give you that, but original as they would be the first thing targeted irl by a tank crew as a hit there would likely annihilate it. Also I don't think that the 'GLA style barrel' looks good when you have a very T-90 ish looking turret. For the tl:dr amongst you, turret good/chasis & barrel bad.

The Golem: Not a very good model in fairness. Seems to be loosely based on the CV90, but in reality doesn't make it. The chasis shouldn't overhang the treads, it makes it look more like a boat than a tank imo. I will say that the turret style works but it needs another remodel and proportionally doesn't fit the chasis.

Overall, lots of room for improvements imo, but shows signs of promise. Also, something I have been a vocal opponent to over the years, is showing off unskinned models. You can show models in an art thread and come up with some fluff to make it interesting. A mod becomes a mod when the core components of models, skins, theme and style are apparent in the renders. I know skinners are rarer than rocking horse shit atm, but I will bet my house that you will find 2000% more support when you can show off stuff that looks completed.

Good luck and keep up the progress.

Edited by Wizard, 08 April 2010 - 08:46.


#13 Gen.Kenobi

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Posted 08 April 2010 - 21:21

Thanks for the constructive feedback. We do aprecciate it.

All i can say you is that the Guardia hides more surprises. 8|

You haven't see it upgraded.

Edited by Gen.Kenobi, 08 April 2010 - 21:21.

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#14 V.Metalic

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Posted 11 April 2010 - 19:11

Really people, because Kenobi posted it doesnt mean he is leader, he is more a emissary of GU here, because I was banned in that time. I am the leader of the Global Uprising, and what you read above is half-way all my. The other part, story, was written by Warlock. So now to the replies.

First of all Ka1000, if you dont have any constructive criticism about the mod, be quiet!

AJ: Nice feedback, I agree that I still must improve a lot, but these two models, Salamander and Golem, are by me excellent. They were both drawen by concept art genius HeartBreakOne, only Salamander's turret is half-way from my absolutely first model. And you said Salamander is high poly, but in reality, he got the lowest polycount. And Golem, about which you said is flat, got the highest, because you havent seen its upgrades yet.

Wizard: Also I thank you for your feedback, but dont agree on parts of it. Golem is my most favouret actually for its flat design. And this mod is supposed to be sci-fi, not realistic. The designs arent supposed to be realisti, so if the Salamander got some things which will be excellent targets for enemy fire, it doesnt matter here. And about the un-skinned models, if you are a skinner, I will take you in immidiately. Non of the team so far (unless HB1) is artist. Only Warlock and he is very busy. If you know any skinner (except Pav3D) who got a time, say me.

I havent commented the things related to the designs of the models because I wanted to say it only once. Now I will explain why they are like they are now:

Guardia is this wide because its unique. RotR got Golem and its even wider. Why you havent said anything against it? Also UDS is overall looks very futuristic, with only a few exceptions which I will dont say now. Guardia got this large barrel to easily penetrate enemy's armor and the special and unknown alloy prevents the turret to fly off when it shoots.

Salamander is mass-produced tank so its supposed to be as simple as possible. RAN's military is divided into spam-able and expecialized units. Salamander is spam-able, so he is simple like this. And some other units will be much detailed because they are specialized and "expensive", when I will call it when it will be realistic.

And Golem is flat because its the design of the PA. Most of their units will be like so, same with the buildings and so. But Golem hides more then meets the eyes.

Overall I like that you, AJ and Wizard, write some feedbacks, even mostly negative. But seeing that the others, right Ka1000?, doesnt even noticed this topic is about the mod, and I will consider wisely if I will let there post next development update of the GU.
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#15 Camille

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Posted 11 April 2010 - 19:46

first of all, my name is camille.

second, i will not take your sarcastic remarks and finger pointing. i suggest you keep your inflammatory comments to yourself so we can live in peace.

don't forget why you where banned on Mystique as well as here, it's stuff like this that gets you into trouble.

as for the mod: yes it's true i haven't given any constructive criticism and that is because at the time i still thought it was yet another one of Kenobi's many 'brand new mods' which i just felt needed to be addressed. i did not feel the urge to comment on a mod's work that was almost destined die within this and a few months. see it as a waste of breath.

good now about what's shown here (since this might just evolve positively anyway, given that kenobi as well as you can focus on it 100% instead of wasting time and effort on these so-called 'brand new mods'.

Guardia tank: though not a bad design per se, it does look very flat and essentially squashed. the turret also looks like it will clip with the body of the tank when turning. aside from that, it looks decent but could use some overall detailing (this counts for all models shown here by the way).

Salamander: easily the best out of the three, i'll give you that. it's a solid design and most of it seems to be in place correctly. my criticism would be the lack of recognition aspects. in other words: it looks bland. not bad, just bland. experiment a bit with shapes and try to make it look more interesting by adding different rhythms and features that make it stand out in the crowd of tanks.

Golem tank: my least favourite, this tank is just way too bland and uninteresting. add detail, shape and character to it and it'll be much, much better. also, i don't know if it was intentional or not but usually square barrels don't sit very well with most people. unless it's some kind of non-conventional weapon, you should really make it round (read: hexagonal).
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#16 Libains

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Posted 11 April 2010 - 20:17

View PostV.Metalic, on 11 Apr 2010, 20:11, said:

First of all Ka1000, if you dont have any constructive criticism about the mod, be quiet!


View PostCamille, on 11 Apr 2010, 20:46, said:

first of all, my name is camille.

second, i will not take your sarcastic remarks and finger pointing. i suggest you keep your inflammatory comments to yourself so we can live in peace.

don't forget why you where banned on Mystique as well as here, it's stuff like this that gets you into trouble.


Well aren't we a pair of antagonist so and sos?

People, this needs to stop, right now. Wiz has already dealt generally with the way some people have spoken in this thread, so I won't go into that.

Volen, there was no need for that. Please remember that you have only recently been unbanned, and by being so antagonistic, you do not help your own cause by any means.

Camille, in turn, don't rise to this kind of remark should it come up again. And it is not, at the end of the day, your place to remind people of their warn level, or reasons for ban, so don't, it's really got very little to do with you.

If you two have personal unfinished business, I suggest you take it outside of these forums. I don't expect to have to deal with either of you two confronting each other here again

Btw Volen, do not think this is prohibiting you posting future mod updates here, we do not prohibit this in the least bit, in fact we encourage it.
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#17 Dauth

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Posted 11 April 2010 - 20:18

You're going to have to go a very long way to make me interested in ZH again. Its been uninstalled for over a year now.

Show me something spectacular and finished or don't waste my time. Models for ZH are ten a penny and you'll never get anything just showing boxy tanks to people who as long ago as 2007 really expected better. Though this issue is more with ZH than just yourselves.

Especially don't waste my time if you don't have the resources to follow through with your modification. No skinner = no complete project.

#18 V.Metalic

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Posted 11 April 2010 - 20:45

If you will stay ONLY professional, we should talk like two modelers, Ka1000.

Guardia was made to look different then any other tank and I garantee you, the turret dont collide with the chassis. And if it do, you will dont even notice it.

Salamander is also my favorite, but Golem is my the most. And making a tank more unique isnt something you can do intentionally, testing over and over again, its just a mere luck.

Golem is, as I said, the highest polycount tank in GU so far, even you dont believe it. Its supposed to be this flat with no details, because PA dont tries to impress their enemies with highly-detailed tanks. They want them be dead with its high-tech weaponry, hided under simple-looking units. And that barrel is supposed to be like this, because its high-tech tank with various technologies, and there is also heatsink, a s the cannon when firing produce very high tempreatures.

And one last thing. Every modeler got his own style of modelling. We two got a different styles. You make a details witha price of high-poly, while I make a models as low-poly as possible, but still remaining good-looking, in my opinion good-looking.

AJ, we two were antagonists from the very beginning, because he cant take someone dont liked his work. But if he will dont provokate me, I will let him.

And Dauth, did you ever heard about Invasion Confirmed? probably not.
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#19 Dauth

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Posted 11 April 2010 - 20:49

View PostV.Metalic, on 11 Apr 2010, 21:45, said:

And Dauth, did you ever heard about Invasion Confirmed? probably not.


Nice idea, selling it on the lack of skins. Good thinking, doesn't get round the fact that Zero Hour is a deader than a dodo.

#20 V.Metalic

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Posted 11 April 2010 - 20:51

View PostDauth, on 11 Apr 2010, 21:49, said:

View PostV.Metalic, on 11 Apr 2010, 21:45, said:

And Dauth, did you ever heard about Invasion Confirmed? probably not.


Nice idea, selling it on the lack of skins. Good thinking, doesn't get round the fact that Zero Hour is a deader than a dodo.

English, please. Not everyone here is that good in English, for example me.
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#21 Mbob61

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Posted 11 April 2010 - 20:53

He is sarcastically saying that selling the mod with the theme of no skins is a bad idea given the state of zero hour.
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Edited by Mbob61, 11 April 2010 - 20:54.

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#22 V.Metalic

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Posted 11 April 2010 - 20:55

View PostMbob61, on 11 Apr 2010, 21:53, said:

He is sarcastically saying that selling the mod with the theme of no skins is a bad idea given the state of zero hour.

Mike

Thats because he have no idea how hard it is to make a model without skins. Using only the model. I tried it too, right Kenobi?
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#23 Dauth

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Posted 11 April 2010 - 20:55

View PostV.Metalic, on 11 Apr 2010, 21:51, said:

View PostDauth, on 11 Apr 2010, 21:49, said:

View PostV.Metalic, on 11 Apr 2010, 21:45, said:

And Dauth, did you ever heard about Invasion Confirmed? probably not.


Nice idea, selling it on the lack of skins. Good thinking, doesn't get round the fact that Zero Hour is a deader than a dodo.

English, please. Not everyone here is that good in English, for example me.

Of course. Will put it in very plain English.

The idea of a modification boasting about being simple by not having skins is a very good idea. Its a new implementation of a common problem as a design idea.

The problem is that the Zero hour modding community and number of players has been shrinking rapidly in recent years and very few people care about Zero Hour anymore. FS hangs onto Zero hour because of a long hangover from SWR and its something that still NEEDS to be addressed.

#24 V.Metalic

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Posted 11 April 2010 - 21:01

View PostDauth, on 11 Apr 2010, 21:55, said:

View PostV.Metalic, on 11 Apr 2010, 21:51, said:

View PostDauth, on 11 Apr 2010, 21:49, said:

View PostV.Metalic, on 11 Apr 2010, 21:45, said:

And Dauth, did you ever heard about Invasion Confirmed? probably not.


Nice idea, selling it on the lack of skins. Good thinking, doesn't get round the fact that Zero Hour is a deader than a dodo.

English, please. Not everyone here is that good in English, for example me.

Of course. Will put it in very plain English.

The idea of a modification boasting about being simple by not having skins is a very good idea. Its a new implementation of a common problem as a design idea.

The problem is that the Zero hour modding community and number of players has been shrinking rapidly in recent years and very few people care about Zero Hour anymore. FS hangs onto Zero hour because of a long hangover from SWR and its something that still NEEDS to be addressed.

Even ZH is so old, there is still a lot of interest into it. And I think that making a mod without any skins is a great challenge.
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Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.

#25 Dauth

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Posted 11 April 2010 - 21:07

I agree its a challenge, just less of a challenge than making one with skins.

The only people who play ZH mods now are the people who have been involved with modding ZH in some way. They all expect skins and finished products now.



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