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Simcity 4 ( Warning, big images)


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#276 Ion Cannon!

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Posted 01 March 2011 - 02:37

Your port looks good and I like your transistion from high rise to low rise in Goldsmith.

When it comes to bigger cities you really need quite a bit of high density if you want to cover everything. The other option (which is more realistic) is to not give every area everything it wants. To stop mansions growing I tend to keep R$$$ taxes high so the demand is -6000. Periodically I will lower it to allow R$$$ development, then when demand falls I will raise the taxes again and bulldoze any mansions which may have grown. It's also a good money maker, even with high taxes and demand -6000 R$$$ will stick around provided they have the facilities and desirability required. I often have R$$$ taxes of 10-15% while keeping my commercial and other residential taxes low.

You haven't been IP banned, Simtropolis has just been upgraded, so theres been some site issues and will continue to be for a short time I imagine. Theres still some work going on as well, such as making the STEX better, as the new ones just a placeholder. If/when simtropolis goes down again you can always use SC4 Devotion for more custom content.
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#277 Admiral FCS

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Posted 01 March 2011 - 05:53

How to get these giant farms >.<

#278 Sgt. Rho

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Posted 01 March 2011 - 12:45

Industry -> Agrar-zones.

#279 Admiral FCS

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Posted 01 March 2011 - 15:02

I know it's agriculture zone, but I always get these tiny farms with 2 people working in it >.<

#280 Sgt. Rho

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Posted 01 March 2011 - 18:56

Farms don't give a lot of jobs...

#281 CJ

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Posted 02 March 2011 - 00:40

View PostSgt. Rho, on 1 Mar 2011, 19:56, said:

Farms don't give a lot of jobs...

Maybe, but you've gotta think about realism a bit 8[ (and also provide a job for AJ :/ )

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#282 Alias

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Posted 02 March 2011 - 00:50

I never build agriculture. :/

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#283 Ion Cannon!

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Posted 02 March 2011 - 01:16

View PostAlias, on 2 Mar 2011, 0:50, said:

I never build agriculture. :/


Me either, It's to inefficient. Great for realism though.
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#284 Ion Cannon!

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Posted 06 April 2011 - 01:40

This set of pictures mainly shows off Talon Bay, which is my Second city - but best overall. It's super dense, the outlying cities around it less so. As of currently it has 3133k residents, 1784k commercial and 313k industry. The other city is Oaken, it relies on heavy industry and has a more modest population of 84k residents.

Day and night overview of the entire city.
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Oaken from the air.

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Next on my list is a proper seaport, may also build a refinery near it.
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#285 Slye_Fox

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Posted 06 April 2011 - 02:22

Very awesome, but what are those things in the river/sea?
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#286 Ion Cannon!

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Posted 06 April 2011 - 02:50

View PostSlye_Fox, on 6 Apr 2011, 3:22, said:

Very awesome, but what are those things in the river/sea?


It's a university, the maxis university was never built to deal with huge amounts of students so I use PEGs Oceanographic Institute to make sure all my sims get degrees.
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#287 Ion Cannon!

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Posted 23 April 2011 - 14:20

Something I started a while ago but haven't done anything on since. I hope to fill it at a later date.

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#288 Sgt. Rho

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Posted 23 April 2011 - 14:48

Is that a Dry Dock?

#289 Ion Cannon!

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Posted 23 April 2011 - 21:32

Yup want the link?
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#290 Sgt. Rho

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Posted 24 April 2011 - 14:46

Sure

#291 Ion Cannon!

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Posted 24 April 2011 - 23:01

Link here http://www.simtropolis.com/forum/files/fil...eavy-shipyards/

Heres something I started the other day, I guess It's the beginnings of a university campus.

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Edited by Ion Cannon!, 24 April 2011 - 23:03.

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#292 Sgt. Rho

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Posted 25 April 2011 - 07:46

I am now using the Shipyard in one of the industrial areas, surrounded by some dirty and mostly manufacturing industry:

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Also the state of the region atm:
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#293 Alias

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Posted 25 April 2011 - 07:50

Lol @ Soylent Green

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#294 Sgt. Rho

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Posted 25 April 2011 - 07:53

Yes, that is my little project to see how many Sims I can cram up in a small tile |8

#295 Destiny

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Posted 25 April 2011 - 07:59

First pic, why does that road just abruptly cut off into the sea?
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#296 Sgt. Rho

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Posted 25 April 2011 - 08:29

That's a Car and Passenger Ferry station.

#297 Ion Cannon!

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Posted 25 April 2011 - 09:53

If your going to use farms I recommend SPAM (SimPeg Agricultural Mod) - It actually makes farming useful while adding a ton of content. You can get it on Simtropolis, though the site is down at the moment.
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#298 Sgt. Rho

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Posted 26 April 2011 - 10:40

SPAM apparently conflicts with some other plugin, since I've installed it, SC4 crashes every few minutes |8

Scratch that, was using the wrong ISO. *proceeds to try and find DVDs again*

I did something about the northmost highway-city, removed the farm city and added a mostly IM city

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Edited by Sgt. Rho, 26 April 2011 - 12:35.


#299 Sgt. Rho

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Posted 28 April 2011 - 23:20

hmm, I got a problem with the NAM now. All lots bordering a Avenue crossing get the "No road access" Icon, even tho pointing directly at the Avenue D8

#300 Admiral FCS

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Posted 29 April 2011 - 00:09

View PostSgt. Rho, on 28 Apr 2011, 16:20, said:

hmm, I got a problem with the NAM now. All lots bordering a Avenue crossing get the "No road access" Icon, even tho pointing directly at the Avenue D8

Yeah sometimes I get this problem too, but they only occur around the outside edges of a city.



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