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Simcity 4 ( Warning, big images)


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#401 Ion Cannon!

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Posted 13 May 2012 - 10:41

It's a large hospital actually :P

Anyway, spent a fair amount of time recently bringing a large CBD area up to new standards, not yet finished but it's getting there, have a look :)

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#402 Sgt. Rho

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Posted 13 May 2012 - 12:07

*is jelly*
Despite barely any pollution, low commute time, and high demand, and over 50000 CO$$/$$$ jobs...I don't get skyscrapers. Highrises apparently, with like 20 stories, but none of the huge skyscrapers.

#403 Ion Cannon!

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Posted 13 May 2012 - 14:25

I wouldn't expect you to have any/many stage 8's at that point.

You need 43,859 CO jobs before stage 8 has a chance of appearing, however the max number of buildings that can be stage 8 or as a percentage of total office population is 2% at that population. As the office population increases the % chance of a stage 8 being built increases, EG at 125k CO jobs the % is 20%. The biggest stage 8's are also hard to grow, demand caps at 6k, yet they have 7k+ jobs. Note however, these numbers are regionwide, not based on an individual city. This is one of the reasons the first city I build is always a large tile, with a population of several million. It allows me to unlock all the building stages prior to building my other cities.

Edited by Ion Cannon!, 13 May 2012 - 14:35.

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#404 Ion Cannon!

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Posted 22 June 2012 - 23:28

Here is another update on the same area, you should be able to notice the difference. Oh and in case anyone is interested, the stats for this city are : 3,312,000 sims, 1,983,000 commercial jobs, 523,000 industrial jobs.

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And some more random pics from around the region, most WIP.

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My rail network is pretty effective at serving this city.

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#405 Alias

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Posted 23 June 2012 - 04:15

Love the harbour, mate. Real nice.

Ever though of getting into urban planning?

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#406 Ion Cannon!

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Posted 24 June 2012 - 10:39

Thanks Alias.

Funnily enough, I have yes - probably doing the wrong degree though :P
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#407 Ion Cannon!

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Posted 25 June 2012 - 13:09

On the less glamorous side of life, the council estates of Northolt - based on some of the huge housing projects of the 60's in south London - Ferrier/Aylesbury estate. http://en.wikipedia....ylesbury_Estate

I should also note, all these images are 1680x1050, but the forum software shrinks them, to see the full size right click on the images and select view image :)

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Edited by Ion Cannon!, 25 June 2012 - 13:11.

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#408 Ion Cannon!

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Posted 19 July 2012 - 14:33

More images? why not :)

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Edited by Ion Cannon!, 19 July 2012 - 14:36.

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#409 Wizard

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Posted 19 July 2012 - 19:22

I love how your car park (with cars in) doesn't have access to a road :xD:

Otherwise lovely stuff 8|

#410 Alias

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Posted 19 July 2012 - 19:44

Coming along great, Ion.

Love that industrial area.

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#411 Ion Cannon!

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Posted 19 July 2012 - 20:12

@Wiz: Yeah, I only noticed that after I published it and a load of other stuff on simtropolis - thankfully I don't think many people noticed it, not sure why it happened either as it doesn't occur all the time, and the other car parks which make up that car mark have the exact same type of connection and yet they don't show up as having no road access.

@Alias: Cheers, thinking I will add a steel mill complex type thing next :)
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#412 Failure

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Posted 20 July 2012 - 14:03

Great stuff Ion, you made me dust off my copy and install it.

What mods should I get besides this NAM?

#413 Ion Cannon!

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Posted 20 July 2012 - 17:44

Well most of the mods are personal preference, but the ones that make the biggest difference apart from the NAM would be a terrain mod, water mod, streetside mod/sidewalk mod. These all have a large effect on the visuals, without requiring 1000's of downloads - no kidding there either, I have 4.58GB of plugins currently :P

The terrain mod I use is Meadowshire, but there are many to choose from. Water mod I recommend http://community.sim...mod-brigantine/
Terrain mods anything by cycledog, Heblem or Cogeo. The former is available only on SC4 Devotion, the latter two can be found on Simtropolis.
As for sidewalk mods, the sandstone textures by paeng are good, but I personally use a modified version of this - http://sc4devotion.c...c.php?lotGET=36 I replaced the red texture because it doesn't fit. However I might change over to sandstone in the future, lots of lots/buildings are now designed to be compatible with the sandstone texture which gives a city a consistent look.
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#414 Failure

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Posted 20 July 2012 - 18:04

Thanks for the heads up Ion. Also what do the terrain mods actually do? New terrains / textures? Or completely new way of handling terrain creation?

#415 Ion Cannon!

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Posted 21 July 2012 - 13:19

They provide new terrain textures, and in some cases, if a tree controller is bundled they provide an improved version of the tree tool. EG at heights 0-50m use flora XYZ, at height 51-100M use flora BHD - however you will need to install tree packs as dependencies for that, maxis flora is rather boring.
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#416 Ion Cannon!

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Posted 24 July 2012 - 13:46

I just noticed how many views this thread has, holy crap!

Anyway, suburban housing with a nearby private marina :)

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You can also browse every picture I have uploaded so far + some others - here http://s1218.photobu...417/IonCannon1/
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#417 Ion Cannon!

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Posted 28 July 2012 - 11:41

It's quicker if I simply link this one from simtropolis, made the front page no1 feature :)

http://community.sim...y-of-contrasts/
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#418 Sgt. Rho

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Posted 28 July 2012 - 15:18

HIGHRISES. Y U NO BUILD?!

Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.

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#419 Admiral FCS

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Posted 30 July 2012 - 04:26

View PostSgt. Rho, on 28 July 2012 - 15:18, said:

HIGHRISES. Y U NO BUILD?!

Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
*img*

Maybe if you just zoned one or two blocks in the beginning, there would come highrises? That's how I got my two and only two true highrises before my desktop crashed.

How many peeps are there in your entire region?

#420 Sgt. Rho

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Posted 30 July 2012 - 08:06

I think about 800k.

#421 Admiral FCS

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Posted 31 July 2012 - 08:22

View PostSgt. Rho, on 30 July 2012 - 08:06, said:

I think about 800k.

That might not be enough IMO. I'm pretty sure that I had well over one million people before those two highrises appeared.

#422 Bakelitu

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Posted 03 August 2012 - 09:24

heres my contribution not much but didnt had time to really do something since im redownloading all plugins and some other stuff :P

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#423 Ion Cannon!

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Posted 06 August 2012 - 13:53

View PostSgt. Rho, on 28 July 2012 - 15:18, said:

HIGHRISES. Y U NO BUILD?!

Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.

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Er you have plenty of highrises there, I see quite a lot of stage 8's. If you really want big skyscrapers though try the following.

Demolish everything low rise - zone all high density (all lots should be 4x4) - place some plazas, make sure that CS$$$ won't grow - tax the hell out of it.

@Bakelit, can't see your images for some reason.
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#424 Bakelitu

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Posted 06 August 2012 - 20:12

weird they did work.... but arent working now for me too ... >-> too bad I dont have those images anymore I try and make something else then


EDIT. Now using imgshack again since my usual hoster dosen't want to play nice with me ffs.

Anyway a new plugin folder. And a new region...
The City of Taito in the Neo-Tokio Area.
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The 3. Naval Fleet. passing through the Gate of Taito to get into the Docks of Neo-Tokio.
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The 19. MS Team Securing the Area to ensure a safe trip for the 3. Naval Fleet.
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Edited by Bakelit, 06 August 2012 - 22:09.

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#425 Ion Cannon!

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Posted 07 August 2012 - 01:25

Ah so you go for a japanese style, looks like you have a good knowledge of the japanese sites as well.

I'm really rather proud of this :)

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