Simcity 4 ( Warning, big images)
#402
Posted 13 May 2012 - 12:07
Despite barely any pollution, low commute time, and high demand, and over 50000 CO$$/$$$ jobs...I don't get skyscrapers. Highrises apparently, with like 20 stories, but none of the huge skyscrapers.
#403
Posted 13 May 2012 - 14:25
You need 43,859 CO jobs before stage 8 has a chance of appearing, however the max number of buildings that can be stage 8 or as a percentage of total office population is 2% at that population. As the office population increases the % chance of a stage 8 being built increases, EG at 125k CO jobs the % is 20%. The biggest stage 8's are also hard to grow, demand caps at 6k, yet they have 7k+ jobs. Note however, these numbers are regionwide, not based on an individual city. This is one of the reasons the first city I build is always a large tile, with a population of several million. It allows me to unlock all the building stages prior to building my other cities.
Edited by Ion Cannon!, 13 May 2012 - 14:35.
#404
Posted 22 June 2012 - 23:28
And some more random pics from around the region, most WIP.
My rail network is pretty effective at serving this city.
#405
Posted 23 June 2012 - 04:15
Ever though of getting into urban planning?
#407
Posted 25 June 2012 - 13:09
I should also note, all these images are 1680x1050, but the forum software shrinks them, to see the full size right click on the images and select view image
Edited by Ion Cannon!, 25 June 2012 - 13:11.
#409
Posted 19 July 2012 - 19:22
Otherwise lovely stuff
#410
Posted 19 July 2012 - 19:44
Love that industrial area.
#411
Posted 19 July 2012 - 20:12
@Alias: Cheers, thinking I will add a steel mill complex type thing next
#412
Posted 20 July 2012 - 14:03
What mods should I get besides this NAM?
#413
Posted 20 July 2012 - 17:44
The terrain mod I use is Meadowshire, but there are many to choose from. Water mod I recommend http://community.sim...mod-brigantine/
Terrain mods anything by cycledog, Heblem or Cogeo. The former is available only on SC4 Devotion, the latter two can be found on Simtropolis.
As for sidewalk mods, the sandstone textures by paeng are good, but I personally use a modified version of this - http://sc4devotion.c...c.php?lotGET=36 I replaced the red texture because it doesn't fit. However I might change over to sandstone in the future, lots of lots/buildings are now designed to be compatible with the sandstone texture which gives a city a consistent look.
#414
Posted 20 July 2012 - 18:04
#415
Posted 21 July 2012 - 13:19
#416
Posted 24 July 2012 - 13:46
Anyway, suburban housing with a nearby private marina
You can also browse every picture I have uploaded so far + some others - here http://s1218.photobu...417/IonCannon1/
#417
Posted 28 July 2012 - 11:41
http://community.sim...y-of-contrasts/
#418
Posted 28 July 2012 - 15:18
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
#419
Posted 30 July 2012 - 04:26
Sgt. Rho, on 28 July 2012 - 15:18, said:
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
*img*
Maybe if you just zoned one or two blocks in the beginning, there would come highrises? That's how I got my two and only two true highrises before my desktop crashed.
How many peeps are there in your entire region?
#422
Posted 03 August 2012 - 09:24
#423
Posted 06 August 2012 - 13:53
Sgt. Rho, on 28 July 2012 - 15:18, said:
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
Er you have plenty of highrises there, I see quite a lot of stage 8's. If you really want big skyscrapers though try the following.
Demolish everything low rise - zone all high density (all lots should be 4x4) - place some plazas, make sure that CS$$$ won't grow - tax the hell out of it.
@Bakelit, can't see your images for some reason.
#424
Posted 06 August 2012 - 20:12
EDIT. Now using imgshack again since my usual hoster dosen't want to play nice with me ffs.
Anyway a new plugin folder. And a new region...
The City of Taito in the Neo-Tokio Area.
The 3. Naval Fleet. passing through the Gate of Taito to get into the Docks of Neo-Tokio.
The 19. MS Team Securing the Area to ensure a safe trip for the 3. Naval Fleet.
Edited by Bakelit, 06 August 2012 - 22:09.
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