Simcity 4 ( Warning, big images)
Ion Cannon!
13 May 2012
It's a large hospital actually 
Anyway, spent a fair amount of time recently bringing a large CBD area up to new standards, not yet finished but it's getting there, have a look



Anyway, spent a fair amount of time recently bringing a large CBD area up to new standards, not yet finished but it's getting there, have a look




Sgt. Rho
13 May 2012
*is jelly*
Despite barely any pollution, low commute time, and high demand, and over 50000 CO$$/$$$ jobs...I don't get skyscrapers. Highrises apparently, with like 20 stories, but none of the huge skyscrapers.
Despite barely any pollution, low commute time, and high demand, and over 50000 CO$$/$$$ jobs...I don't get skyscrapers. Highrises apparently, with like 20 stories, but none of the huge skyscrapers.
Ion Cannon!
13 May 2012
I wouldn't expect you to have any/many stage 8's at that point.
You need 43,859 CO jobs before stage 8 has a chance of appearing, however the max number of buildings that can be stage 8 or as a percentage of total office population is 2% at that population. As the office population increases the % chance of a stage 8 being built increases, EG at 125k CO jobs the % is 20%. The biggest stage 8's are also hard to grow, demand caps at 6k, yet they have 7k+ jobs. Note however, these numbers are regionwide, not based on an individual city. This is one of the reasons the first city I build is always a large tile, with a population of several million. It allows me to unlock all the building stages prior to building my other cities.
Edited by Ion Cannon!, 13 May 2012 - 14:35.
You need 43,859 CO jobs before stage 8 has a chance of appearing, however the max number of buildings that can be stage 8 or as a percentage of total office population is 2% at that population. As the office population increases the % chance of a stage 8 being built increases, EG at 125k CO jobs the % is 20%. The biggest stage 8's are also hard to grow, demand caps at 6k, yet they have 7k+ jobs. Note however, these numbers are regionwide, not based on an individual city. This is one of the reasons the first city I build is always a large tile, with a population of several million. It allows me to unlock all the building stages prior to building my other cities.
Edited by Ion Cannon!, 13 May 2012 - 14:35.
Ion Cannon!
22 Jun 2012
Here is another update on the same area, you should be able to notice the difference. Oh and in case anyone is interested, the stats for this city are : 3,312,000 sims, 1,983,000 commercial jobs, 523,000 industrial jobs.

And some more random pics from around the region, most WIP.





My rail network is pretty effective at serving this city.

And some more random pics from around the region, most WIP.





My rail network is pretty effective at serving this city.

Alias
23 Jun 2012
Love the harbour, mate. Real nice.
Ever though of getting into urban planning?
Ever though of getting into urban planning?
Ion Cannon!
24 Jun 2012
Thanks Alias.
Funnily enough, I have yes - probably doing the wrong degree though
Funnily enough, I have yes - probably doing the wrong degree though

Ion Cannon!
25 Jun 2012
On the less glamorous side of life, the council estates of Northolt - based on some of the huge housing projects of the 60's in south London - Ferrier/Aylesbury estate. http://en.wikipedia....ylesbury_Estate
I should also note, all these images are 1680x1050, but the forum software shrinks them, to see the full size right click on the images and select view image
Edited by Ion Cannon!, 25 June 2012 - 13:11.
I should also note, all these images are 1680x1050, but the forum software shrinks them, to see the full size right click on the images and select view image


Edited by Ion Cannon!, 25 June 2012 - 13:11.
Wizard
19 Jul 2012
I love how your car park (with cars in) doesn't have access to a road 
Otherwise lovely stuff

Otherwise lovely stuff

Ion Cannon!
19 Jul 2012
@Wiz: Yeah, I only noticed that after I published it and a load of other stuff on simtropolis - thankfully I don't think many people noticed it, not sure why it happened either as it doesn't occur all the time, and the other car parks which make up that car mark have the exact same type of connection and yet they don't show up as having no road access.
@Alias: Cheers, thinking I will add a steel mill complex type thing next
@Alias: Cheers, thinking I will add a steel mill complex type thing next

Failure
20 Jul 2012
Great stuff Ion, you made me dust off my copy and install it.
What mods should I get besides this NAM?
What mods should I get besides this NAM?
Ion Cannon!
20 Jul 2012
Well most of the mods are personal preference, but the ones that make the biggest difference apart from the NAM would be a terrain mod, water mod, streetside mod/sidewalk mod. These all have a large effect on the visuals, without requiring 1000's of downloads - no kidding there either, I have 4.58GB of plugins currently 
The terrain mod I use is Meadowshire, but there are many to choose from. Water mod I recommend http://community.sim...mod-brigantine/
Terrain mods anything by cycledog, Heblem or Cogeo. The former is available only on SC4 Devotion, the latter two can be found on Simtropolis.
As for sidewalk mods, the sandstone textures by paeng are good, but I personally use a modified version of this - http://sc4devotion.c...c.php?lotGET=36 I replaced the red texture because it doesn't fit. However I might change over to sandstone in the future, lots of lots/buildings are now designed to be compatible with the sandstone texture which gives a city a consistent look.

The terrain mod I use is Meadowshire, but there are many to choose from. Water mod I recommend http://community.sim...mod-brigantine/
Terrain mods anything by cycledog, Heblem or Cogeo. The former is available only on SC4 Devotion, the latter two can be found on Simtropolis.
As for sidewalk mods, the sandstone textures by paeng are good, but I personally use a modified version of this - http://sc4devotion.c...c.php?lotGET=36 I replaced the red texture because it doesn't fit. However I might change over to sandstone in the future, lots of lots/buildings are now designed to be compatible with the sandstone texture which gives a city a consistent look.
Failure
20 Jul 2012
Thanks for the heads up Ion. Also what do the terrain mods actually do? New terrains / textures? Or completely new way of handling terrain creation?
Ion Cannon!
21 Jul 2012
They provide new terrain textures, and in some cases, if a tree controller is bundled they provide an improved version of the tree tool. EG at heights 0-50m use flora XYZ, at height 51-100M use flora BHD - however you will need to install tree packs as dependencies for that, maxis flora is rather boring.
Ion Cannon!
24 Jul 2012
I just noticed how many views this thread has, holy crap!
Anyway, suburban housing with a nearby private marina

You can also browse every picture I have uploaded so far + some others - here http://s1218.photobu...417/IonCannon1/
Anyway, suburban housing with a nearby private marina


You can also browse every picture I have uploaded so far + some others - here http://s1218.photobu...417/IonCannon1/
Ion Cannon!
28 Jul 2012
It's quicker if I simply link this one from simtropolis, made the front page no1 feature 
http://community.sim...y-of-contrasts/

http://community.sim...y-of-contrasts/
Sgt. Rho
28 Jul 2012
HIGHRISES. Y U NO BUILD?!
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.

Admiral FCS
30 Jul 2012
Sgt. Rho, on 28 July 2012 - 15:18, said:
HIGHRISES. Y U NO BUILD?!
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
*img*
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.
*img*
Maybe if you just zoned one or two blocks in the beginning, there would come highrises? That's how I got my two and only two true highrises before my desktop crashed.
How many peeps are there in your entire region?
Admiral FCS
31 Jul 2012
Bakelitu
03 Aug 2012
heres my contribution not much but didnt had time to really do something since im redownloading all plugins and some other stuff 




Ion Cannon!
06 Aug 2012
Sgt. Rho, on 28 July 2012 - 15:18, said:
HIGHRISES. Y U NO BUILD?!
Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.

Anyway: I have metric shiptons of CO$$/CO$$$ jobs and demand...but no highrises. I got some IHT too.

Er you have plenty of highrises there, I see quite a lot of stage 8's. If you really want big skyscrapers though try the following.
Demolish everything low rise - zone all high density (all lots should be 4x4) - place some plazas, make sure that CS$$$ won't grow - tax the hell out of it.
@Bakelit, can't see your images for some reason.
Bakelitu
06 Aug 2012
weird they did work.... but arent working now for me too ... >-> too bad I dont have those images anymore I try and make something else then
EDIT. Now using imgshack again since my usual hoster dosen't want to play nice with me ffs.
Anyway a new plugin folder. And a new region...
The City of Taito in the Neo-Tokio Area.

The 3. Naval Fleet. passing through the Gate of Taito to get into the Docks of Neo-Tokio.

The 19. MS Team Securing the Area to ensure a safe trip for the 3. Naval Fleet.
Edited by Bakelit, 06 August 2012 - 22:09.
EDIT. Now using imgshack again since my usual hoster dosen't want to play nice with me ffs.
Anyway a new plugin folder. And a new region...
The City of Taito in the Neo-Tokio Area.

The 3. Naval Fleet. passing through the Gate of Taito to get into the Docks of Neo-Tokio.

The 19. MS Team Securing the Area to ensure a safe trip for the 3. Naval Fleet.

Edited by Bakelit, 06 August 2012 - 22:09.
Ion Cannon!
07 Aug 2012
Ah so you go for a japanese style, looks like you have a good knowledge of the japanese sites as well.
I'm really rather proud of this
I'm really rather proud of this

