Jump to content


Simcity 4 ( Warning, big images)


441 replies to this topic

#51 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 14 April 2010 - 11:52

I meant I would look to see if it was pointing at the road. I've already done the zoning tutorial. I'm guessing I'd just need to rezone that particular area as I put the zone down square by square before placing the roads because I wanted it laid out a certain way. :sly:

Posted Image

#52 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 14 April 2010 - 12:16

You can hold down shift while zoning to create a zone without roads.
Posted Image
F O R T H E N S
Posted Image

#53 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 14 April 2010 - 12:24

You can also press end to change the orientation of the zone, also works for all buildings as well.
Posted Image

Posted Image

#54 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 14 April 2010 - 12:31

I thought Alt changed orientation?

Posted Image

#55 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 14 April 2010 - 12:37

View PostW!, on 14 Apr 2010, 12:41, said:

wth... :( It's literally touching a street. I even replaced it with a proper road, no success. :@

Don't forget also that the street connected to that zone has to be at it's turn connected to the other streets of the city, you can't have two neighborhoods which are completely unconnected.

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#56 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 14 April 2010 - 13:11

View PostAlias, on 14 Apr 2010, 13:31, said:

I thought Alt changed orientation?


I know its end for buildings, but tbh I can't remember what it is for zones, its sort of become automatic.
Posted Image

Posted Image

#57 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 14 April 2010 - 22:41

- Yes alt changes the orientation of zones, end changes the orientation of buildings.

Updated downtown shot, I demolished it all and restructured it to allow bigger buildings, its pretty much all 4x4 lots. Some are 5x4.

Posted Image
Posted Image

Posted Image

#58 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 18 April 2010 - 12:12

Okay, so my first ever 'real' attempt at SimCity4...
Posted Image

Profit megin is errr... marginal. Not really sure what to do now. Go to the block next to it and try again I guess.

Posted Image

#59 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 18 April 2010 - 14:12

Scrapped that one.
Now have this...
Posted Image

Also, what does it mean if there's a suitcase in a red circle?
Like...
Posted Image

Posted Image

#60 TheDR

    Whispery Wizard

  • Administrator
  • 5852 posts

Posted 18 April 2010 - 15:05

The suitcase means they can't get any work.
Posted Image
F O R T H E N S
Posted Image

#61 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 18 April 2010 - 20:24

You should read the manual for the basic description of stuff :xD:







#62 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 18 April 2010 - 23:26

Lost it :xD:

Posted Image

#63 Slye_Fox

    FOXTec Leader

  • Project Leader
  • 2351 posts
  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 19 April 2010 - 08:12

Here's my city

New London Keyes
Posted Image

No cheats used, just a few graphics mods (e.g.; the Sea Walls and the no ramp bridges)
Posted Image

#64 Warbz

    IRC is just a multiplayer notepad.

  • Project Team
  • 4646 posts

Posted 19 April 2010 - 10:06

I just can't seem to get skyscrapers. :(

Posted Image

#65 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 19 April 2010 - 11:01

View PostW!, on 19 Apr 2010, 11:06, said:

I just can't seem to get skyscrapers. :(


It takes a while, especially the massive commercial ones, as they can provide up to 7k jobs each. The suitcase in red means they don't have a job, or at least some of them don't. It can be due to commute time, or the jobs you have provided are not suitable. Wealthy residents in particular are picky about the jobs they do, but more often than not its just long commute times.
Posted Image

Posted Image

#66 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 19 April 2010 - 11:21

It might be something to do with the fact that you've zoned it very sparsely. You're wasting huge amounts of space that are clearly needed for more residents and ofc more industry. That is why you won't have skyscrapers as there is no demand for commercial.

#67 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 19 April 2010 - 15:10

To get skycraper districts you need to have densely zoned areas, which means an extensive subway system OR use region play so designate one tile as your main commercial city and one as your residential, although if your using low density you will need more than one tile of low density housing.

The game has stage limits, and these aren't unlocked until your regional population is high enough. I think the stage limit for the massive commercial buildings is 500k residents, and even then they will only be a certain proportion of your city. Theres 8 stages, stage 8 being the tallest, to begin with only about 3% of your buildings are allowed to be stage 8, as your population increases, so does the % of buildings allowed to be stage 8. Unlike demand caps, stage caps are regionwide, once you grow stage 8 buildings in one city, they can grow in any city of that region - even a brand new city.

EDIT: Updated region shot, not done any work on it since friday, as i've been away this weekend.

Posted Image

Edited by Ion Cannon!, 19 April 2010 - 15:39.

Posted Image

Posted Image

#68 Dr. Strangelove

    Grand Poobah and Lord High Everything Else

  • Member Test
  • 2197 posts
  • Projects: Where parallels meet.

Posted 19 April 2010 - 23:28

Wow, I never knew about stage limits. It was a bitch trying to get enough people in one city to get skyscrapers and fusion plants. Often I would just settle for making small sleepy coastal hamlets, trying to give my cities a little character.
Posted Image
Posted Image19681107

#69 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 08 May 2010 - 15:44

Updated region shot, getting quite large now. I'm also making some cities which aren't just skyscraper forests though.

Biggest city has 2.2million res, 1.4 million commercial and 300k industrial.

Posted Image

Edited by Ion Cannon!, 08 May 2010 - 15:51.

Posted Image

Posted Image

#70 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 20 June 2010 - 10:55

Back home for 2 weeks, so boredom is kicking in, thankfully I have shitloads of games to play.

Heres my new city, Eaton. Its my biggest yet, 3 million and counting. Of course with such a large population you would think traffic would be a nightmare, not so - I have an extensive underground highway / avenue systems and a massive subway network.

There are still two areas which can undergo development, one of which will be a suburban area with parks and canals and the other will be a high class neighbourhood with some commercial highrises situated along the canals.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Edited by Ion Cannon!, 20 June 2010 - 10:56.

Posted Image

Posted Image

#71 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 20 June 2010 - 11:31

Don't you get massive lag when having such large cities with so many structures?
Posted Image

#72 Alias

    Member Title Goes Here

  • Member
  • 11705 posts

Posted 20 June 2010 - 11:45

You have way too much patience and time on your hands, Ion.

Posted Image

#73 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 20 June 2010 - 13:29

Making big citys is easy, making a good looking realistic one is the hard bit. Eaton took a fair amount of time, but probably less than you might think. I do however have to much free time at the moment, I miss university..

@Dutchy - I get some lag if I turn on shadows, but I turn them off as they don't make much difference visually anyway. Without shadows, there is no lag at all, the only hit is when you switch from overground to underground view, it can take a few seconds to load.
Posted Image

Posted Image

#74 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 20 June 2010 - 19:17

Hmm, I should try that next time I play this game. Thanks for the tip :xD:
Posted Image

#75 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 20 June 2010 - 19:35

I don't see how you can manage to build such cities without feeling the urge to use that excellent catastrophe option to turn everything into ashes :xD:

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet




28 user(s) are reading this topic

0 members, 28 guests, 0 anonymous users