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CoD: Black Ops announced


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#651 Chyros

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Posted 14 November 2010 - 15:49

View PostΓΛΡΤΘ&#, on 14 Nov 2010, 17:27, said:

Reading all the compliants about assualt rifle ruling the battlefield, let me have some input on it.

ARs are meant to be adaptable to all situation with relatively high efficiency at each role.

That being said so, its a weapon that is "jack of all trade, but master of none". At CQB situration, AR are too large compared to SMGs and too heavy compared to SMGs, therefore the time to get the gun on target and firing will be longer.

But in game, not matter how long your weapon is, it will never get stuck. Making the first advantage useless. In real-life, even being shot at close range will at least harm you enough to lose aim, but in-game its more like who does most "damage" will win, instead of who get the first shot. Making the second advantage unless once more.

On to LMGs, the LMGs are meant to be bipod deployed SUPPORT weapon. Where in game you don't really suppressed by gun fire, but you really do in real life. Therefore other than the large mag, its pretty useless in-game, (not to say, pretty impossible to run and shoulder with it).

Sniper rifles, yes... You can snipe with an ACOG in ranges like that in-game. What is the whole point of them? Is there any situration were that you are shooting over 600m, and the AR have more realistic MOA? I think not.


That is why I prefer WWII shooters if possible, where the difference between SMG, rifles, sniper rifles and MGs are more obvious. (Unless I get to use an STG44, where its is pretty much most powerful all round weapon in that era)
The CoD series actually has a very decent system of spread, ADS factors, recoil, damage, mobility and rate of fire to simulate the differences between the weapon classes. It's just that there is a lack of balance. This is of course partly caused by people who want realism in the game, which as always ruins everything.
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#652 amazin

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Posted 14 November 2010 - 19:46

wow, i can honestly say that i have not run into any of these problems in the console version :0

i have a 1.4+ KDR in MP and i use all weapon types aside from the snipers, and i think they all serve a purpose. i mean LMGs definitely kill faster than ARs if you are crouching or laying down and shooting as you should be. SMGs make you very mobile and it isnt necessary to ADS at close range, so you can do very well if you close the distance between you and your enemy, or if you use it as an ambush weapon. And shotguns just kick ass, so i dont really know what you guys are talking about, the only one i dont really like is the SPAS (and ive used them all quite a bit).

#653 Chyros

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Posted 14 November 2010 - 20:03

View Postamazin, on 14 Nov 2010, 21:46, said:

wow, i can honestly say that i have not run into any of these problems in the console version :0

i have a 1.4+ KDR in MP and i use all weapon types aside from the snipers, and i think they all serve a purpose. i mean LMGs definitely kill faster than ARs if you are crouching or laying down and shooting as you should be. SMGs make you very mobile and it isnt necessary to ADS at close range, so you can do very well if you close the distance between you and your enemy, or if you use it as an ambush weapon. And shotguns just kick ass, so i dont really know what you guys are talking about, the only one i dont really like is the SPAS (and ive used them all quite a bit).
Consoles have an aimbot. The console aimbot and clumsy controls dull the differences between weapons. And what does going prone have to do with killing faster? :xD:
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#654 Kalo

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Posted 14 November 2010 - 20:33

View PostChyros, on 14 Nov 2010, 21:03, said:

And what does going prone have to do with killing faster? :xD:



If they miss, you don't get DVK'ed, and if BO gives more accuracy if you're prone, it means more shots would go on target and allow you to move on quicker. Or atleast that's what I got from it.

Edited by Kalo, 14 November 2010 - 20:34.

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#655 SquigPie

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Posted 14 November 2010 - 21:12

Man, I haven't seen this much rage since the anouncement that Dark Millenium Online wouldn't have Sisters of Battle in it!

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#656 amazin

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Posted 14 November 2010 - 21:17

prone also drastically reduces recoil for lmgs. laying down with the stoner63 is the single fastest way to kill someone in the game :xD:

and what does aimbot have to do with how much faster assault rifles kill than SMGs? if anything, it helps ARs more since you dont need to be as accurate with SMGs

#657 Chyros

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Posted 14 November 2010 - 21:26

View PostKalo, on 14 Nov 2010, 22:33, said:

View PostChyros, on 14 Nov 2010, 21:03, said:

And what does going prone have to do with killing faster? :P

If they miss, you don't get DVK'ed, and if BO gives more accuracy if you're prone, it means more shots would go on target and allow you to move on quicker. Or atleast that's what I got from it.
You don't get more accuracy when prone. Your hip spread is smaller, but if you fire at them from the hip you are going to (and deserve to) die. This isn't BC2 where you can hipshot someone from across the galaxy, you have to actually aim in this game :xD: .


View Postamazin, on 14 Nov 2010, 23:17, said:

prone also drastically reduces recoil for lmgs.
That's the biggest load of bullcrap I've ever heard. Let me guess, you think the gold skin increases weapon damage too? :P

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and what does aimbot have to do with how much faster assault rifles kill than SMGs? if anything, it helps ARs more since you dont need to be as accurate with SMGs
The aimbots help with recoil, and the recoil is the defining advantage assault rifles have. On consoles, nothing really has recoil, so the advantage assault rifles have is dulled out partly. You could see this quite clearly on all trailers where nothing appeared to have recoil, because it was always on consoles.
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#658 amazin

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Posted 14 November 2010 - 21:37

try shooting the M60 standing and then laying down, there is a pretty noticeable difference.

#659 Chyros

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Posted 14 November 2010 - 21:44

View Postamazin, on 14 Nov 2010, 23:37, said:

try shooting the M60 standing and then laying down, there is a pretty noticeable difference.
Sorry, there is none. Going into crouch or prone more doesn't reduce recoil for any weapon. There isn't even a variable for it.
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#660 Stinger

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Posted 14 November 2010 - 23:37

This makes Modern Warfare 2's spawns look good:

http://www.youtube.com/watch?v=B6ZWYXqbQWc...player_embedded

I don't think a Call of Duty game will ever have good spawns, but Modern Warfare 2's is probably as good as it's going to get.

Edit: PC players who enjoyed 6 vs 6 matches, you may rejoice. They will be adding 12 player servers in the not so distant future according to the pcdev's Twitter.

Edited by Stinger, 15 November 2010 - 13:19.


#661 Nem

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Posted 14 November 2010 - 23:46

Though multiplayer is inferior to any modern warfare, the campaign in Black Ops was the most fun I have had in a game in quite some time. Though linear, it's the most cinematic thus far, and that's exactly what I look for when I pick up a current Call of Duty game. If you want a thinking mans game, or one finally tuned for competitive play, chances are you won't find it here, But if you want to have a good time and experience what the movie industry refers to as a Summer Blockbuster, sit back and enjoy a story that rivals any Call of Duty as well as most FPS shooters on the market.

#662 Kalo

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Posted 15 November 2010 - 00:22

View PostChyros, on 14 Nov 2010, 22:26, said:

View PostKalo, on 14 Nov 2010, 22:33, said:

View PostChyros, on 14 Nov 2010, 21:03, said:

And what does going prone have to do with killing faster? :P

If they miss, you don't get DVK'ed, and if BO gives more accuracy if you're prone, it means more shots would go on target and allow you to move on quicker. Or atleast that's what I got from it.
You don't get more accuracy when prone. Your hip spread is smaller, but if you fire at them from the hip you are going to (and deserve to) die. This isn't BC2 where you can hipshot someone from across the galaxy, you have to actually aim in this game :xD: .





This post makes me laugh because you can't do that in Bad Company 2 either.

Edited by Kalo, 15 November 2010 - 00:24.

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#663 Wizard

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Posted 15 November 2010 - 01:10

View PostNem, on 14 Nov 2010, 23:46, said:

Though multiplayer is inferior to any modern warfare, the campaign in Black Ops was the most fun I have had in a game in quite some time. Though linear, it's the most cinematic thus far, and that's exactly what I look for when I pick up a current Call of Duty game. If you want a thinking mans game, or one finally tuned for competitive play, chances are you won't find it here, But if you want to have a good time and experience what the movie industry refers to as a Summer Blockbuster, sit back and enjoy a story that rivals any Call of Duty as well as most FPS shooters on the market.

Strangely, I've found the campaign to be lacklustre and dull so far and consequently have barely completed any of it. I am beginning to despise these cut scenes and portions of game-play where all I can do is follow a NPC at a lumber-some pace and "do x" when you're told to and then "y" when a scene has ended. I admit I liked the NVA attack and the trench defence, but that aside it's been boring.

But each to their own aye :xD:

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Posted 15 November 2010 - 03:34

View PostWizard, on 15 Nov 2010, 12:10, said:

But each to their own aye :xD:


Wrong, only one person's opinion is allowed to stand.
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#665 Chyros

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Posted 15 November 2010 - 05:55

View PostStinger, on 15 Nov 2010, 1:37, said:

This makes Modern Warfare 2's spawns look good:

http://www.youtube.com/watch?v=B6ZWYXqbQWc...player_embedded

I don't think a Call of Duty game will ever have good spawns, but Modern Warfare 2's is probably as good as it's going to get.

Edit: PC players who enjoyed 6 vs 6 matches, you may rejoice. They will be adding 12 player servers in the not so distance future according to the pcdev's Twitter.
Yeah, the spawn system is completely retarded. They must've based it off of WaW's system. I like the 6v6 news though - 9v9 is way too crowded.


View PostKalo, on 15 Nov 2010, 2:22, said:

View PostChyros, on 14 Nov 2010, 22:26, said:

View PostKalo, on 14 Nov 2010, 22:33, said:

View PostChyros, on 14 Nov 2010, 21:03, said:

And what does going prone have to do with killing faster? :P

If they miss, you don't get DVK'ed, and if BO gives more accuracy if you're prone, it means more shots would go on target and allow you to move on quicker. Or atleast that's what I got from it.
You don't get more accuracy when prone. Your hip spread is smaller, but if you fire at them from the hip you are going to (and deserve to) die. This isn't BC2 where you can hipshot someone from across the galaxy, you have to actually aim in this game :xD: .





This post makes me laugh because you can't do that in Bad Company 2 either.
I was referring mostly to how tight hip spreads are in BC2 where they are almost as accurate as ADS :P .


View PostWizard, on 15 Nov 2010, 3:10, said:

View PostNem, on 14 Nov 2010, 23:46, said:

Though multiplayer is inferior to any modern warfare, the campaign in Black Ops was the most fun I have had in a game in quite some time. Though linear, it's the most cinematic thus far, and that's exactly what I look for when I pick up a current Call of Duty game. If you want a thinking mans game, or one finally tuned for competitive play, chances are you won't find it here, But if you want to have a good time and experience what the movie industry refers to as a Summer Blockbuster, sit back and enjoy a story that rivals any Call of Duty as well as most FPS shooters on the market.

Strangely, I've found the campaign to be lacklustre and dull so far and consequently have barely completed any of it. I am beginning to despise these cut scenes and portions of game-play where all I can do is follow a NPC at a lumber-some pace and "do x" when you're told to and then "y" when a scene has ended. I admit I liked the NVA attack and the trench defence, but that aside it's been boring.

But each to their own aye :P
Yeah, I agree, I didn't really like the campaign myself. Most things I just found frustrating, and the story was unbelievably predictable IMO. I only really liked the Kowloon mission, and that solely for its soundtrack tbh.


View Postdeltaepsilon, on 15 Nov 2010, 5:34, said:

View PostWizard, on 15 Nov 2010, 12:10, said:

But each to their own aye :D


Wrong, only one person's opinion is allowed to stand.
Thank you for being so constructive, as always :P .
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#666 deltaepsilon

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Posted 15 November 2010 - 06:43

View PostChyros, on 15 Nov 2010, 16:55, said:

View Postdeltaepsilon, on 15 Nov 2010, 5:34, said:

View PostWizard, on 15 Nov 2010, 12:10, said:

But each to their own aye :P


Wrong, only one person's opinion is allowed to stand.
Thank you for being so constructive, as always :P .


Usually your opinion. :xD:
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#667 Kalo

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Posted 15 November 2010 - 11:13

View PostChyros, on 15 Nov 2010, 5:55, said:

I was referring mostly to how tight hip spreads are in BC2 where they are almost as accurate as ADS :xD: .




Quite false, unless you use the accuracy perk which is the equivalent of Steady Aim. Even then you can't "shoot across the galaxy", perhaps at 5 to 10 meters, but beyond that it's based on luck. And the only 3rd perk I ever used in major amounts in CoD was steady aim because it allowed me to do exactly what you're implying that you can't do in Black Ops but what I was doing still didn't enable Galaxy shots. I'm really not sure how my one comment about the LMG sparked a conversation about BC2, where crouching ALSO does not increase accuracy, but instead reduces recoil unless you're using an LMG.


Back on topic :P.

Edited by Kalo, 15 November 2010 - 11:14.

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#668 TehKiller

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Posted 15 November 2010 - 12:26

View PostKalo, on 15 Nov 2010, 12:13, said:

View PostChyros, on 15 Nov 2010, 5:55, said:

I was referring mostly to how tight hip spreads are in BC2 where they are almost as accurate as ADS :xD: .




Quite false, unless you use the accuracy perk which is the equivalent of Steady Aim. Even then you can't "shoot across the galaxy", perhaps at 5 to 10 meters, but beyond that it's based on luck. And the only 3rd perk I ever used in major amounts in CoD was steady aim because it allowed me to do exactly what you're implying that you can't do in Black Ops but what I was doing still didn't enable Galaxy shots. I'm really not sure how my one comment about the LMG sparked a conversation about BC2, where crouching ALSO does not increase accuracy, but instead reduces recoil unless you're using an LMG.


Back on topic :P.



There are half a dozen of hipfiring, from one universe to another range, accurate weapons in the previous CoD's (i cant get BO to run so I wouldnt be able to tell if its the same case with this one)
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#669 Chyros

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Posted 15 November 2010 - 12:28

View Postdeltaepsilon, on 15 Nov 2010, 8:43, said:

View PostChyros, on 15 Nov 2010, 16:55, said:

View Postdeltaepsilon, on 15 Nov 2010, 5:34, said:

View PostWizard, on 15 Nov 2010, 12:10, said:

But each to their own aye :P


Wrong, only one person's opinion is allowed to stand.
Thank you for being so constructive, as always :P .


Usually your opinion. :P
Oi, respect your elderly :xD: . Just because I'm not afraid to voice my opinion doesn't mean it's pointless +1'ing unlike some others :D .


View PostKalo, on 15 Nov 2010, 13:13, said:

I'm really not sure how my one comment about the LMG sparked a conversation about BC2, where crouching ALSO does not increase accuracy, but instead reduces recoil unless you're using an LMG.
It was meant as a light-hearted joke on the subject of accuracy :P .
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#670 Kalo

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Posted 15 November 2010 - 18:17

View PostChyros, on 15 Nov 2010, 13:28, said:

View Postdeltaepsilon, on 15 Nov 2010, 8:43, said:

View PostChyros, on 15 Nov 2010, 16:55, said:

View Postdeltaepsilon, on 15 Nov 2010, 5:34, said:

View PostWizard, on 15 Nov 2010, 12:10, said:

But each to their own aye :P


Wrong, only one person's opinion is allowed to stand.
Thank you for being so constructive, as always :P .


Usually your opinion. :P
Oi, respect your elderly :xD: . Just because I'm not afraid to voice my opinion doesn't mean it's pointless +1'ing unlike some others :D .


View PostKalo, on 15 Nov 2010, 13:13, said:

I'm really not sure how my one comment about the LMG sparked a conversation about BC2, where crouching ALSO does not increase accuracy, but instead reduces recoil unless you're using an LMG.
It was meant as a light-hearted joke on the subject of accuracy :P .



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#671 BillyChaka

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Posted 15 November 2010 - 22:09

so uh... i take it no one else here plays on the xbox? i love this game, dude. we don't get dedicated servers like the PC does, but i always get host. i see a lot of you clearly aren't enjoying the game. i mean, i'm sure when all of the issues are patched up and ironed out you'll see it's a *far* more balanced game than MW2 ever was. the only real problems i've had are really the matchmaking and how you can't stay with your friends.

the perk balance is a lot better, but the real problem is with the ghost corner campers. and the 74u is like the new UMP, it can be pretty ridiculous. what are your class setups?


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#672 Pav:3d

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Posted 15 November 2010 - 22:19

View PostParadise, on 15 Nov 2010, 22:09, said:

so uh... i take it no one else here plays on the xbox? i love this game, dude. we don't get dedicated servers like the PC does, but i always get host. i see a lot of you clearly aren't enjoying the game. i mean, i'm sure when all of the issues are patched up and ironed out you'll see it's a *far* more balanced game than MW2 ever was. the only real problems i've had are really the matchmaking and how you can't stay with your friends.

the perk balance is a lot better, but the real problem is with the ghost corner campers. and the 74u is like the new UMP, it can be pretty ridiculous. what are your class setups?

Yeah I play 360 too :xD: I wish 360's had dedicated servers, so I can play "Map X only" servers.

I use:

Ghost
Slight of hand (this is a must imo, kinda like stopping power in cod4)
Marathon

FAMAS suppressed (for OBVIOUS reasons :P)

Python ACOG-ed, beats other pistols by a mile and looks great doing so.

The AK74u is no where near as good as the UMP was, tho it is def the best SMG in black ops (that Ive unlocked/seen anyway)

Edited by Pav:3d, 15 November 2010 - 22:20.


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#673 Chyros

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Posted 15 November 2010 - 23:21

Like I said, balance is a different thing on consoles. Because of fiddly aiming, hip firing is more important (and also more rewarding) and recoil behaves differently. The balance difference between weapons is fully felt on the PC where there are no intervening factors.

I can't speak for the consoles but on the PC the AK-74u is indeed one of the better SMGs. The Spectre is generally also well-liked apparently, though I haven't used it yet. Personally I like the Skorpion a lot - being almost identical to the CoD 4 version where almost no-one could use it but the ones that did made a beast out of it, the low recoil on it allows me to gain a lot from being able to aim well.

Also, personally I never saw the point of the ACOG Python. Though it doesn't increase recoil, it only cramps your FoV, more than doubles the time it takes to scope in and gives you a less efficient sight IMO. I like the way it looks though, definitely.
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#674 amazin

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Posted 16 November 2010 - 00:06

Quote

so uh... i take it no one else here plays on the xbox?


i do :xD:

and yeah, thats why ive been playing it so much. there doesnt really seem to be anything in the game that absolutely dominates or absolutely sucks like there are in MW2, (i personally like the MPL rapid fire more than the AK74u) although nova gas and tactical mask are absolutely useless, so that is one exception hahah.

and i love the skorpion too, but i still think its a shame that they took out double tap (much more balanced than stopping power or juggs cause it increased recoil and ammo consumption)

#675 Stinger

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Posted 16 November 2010 - 01:02

I've been handicapping myself whilst playing this game.

Earlier, I started to use the FAMAS again and went 43 to 15 playing aggressively in a Domination game, whilst also going for flags. I was playing like a moron. With other weapons, I'd be lucky to get over 13-20 kills playing carefully.
If you use the FAMAS in this game and think you're good then you're lying to yourself.

With Chyros as my witness, I can get 45+ kills with an MP5K or Mini-Uzi in Domination games in MW2 on maps like Scrapyard, going for flags, and I'm hamstringed by a worse ping than most. And yet in Black Ops I'm shat on when I try to bring an SMG or any weapon that is not a FAMAS to a fight. This tells me something is wrong.

Personally, I think the balance is much worse than Modern Warfare 2's and many of the weapons are not usable/competitive in Black Ops.

This is a one weapon game. FAMAS>everything.

-Shotguns are complete gargage at close range. They fail at what they are supposed to excel at.
-SMGs are crapped all over by the higher damage and fire rates of assault rifles. If you control fire at someone who has an assault rifle (a FAMAS), he will turn around and full auto you, whilst damage view kicking you to death.
-Sniper rifles... LOL! Good luck hitting someone at a distance when their ping is higher or lower than yours. With no lag compensation, you're shooting at a ghost that twitched out of your reticle a few miliseconds ago. When you miss, expect to be full autoed across the map and DVKed.



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