Posted 13 June 2010 - 23:32
I think most of you forget that this community was built on the foundation of custom and user created content, and I have never really been one to forget that, and so modding out a game has always been a must. Level design is an aspect of this and so I fully support the inclusion of all custom maps, I think the system we have is fine, A custom map can only be played by vote, thus the map is only played when players want to play that map.
Valve seem to take pride in custom created content for TF2, as custom maps become official ones, and user created weapons and hats too, and as such I think the game and it's players should be a sufficient mirror to this, I dont think people should shun custom content at all, if anything I think it needs to be more embraced.
As for quality checks, I think Code does a good enough job monitoring the content that comes in.
I think you guys are making a fuss over nothing really, in all the time I play on the server (though not very much any more) there is rarely a custom map bieng played, it just seems to me you want them all eradicated which I dont really think is very fair to people that actually enjoy the maps, as well as outsiders that use the server who could also enjoy custom maps.
As the small amount of custom maps we have making the server cluttered, what? There are servers out there with many many more custom maps on rotation, and they generate plenty of traffic, and are managed perfectly well.
I voted:
No, why should we have a maximum number of custom maps?
No, no point.
I voted No, but it was a hard no, I think code does a good job reviewing map quality, but I also think that community involvement is an important aspect and a good idea to consider.