Screenshots: Laser Paladin
#1
Posted 28 June 2010 - 23:01
I decided that the current Laser Paladin made little sense, even for the Crazy Mod. A flashlight triggering a massive burst of red laser energy just didn't cut it anymore. And it had problems setting infantry on fire.
So, the Laser Paladin got a small re-make, featuring a larger flashlight and magnifying glass, as well as a new light effect. However, all these transparent parts and light effects proved to be impossible to render, so here's an in-game screenshot instead:
The Laser Paladin got a new laser as well. Instead of a bright red laser that lasts half a second, the new laser is a bright yellow. It is a constant beam that gradually burns the target to a crisp with the small fire it starts:
It now incinerates infantry 500% faster than ever before! However, it is a lot less damaging to structures and base defenses, but still does good damage to other tanks and light vehicles:
-Jordan
#3
Posted 28 June 2010 - 23:10
It better have some awesome sound effects to go with it
F O R T H E N S
#6
Posted 29 June 2010 - 01:39
#7
Posted 29 June 2010 - 02:35
#8
Posted 29 June 2010 - 09:27
- the light effect turned off by default and will be turned on when attacking. but on night maps it should always turned on. that's what flashlights for, right?
- the laser should be bigger and more blue-ish. to match the model's light effect.
NProject Mod -- Recolonize -- Tidal Wars
#11
Posted 01 July 2010 - 05:21
#13
Posted 12 July 2010 - 12:24
#14
Posted 14 July 2010 - 09:55
Su8perkillr, on 12 Jul 2010, 11:04, said:
Give the paladin a ability to finetune his lens, doing much more damage, on a relatively bigger range, but he needs to target longer. Like laser guided missiles
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#15
#16
#17
Posted 15 July 2010 - 01:52
I was thinking of a Laser Guided Lasers upgrade for the laser general. It would add laser pointers to all laser units, and they would gain a 25% increase in damage, sorta like the Laser Missiles upgrade for the airfield.
Edited by Jordan, 15 July 2010 - 01:52.
#18
Posted 15 July 2010 - 04:10
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
#19
Posted 15 July 2010 - 07:22
#20
Posted 15 July 2010 - 08:26
Edited by Zeke, 15 July 2010 - 08:37.
#21
Posted 15 July 2010 - 09:48
Edited by TheDR, 15 July 2010 - 09:48.
F O R T H E N S
#22
Posted 15 July 2010 - 11:31
Sgt. Nuker, on 15 Jul 2010, 6:10, said:
Since it's a flashlight, and instead of "fine tuning the magnifying glass" (which is basically an optic, which can, to a degree, be fine-tuned), why not upgrade the battery? This is assuming the flashlight has a battery in it, and weapon power isn't scavenged from the tank itself. Upgrade the battery to Li-Ion (Lithium Ion), or LiPo (Lithium Polymer), giving a boost in the flashlight's power (should be registered in candle power), thereby boosting the weapon's power.
What about series of batteries instead? Y'know, batteries are often set in series. I saw huge amounts of batteries in 1 system, upgrading 1 battery of 3 volt into a network of batteries that gives you the full 150 volt.
#23
Posted 15 July 2010 - 21:33
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space
#24
Posted 16 July 2010 - 01:19
Su8perkillr, on 14 Jul 2010, 12:29, said:
Edited by Chyros, 16 July 2010 - 01:22.
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#25
Posted 16 July 2010 - 01:52
Edited by Sgt. Nuker, 16 July 2010 - 01:53.
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