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New Cnc3 Art Packs


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#1 Stygs

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Posted 30 June 2010 - 18:52

Back when EA announced that the would be no KW SDK, a lot on people complained about it in the vain hopes that it might change something. However, since I never wanted a KW SDK in the first place, I decided to go the more direct way and regulary send emails to APOC, asking for some new Artpacks. :)
And while I rarely got an answer (like one out of five mails :P ), I still got some stuff from him that wasnt included in the orignal CnC3 Artpacks. 8|

Well, with no new CNC on the horizon and CnC4 turning out the way it did... I finally decided that theres no use in hogging all the stuff, so heres the first bunch of EA models: The Nod Commando and the Fanatics.

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Note that Apoc explicit allowed me to share them :D

Edited by Stygs, 30 June 2010 - 18:54.

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#2 Stygs

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Posted 05 July 2010 - 16:43

Here are the next ones:

Nod Confessor Cabal and GDI Slingshot

Note that the slingshot is only addvaible as w3x, so theres not much use for it (and it has hardly any animations anyway).
The Confessor doesnt has anything interestnig exept an new firing animation, a skin with a better resolution and a weapon upgrade...
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#3 Slye_Fox

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Posted 05 July 2010 - 19:59

View PostStygs, on 5 Jul 2010, 17:43, said:

Note that the slingshot is only addvaible as w3x, so theres not much use for it


You could just use a w3x importer (yes, there is one) and reanimate it.
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#4 Stygs

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Posted 06 July 2010 - 05:45

I klnow theres one (after all, I buged JinJin till he made one :P ), but I dont really care about the EA models, the animations are way more interesting for me. As long as I cant import them, the Slingshot is pretty much worthless for me.
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