
why are they staying like that.... it shoots, then doesnt go-away...?
Posted 19 July 2010 - 22:22
Posted 19 July 2010 - 23:20
Posted 20 July 2010 - 01:58
Posted 20 July 2010 - 03:55
Posted 20 July 2010 - 04:23
Posted 20 July 2010 - 04:53
Posted 21 July 2010 - 06:51
Edited by Kris, 29 May 2017 - 05:01.
Posted 22 July 2010 - 22:10
;-----------------------------------------------;
Object ChinaTankBattlemaster
ReplaceModule ModuleTag_01
Draw = W3DModelDraw ModuleTag_01_Override
ConditionState = NONE
Model = UITRST_SKN
Animation = UITRST_SKL.UITRST_ADTE2
AnimationMode = LOOP
End
End
End
ReplaceModule ModuleTag_01
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
DefaultConditionState
Model = NVBtMstr
Turret = Turret01
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
HideSubObject = MUZZLEFX01
End
ConditionState = REALLYDAMAGED
Model = NVBtMstr_D
Turret = Turret01
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
HideSubObject = MUZZLEFX01
End
ConditionState = RUBBLE
Model = NVBtMstr_D
Turret = Turret01
HideSubObject = MUZZLEFX01
End
TrackMarks = EXTnkTrack.tga
End
End
End
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