Jump to content


Mussle flash


8 replies to this topic

#1 Genrail

    Semi-Pro

  • Project Team
  • 234 posts
  • Projects: Private Map Contractor

Posted 19 July 2010 - 22:22

Posted Image

why are they staying like that.... it shoots, then doesnt go-away...?
This place still exists?

#2 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 19 July 2010 - 23:20

did you put down cinimatic battle masters or regular ones?
Did you mod the W3D files?

#3 Genrail

    Semi-Pro

  • Project Team
  • 234 posts
  • Projects: Private Map Contractor

Posted 20 July 2010 - 01:58

i used the regular ones, Because i never understood what the cinimatic units did.
This place still exists?

#4 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 20 July 2010 - 03:55

hide them by the map.ini
I also have encounter similar problem several times.

#5 Genrail

    Semi-Pro

  • Project Team
  • 234 posts
  • Projects: Private Map Contractor

Posted 20 July 2010 - 04:23

...and how do i do that? :P
This place still exists?

#6 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 20 July 2010 - 04:53

learn basic ini coding dude, or you will never can make advanced custom maps.

#7 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 21 July 2010 - 06:51

.

Edited by Kris, 29 May 2017 - 05:01.








#8 Zhao

    That pro guy.

  • Project Team
  • 619 posts
  • Projects: Situation Zero

Posted 21 July 2010 - 23:30

View PostKris, on 21 Jul 2010, 6:51, said:

You should Teach him how to do that |8


I see what you did there 8|

#9 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 22 July 2010 - 22:10

I don't know much about map.ini coding, but I modified CodeCat's coding for the Terrorist War Fortress shell to fit the Battlemaster tank. Create a text file called map.ini, paste the following code inside it, then put this file into your map's folder.

;-----------------------------------------------;
Object ChinaTankBattlemaster

 
ReplaceModule ModuleTag_01
       
Draw = W3DModelDraw ModuleTag_01_Override
         
ConditionState = NONE
               
Model = UITRST_SKN
               
Animation = UITRST_SKL.UITRST_ADTE2
               
AnimationMode = LOOP
         
End
       
End
 
End
 
ReplaceModule ModuleTag_01
       
Draw = W3DTankDraw ModuleTag_01
         
OkToChangeModelColor = Yes
         
DefaultConditionState
               
Model                      = NVBtMstr
               
Turret                    = Turret01
               
WeaponFireFXBone        = PRIMARY Muzzle
               
WeaponRecoilBone        = PRIMARY Barrel
               
WeaponMuzzleFlash   = PRIMARY MuzzleFX
               
WeaponLaunchBone        = PRIMARY Muzzle
               
HideSubObject      = MUZZLEFX01
         
End
         
ConditionState = REALLYDAMAGED
               
Model                      = NVBtMstr_D
               
Turret                    = Turret01
               
WeaponFireFXBone        = PRIMARY Muzzle
               
WeaponRecoilBone        = PRIMARY Barrel
               
WeaponMuzzleFlash   = PRIMARY MuzzleFX
               
WeaponLaunchBone        = PRIMARY Muzzle
               
HideSubObject      = MUZZLEFX01
         
End
         
ConditionState = RUBBLE
               
Model                      = NVBtMstr_D
               
Turret                    = Turret01
               
HideSubObject      = MUZZLEFX01
         
End
         
TrackMarks                      = EXTnkTrack.tga
       
End
 
End
End


This is a replace module for the battlemaster's art coding, which forces the game to hide the muzzle flash object on the 3d model. Make sure that you are using the China Battlemaster tank, not Nuke General's or any of the other ones. Otherwise you will need to change the object name to the correct one. Or you could make four copies of this, one for each individual battlemaster tank.

Also note that this will make your map incompatible with mods that modify the appearance of the battlemaster tank in any way.

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users