Space Marines (Game)
#126
Posted 22 July 2011 - 19:19
#127
Posted 22 July 2011 - 22:20
Wizard, on 22 Jul 2011, 10:46, said:
That's actually not what I was referring to. I meant the players themselves, not the actual coding of the game. There are those that will play this game to fill some need for combat or shooting and hacking, and the general what have you. That's what is a shame. The fact that these players won't know a particular chapter's/legion's modus operandi, and therefore will just pick either at random or whichever one catches their fancy and use it haphazardly.
Yep, I get too into 40k....
Side note: Grey Knights would be a wicked addition to Space Marine. Just sayin'.
#128
Posted 22 July 2011 - 23:00
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#130
Posted 23 July 2011 - 10:31
General, on 23 Jul 2011, 7:29, said:
No! We've got enough Ward shit in this industry already. Something else for a change!
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#131
Posted 23 July 2011 - 10:41
#132
Posted 23 July 2011 - 15:31
General, on 23 Jul 2011, 12:41, said:
They stopped being awesome after he got his filthy hands on them. The new codex has turned them from Guts-level determined badasses into a bunch of Mary Sues who pimpslap the chaos gods everyday and commit things that are borderline heresy.
Edited by SquigPie, 23 July 2011 - 15:33.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#133
Posted 23 July 2011 - 17:31
Grey Knights would need a bit of a separate setup though, considering their special weapons, such as the Psycannon, and Nemesis force weapons. They're the counter-parts to "regular" Astartes weapons, but psychically enhanced, so they would probably do more damage and are much more effective at quelling the forces of Chaos.
#134
Posted 23 July 2011 - 17:56
Sgt. Nuker, on 23 Jul 2011, 19:31, said:
Grey Knights would need a bit of a separate setup though, considering their special weapons, such as the Psycannon, and Nemesis force weapons. They're the counter-parts to "regular" Astartes weapons, but psychically enhanced, so they would probably do more damage and are much more effective at quelling the forces of Chaos.
In crunch terms they're bordering on Overpowered. But in fluff terms they've gotten ridiculous. Want me to sum up the reasons?
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#135
Posted 23 July 2011 - 21:49
SquigPie, on 23 Jul 2011, 18:56, said:
Sgt. Nuker, on 23 Jul 2011, 19:31, said:
Grey Knights would need a bit of a separate setup though, considering their special weapons, such as the Psycannon, and Nemesis force weapons. They're the counter-parts to "regular" Astartes weapons, but psychically enhanced, so they would probably do more damage and are much more effective at quelling the forces of Chaos.
In crunch terms they're bordering on Overpowered. But in fluff terms they've gotten ridiculous. Want me to sum up the reasons?
Separate thread/PM please.
#136
Posted 24 July 2011 - 10:03
Edited by SquigPie, 24 July 2011 - 10:03.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#138
Posted 24 July 2011 - 18:47
Sgt. Nuker, on 22 Jul 2011, 23:20, said:
Wizard, on 22 Jul 2011, 10:46, said:
That's actually not what I was referring to. I meant the players themselves, not the actual coding of the game. There are those that will play this game to fill some need for combat or shooting and hacking, and the general what have you. That's what is a shame. The fact that these players won't know a particular chapter's/legion's modus operandi, and therefore will just pick either at random or whichever one catches their fancy and use it haphazardly.
That sounds like me, really. Tbh what interests me about this game is the overall genre, but also the game engine used - I already know how good it is for seamless hack-n-slash with a surprising amount of depth in it. At the end of the day, I enjoy WH40K, but I'm not going to know if they've made half of this stuff up or otherwise. I just like the basic premise. That, and I really want to play this game
#139
Posted 24 July 2011 - 19:24
#142
Posted 25 July 2011 - 04:15
Another thing that gets me, speaking of the level you can customize your marine to, is the Sergeants have a different colour helmet from other rank and file marines. For the Ultramarines, I know their Sergeants' helmets are red. I believe Blood Angel Sergeants' helmets are yellow (could be wrong). What I'm getting at is there will be those who get it wrong. Curse me being such a fluff addict!
Edited by Sgt. Nuker, 25 July 2011 - 04:17.
#143
Posted 25 July 2011 - 11:24
Steam: Jinz
X-Fire: jinrenegade
#144
Posted 25 July 2011 - 12:07
Ixonoclast, on 24 Jul 2011, 20:24, said:
Sgt. Nuker, on 25 Jul 2011, 5:15, said:
Sgt. Nuker, on 25 Jul 2011, 5:15, said:
Jinzor, on 25 Jul 2011, 12:24, said:
PS, scouts aren't actually faster than SM. They usually haven't undergone the full process of augmentation when they are initiates in the 10th. Trufax. Though stealth might have worked. I just don't think it was really within the aegis of their design for the game.
Edited by Wizard, 25 July 2011 - 12:07.
#145
Posted 25 July 2011 - 12:32
Wizard, on 25 Jul 2011, 12:07, said:
The thing is, the fluff has. I remember a little story in a Space Marine codex about a Black Templar sending surplus power to his chestplate after he got shot by Ork artillery in the face.
But yeah, those features would be better for a shooter, than a hack´n´blow ´em up.
Edited by Ixonoclast, 25 July 2011 - 12:33.
#146
Posted 25 July 2011 - 12:33
Sgt. Nuker, on 25 Jul 2011, 6:15, said:
Close, they're golden.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#147
#148
Posted 25 July 2011 - 13:57
Ixonoclast, on 25 Jul 2011, 13:32, said:
Wizard, on 25 Jul 2011, 12:07, said:
The thing is, the fluff has. I remember a little story in a Space Marine codex about a Black Templar sending surplus power to his chestplate after he got shot by Ork artillery in the face.
But yeah, those features would be better for a shooter, than a hack´n´blow ´em up.
Ignoring your argeement in the last line. Fluff and gameplay are two separate things. It is/would be simply impossible to incorporate every single piece of fluff in a game. It would make things ridiculously complicated. Leave fluff to forum arguments and backstories.
#149
Posted 06 August 2011 - 11:28
New Trailer!
#150
Posted 10 August 2011 - 20:37
Quote
This is an official thread and I ask that everyone point users this way if they fail to use the search function of the website.
Co-Op Details:
- Space Marine will have Co-Op added in 30 days give or take after launch.
Why? We wanted to polish up the Co-Op aspect of Space Marine. - The GameStop Co-Op call out was old information and we have a nice slate of info to cover all your Co-Op needs.
- Everyone who purchases Space Marine at retail (brand new) will get Co-Op for FREE. If you buy the game one year from now the Co-Op option will still be Free as long as the game is sealed brand new from retail.
I will update this thread with all the Co-Op details when we release them, so please stop speculating and confusing users with false info.
Thanks
THQSledgehammer
Space Marine, Darksiders & Devil's Third Community Manager.
Sauce: http://forums.steamp...d.php?t=2048946
Space Marine forum thread: http://www.spacemari...rums/topic/2547
No co-op for the initial release, all I can say is: Relic, I am dissapoint. Atleast we will finally get some info on the Co-Op, and it will be free of charge unlike some other companys addons. Hopefully it will be worth the wait
Edited by Liten, 10 August 2011 - 20:38.
Kyle Carter said:
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