First I'm gonna show off our first WIP render of our infamous commando, Yuri Prime.

Here's the Chaos Drone(render + ingame):

We've also gotten onto the Red Alert 3: Paradox wiki as a part of a community experiment between Paradox's leader and I. http://wiki.paradoxm...p?title=Synergy
On the wiki you will find a completely up-to-date listing of everything to do with the mod.
As well as these, we've also reworked and renamed some units. The Initiate, which doubles as the Psychic Legion's anti-infantry infantry unit and anti-vehicle(including anti-air), now does not have a switch mode ability, but rather, he can target a vehicle to fire a rocket at. The rocket will do more damage than a Javelin Soldier shot, but take 20 - 40 seconds to reload. While he is firing this rocket, he is unable to use his primary gun.
The Bowler, a rather unmentioned unit as-of-yet, has been renamed to the Reaver Light Assault Craft. The Reaver is a strictly naval vessel that has a front mounted cannon capable of attacking surfaced vessels and any ground vehicle close enough to the edge where land meets the water. It's ability is similar to the Initiate, yet different in what happens. The Reaver is a rather slow unit, and thus, can be escaped from easily. It's ability helps to counter that, in which it fires a special "Missile Mine" that latches onto the targeted vehicle and then detonates five seconds after attaching for some moderate splash damage. This may or may not have a cost per shot attached to it, it will depend on how balanced we find it once we get into the balancing phase.(Which honestly won't be for a LONG while)
The Construction yard, still untextured as of yet, has gone through a slight remake, due to the unfortunate loss of the model(we had an older version which we remade it with).

We've also remade the Citadel, as we found it extremely unattractive compared to all the good models already in the mod.
While we are on the topic of models, the Conveyor, an early game light infantry transport mounted with a shrapnel cannon, has also been modeled.

And on an unrelated, update wise, topic, I've gotten an AI started for the Psychic Legion, which is working ingame, and will definitely be in the first release. Not to say that will be anytime soon, mind you.
Well, I hope you guys had a good read from this, because lately, Synergy will be slowing down due to school kicking back up.
See you next update!
Edited by R3ven, 29 May 2011 - 17:05.