On point 5: These, although sensible, will prove to be redundant extras. Try the retarded Red Cocaine Mod; they have the athena laser able to hit air units. It's not very useful, and is actually a nuisance as the enemy air craft are very fast, and the laser has friendly fire.
On point 6: Again, sensible, but as a Soviet player (I surmise you are pro-allied, as all your suggestions pertain to them only), I really wouldn't like to see this Soviet feature ported to every faction. If not, why not let Wave Force artillery charge the Wave force tower?
On Point 7: Sensible, yes, but can lead to OP situations if there isn't a limit. I support this, provided there will be limits (first tech heals 10, second tech heals additional 5 only, third heals additional 2, fourth is null) if it isn't already in Vanilla.
Edited by vader333, 15 November 2010 - 13:11.