Mecha Tengu, Apollo & MiG
#1
Posted 18 November 2010 - 04:44
1. Apollo
2. Mecha Tengu
3. MiG
The Apollo being at the top, is reasonable, since they rely on Air power a lot (ignore lore). The thing I don't get is, why is the MiG, which is more expensive than a Mecha Tengu (MiG's cost $1200 due to $1000 cost of Air Field, on a true cost basis), and limited to 4 per Air field, weaker than something which costs $800, is mass producible, and can attack Land, Air AND Sea. Sure, they don't have that recall speed boost ability, but speed doesn't really matter in the case of air superiority in RTS, especially if they only are fast when running back home: there are no obstacles to block them, and they can't attack land.
I suggest giving the MiG a speed increase, and a range increase, such that they are able to hit Mecha Tengu's out of the Tengu's range. It this affects Apollos, then the Apollo bullet range can be increased as well. Besides, they could do with it: they're bullet animation is rather awkward.
#2
Posted 18 November 2010 - 10:24
#3
Posted 18 November 2010 - 10:43
#4
Posted 18 November 2010 - 11:01
As for Destiny's comment: The splash damage of the MiG's is very useful against Mecha Tengu's as they are usually close together. Players need a lot of micro to save the tengu's from the splash (or, switch them to ground mode, but then you lose the dogfight straight away).
Mess with the Best
Die like the Rest
#5
Posted 18 November 2010 - 13:47
#6
Posted 18 November 2010 - 14:12
vader333, on 18 Nov 2010, 14:47, said:
Yes, I found that out the hard way: Have a few MiG's "intercept" the AI's fighters, and then let Bullfrogs shred the hostile planes. You might lose a MiG or 2 to the splash damage though...
Mess with the Best
Die like the Rest
#7
Posted 18 November 2010 - 15:13
Just a thought ^^. Not likely to be realised (I've never ever seen a game focus on dog fights as much as Microsoft Flight Simulator. Anyone play it?)
#8
Posted 18 November 2010 - 17:50
vader333, on 18 Nov 2010, 9:13, said:
Just a thought ^^. Not likely to be realised (I've never ever seen a game focus on dog fights as much as Microsoft Flight Simulator. Anyone play it?)
.................... Oh my. That would be a nightmare to code......
#9
Posted 18 November 2010 - 23:58
NRedAlert, on 18 Nov 2010, 12:50, said:
vader333, on 18 Nov 2010, 9:13, said:
Just a thought ^^. Not likely to be realised (I've never ever seen a game focus on dog fights as much as Microsoft Flight Simulator. Anyone play it?)
.................... Oh my. That would be a nightmare to code......
It wouldn't be hard at all, just locomotors with certain heights and an ATTACKING status locomotor with a different height.
I personally don't like the idea too much, but it's possible to do.
#11
Posted 19 November 2010 - 04:08
#12
Posted 19 November 2010 - 05:14
#17
Posted 20 November 2010 - 02:20
Sure, I've been calling for lots of balance, and sure, this would open an entirely new dimension of balancing, but just because it'll take more effort to cook at home, doesn't mean you should eat out all the time!
#18
Posted 20 November 2010 - 12:58
Also I am fan of fan-made Transformers Legacy. Even its fan-made, its really nice work. If you want to check it out, come here.
#19
Posted 21 November 2010 - 13:43
Edit: V.Metallic's response above does not debunk the validity of my analogy. But who cares? =P
Edited by vader333, 30 December 2010 - 08:33.
#20
Posted 30 December 2010 - 08:31
I suggest allowing the Apollo to attack within a range of angles (this is consistent with Red Alert 3 lore, I checked the concept art: the gun is nose mounted) and increasing their damage per second.
Also, for an aircraft, I feel the MiG is too slow. I suggest increasing their speeds to just slightly lower than the Apollo: They look lighter, and speed only really matters when the MiG is chasing the Apollo.
For your scrutiny.
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