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Game crash on compiled maps


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#1 Medusa

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Posted 12 December 2010 - 01:52

Hello,

I edited some of the official EA maps and included them into my mod after I ran the BuiltMap to create the .manifest ect. In the skirmish menu the maps have no image, only starting places. I'd place them like in the following example of the MapMetaData in the builtmods folder. But I guess I missed something or did something wrong. Please, could you help me?

		<MapMetaData
			id=&#34;MAP_MP_2_BASS1&#34;
			BorderSize=&#34;30&#34;
			CRC=&#34;2832794840&#34;
			Description=&#34;Map&#58;MAP_MP_2_BASS1/Desc&#34;
			DisplayName=&#34;MAP_MP_2_BASS1&#34;
			FileName=&#34;TPoHW\Data\maps\official\MAP_MP_2_BASS1_MOD\MAP_MP_2_BASS1_mod.map&#34;
			Height=&#34;510&#34;
			IsMultiplayer=&#34;true&#34;
			IsOfficial=&#34;true&#34;
			NumPlayers=&#34;2&#34;
			Width=&#34;410&#34;>
			<StartPosition
				Name=&#34;InitialCameraPosition&#34;>
				<Position
					x=&#34;0&#34;
					y=&#34;0&#34;
					z=&#34;0&#34; />
			</StartPosition>
			<StartPosition
				Name=&#34;Player_1_Start&#34;>
				<Position
					x=&#34;1761.65&#34;
					y=&#34;4021.9&#34;
					z=&#34;0&#34; />
			</StartPosition>
			<StartPosition
				Name=&#34;Player_2_Start&#34;>
				<Position
					x=&#34;1765.66&#34;
					y=&#34;447.309&#34;
					z=&#34;0&#34; />
			</StartPosition>
		</MapMetaData>

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#2 Umbrella Secrets

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Posted 13 December 2010 - 01:41

I'm kinda having the same problem, but when buildmap.bat finishes my map is deleted and nothing shows up on the map list in game. I think our buildmaps are messed up.

Edited by Umbrella Secrets, 13 December 2010 - 01:42.

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#3 Medusa

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Posted 13 December 2010 - 03:21

Yeah, I guess so as well. So we might just reinstall the ModSDK to fix it hopefully...
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#4 Umbrella Secrets

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Posted 13 December 2010 - 03:35

I've been trying to add weather to my override.xml and it just won't compile my map for some reason, it's driving me crazy. When you save your maps do you put them under "user maps" or "system maps"?

Edited by Umbrella Secrets, 13 December 2010 - 03:37.

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#5 Medusa

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Posted 16 December 2010 - 15:58

Thanks to Bibber, my "complications" were finally solved. :xD:

First of all:
FileName=&#34;TPoHW\Data\maps\official\MAP_MP_2_BASS1_MOD\MAP_MP_2_BASS1_mod.map&#34;

shoud be...
FileName=&#34;Data\maps\official\MAP_MP_2_BASS1_MOD\MAP_MP_2_BASS1_mod.map&#34;


NOTE that those folders have to be placed in "...\MOD SDK\BuiltMods\mods\[YOUR MOD]". This was one of my major problems.

Second thing:
If you use Bibbers SDK expansions - like me -, than make sure you have...
- ... the variable %fix% within the BuildMap.bat have to be "true"
- ... the HashFix.exe within your "tools" folder of the SDK
- ... the AssetResolver.exe within your "tools" folder of the SDK

Otherwise you get a f****n' gay pink tint and missing objects on your map.
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#6 Umbrella Secrets

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Posted 16 December 2010 - 23:07

Nice |8 sometimes I hate errors that are so simple...I also managed to fix my problem, when I compile my maps I have to save my maps as system maps and place where I want to save them. Then I have to import my map on map manager and then compile.
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