Sid Meier's Civilisation V
#1
Posted 29 December 2010 - 09:22
I've never played Civ before, or any TBS either, anyone out there got any tips for me?
#2
Posted 29 December 2010 - 09:26
Civ 4 is suiting me fine for now. Those of you with both of them, how does Civ 5 compare to Civ 4?
#3
Posted 29 December 2010 - 11:13
http://store.steampo....com/app/15170/
Kyle Carter said:
#4
Posted 29 December 2010 - 22:36
CiV4 has me sufficiently preoccupied for now (not to mention I go all the expansions plus the actual game for a nice little price of £3.74) and I've always loved the Civ franchise. I played Civ 3 a lot in my younger days.
But if anyone has Civ4, I'd love a game (sorry for hijacking your thread Wiz D:)
Also, I see CiV5 has a new hexadecimal type grid, which also controls the area of culture influence etcetc, what effect does it have on gameplay?
#5
Posted 30 December 2010 - 18:24
Brad, on 29 Dec 2010, 14:36, said:
CiV4 has me sufficiently preoccupied for now (not to mention I go all the expansions plus the actual game for a nice little price of £3.74) and I've always loved the Civ franchise. I played Civ 3 a lot in my younger days.
But if anyone has Civ4, I'd love a game (sorry for hijacking your thread Wiz D:)
Also, I see CiV5 has a new hexadecimal type grid, which also controls the area of culture influence etcetc, what effect does it have on gameplay?
Visually, you can make a world map that mimics the world more with less size.
Gameplay-wise, along with the no-stacking of units, means you can only have a max of 6 units attacking a city now, and with the city self-defence mechanism, it makes war harder, as opposed to previous ones where you could have eighty Modern Armours attacking a poor little city with twenty Battleships bombarding it .
As for cultural influence, you will gain them, but the more far-out lands you have to buy, since they could take too long to get culture-wise. Buying lands is somewhat expensive, but apparently, although you can still only have 20 grids in control of one city, it looks much more massive
My computer lags on even lowest graphics, so I'm kind of indecisive about whether to play this game any longer or not.
#7
Posted 06 January 2011 - 09:16
Admiral FCS, on 30 Dec 2010, 18:24, said:
As for cultural influence, you will gain them, but the more far-out lands you have to buy, since they could take too long to get culture-wise. Buying lands is somewhat expensive, but apparently, although you can still only have 20 grids in control of one city, it looks much more massive
My computer lags on even lowest graphics, so I'm kind of indecisive about whether to play this game any longer or not.
I can't actually compare gameplay between IV and V, whilst I have the total series now, I haven't played IV, but, I will say that I like how the grid system and no stacking works. You are incorrect in that you are only able to have 6 units attacking a city. You are able to have only a maximum 6 units attack a city in melee. You can have substantially more than 18 units attack it if you utilise the ranged attacks of Archers, Bowman, Trebauchts, Canons, Artillery, Rockets, Frigates, Caravels, Destoryers and Battleships etc. Easiest way to defeat one a city is to have two melee units ready to move in once your artillery has pounded it to oblivion. It's only taken me a max of 5 turns to wipe out a city, even in the early tiers.
You don't have to buy that much land, it just depends on how you're playing the game. The later you leave purchasing the more it'll cost you. I am just on a game where I've settled a far off corner of the landmass and pumped it full of cultural buildings and specialisations. It has naturally grown at an almost viral rate to meet up with the rest of my dominion nearly 20 tiles further south in little over 30 minutes worth of turns. It just depends on how you play.
This particular run through I am working the Science + Culture angle and it's working beautifully. I have 60% map control, gathering 900 Gold per turn, 700 Science and something like 500 Culture (ish, that might be a little bit exaggerated), and the rest of the AI is bitching over some rough terrain that is left. I love how you don't have to take one route to victory!!
#8
Posted 06 January 2011 - 23:55
Wizard, on 6 Jan 2011, 1:16, said:
Admiral FCS, on 30 Dec 2010, 18:24, said:
As for cultural influence, you will gain them, but the more far-out lands you have to buy, since they could take too long to get culture-wise. Buying lands is somewhat expensive, but apparently, although you can still only have 20 grids in control of one city, it looks much more massive
My computer lags on even lowest graphics, so I'm kind of indecisive about whether to play this game any longer or not.
I can't actually compare gameplay between IV and V, whilst I have the total series now, I haven't played IV, but, I will say that I like how the grid system and no stacking works. You are incorrect in that you are only able to have 6 units attacking a city. You are able to have only a maximum 6 units attack a city in melee. You can have substantially more than 18 units attack it if you utilise the ranged attacks of Archers, Bowman, Trebauchts, Canons, Artillery, Rockets, Frigates, Caravels, Destoryers and Battleships etc. Easiest way to defeat one a city is to have two melee units ready to move in once your artillery has pounded it to oblivion. It's only taken me a max of 5 turns to wipe out a city, even in the early tiers.
You don't have to buy that much land, it just depends on how you're playing the game. The later you leave purchasing the more it'll cost you. I am just on a game where I've settled a far off corner of the landmass and pumped it full of cultural buildings and specialisations. It has naturally grown at an almost viral rate to meet up with the rest of my dominion nearly 20 tiles further south in little over 30 minutes worth of turns. It just depends on how you play.
This particular run through I am working the Science + Culture angle and it's working beautifully. I have 60% map control, gathering 900 Gold per turn, 700 Science and something like 500 Culture (ish, that might be a little bit exaggerated), and the rest of the AI is bitching over some rough terrain that is left. I love how you don't have to take one route to victory!!
I admit I meant melee attacks and forgot about bombardment attacks
#9
Posted 16 April 2011 - 13:24
I also didn't play any turn based stuff and played CIV V andd HoMM 5 during the past couple of days. (I actually torrented them to see if it suits me). I got hooked to Civ V which was a surprise. So I might buy the game from the sale today . I am still playing the tutorials though. HoMM also looks interesting and I am playing the tutorial missions in that too. Will buy Civ first I think.
#10
Posted 16 April 2011 - 13:43
The 2K sale is already finished.
To be honest I'd suggest you buy Civ IV instead, it's a lot more complicated than Civ V but it's also far more rewarding.
#11
Posted 16 April 2011 - 16:46
----------
I think I might after digging around a bit. Cos the sale is over.
Edited by Raven, 16 April 2011 - 16:47.
#12
Posted 22 April 2011 - 07:06
I like the addition of hexagonal tiles and the reworked combat system, but it seems that the game now rather favours a more militant perspective. Part of this is probably due to the retardedly antagonistic and overbearing AI, but the removal of the health system, tech-trading, religion, government types and overall streamlining of various aspects of the game probably have something to do with it.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users