Your favored medium of Entertainment
#1
Posted 11 January 2011 - 12:28
If i have missed out any people feel should be added, just ask and i will chuck them in if they are viable.
I personally enjoy films, games and music. I struggle to choose between film and games. Film (and TV) are a special interest of mine because i am studying it, however games capture a more personal experience as you feel like you are part of the story (this is debatable though). Music is an odd one for me. Even though i wouldn't consider it as a favorite medium, film and games would be lost without it. However multiplayer games tent to lack music so you could also argue that it's not needed
This should be an interesting subject and I'm looking forward to seeing the responses.
F O R T H E N S
#2
Posted 11 January 2011 - 12:31
I just wish games would have a better plot.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#3
Posted 11 January 2011 - 12:35
#4
Posted 11 January 2011 - 12:43
#5
Posted 11 January 2011 - 12:46
SquigPie, on 11 Jan 2011, 13:31, said:
There are many reasons why games can't have a better plot. One of them being it's hard to jump from one place to another in a game without people feeling that they have no control. For example, in film you would hear someone come through a door but not see them, all you would need is a door opening sound effect and some footsteps. In a game, unless you were in a cut-scene (they are basically mini films ), you would be able to turn around and see the person walking through the door, which ruins the whole idea around the mysterious door opening. It also brings up the point that you need to set games in a 1st person perspective (as in storywise, telling it from the persons point of view, not the angle of the vision) as you need to control a character for the games story to make sense.
These are just a couple of the reasons why games in our generation seem to be crap at story telling. Its not the game companies fault, it's the limitations of the medium (one of the reasons i prefer film over games, less limitations on story telling, however the same argument can be used against film and books. Arguably less limitations in books as you don't have to visually show it as you are putting ideas into peoples minds).
Edited by TheDR, 11 January 2011 - 12:47.
F O R T H E N S
#6
Posted 11 January 2011 - 14:09
Music would be a close second (or third, whichever way you want to look at it). I definitely like my music, only 3 or 4 years I didn't really listen to any, but I finally found some stuff that I could honestly say I like and I haven't looked back since. As much as I like it though, I don't find it as engaging as films or games... Perhaps because I am very much a multi-tasker, and don't like sitting 'round doing 'nothing'.
Edited by Bob, 11 January 2011 - 14:09.
#7
Posted 11 January 2011 - 14:58
TheDR, on 11 Jan 2011, 13:46, said:
SquigPie, on 11 Jan 2011, 13:31, said:
There are many reasons why games can't have a better plot. One of them being it's hard to jump from one place to another in a game without people feeling that they have no control. For example, in film you would hear someone come through a door but not see them, all you would need is a door opening sound effect and some footsteps. In a game, unless you were in a cut-scene (they are basically mini films ), you would be able to turn around and see the person walking through the door, which ruins the whole idea around the mysterious door opening. It also brings up the point that you need to set games in a 1st person perspective (as in storywise, telling it from the persons point of view, not the angle of the vision) as you need to control a character for the games story to make sense.
These are just a couple of the reasons why games in our generation seem to be crap at story telling. Its not the game companies fault, it's the limitations of the medium (one of the reasons i prefer film over games, less limitations on story telling, however the same argument can be used against film and books. Arguably less limitations in books as you don't have to visually show it as you are putting ideas into peoples minds).
That's a good reason, but the REAL reason why the plots in video games suck is because the devs don't really care. They usually put one of the Designers on the writing job.
And it's the same reason why Bioshock was so aclaimed, it had about 5 cutscenes, most of them very short, and still it managed to explain a very deep background and story through Audiologs and the architecture. If you didn't care for the plot, you could just go through the whole thing without picking up audiologs.
Quote
Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#8
Posted 11 January 2011 - 19:21
#9
Posted 11 January 2011 - 20:22
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#10
Posted 12 January 2011 - 11:23
SquigPie, on 11 Jan 2011, 14:58, said:
TheDR, on 11 Jan 2011, 13:46, said:
SquigPie, on 11 Jan 2011, 13:31, said:
There are many reasons why games can't have a better plot. One of them being it's hard to jump from one place to another in a game without people feeling that they have no control. For example, in film you would hear someone come through a door but not see them, all you would need is a door opening sound effect and some footsteps. In a game, unless you were in a cut-scene (they are basically mini films ), you would be able to turn around and see the person walking through the door, which ruins the whole idea around the mysterious door opening. It also brings up the point that you need to set games in a 1st person perspective (as in storywise, telling it from the persons point of view, not the angle of the vision) as you need to control a character for the games story to make sense.
These are just a couple of the reasons why games in our generation seem to be crap at story telling. Its not the game companies fault, it's the limitations of the medium (one of the reasons i prefer film over games, less limitations on story telling, however the same argument can be used against film and books. Arguably less limitations in books as you don't have to visually show it as you are putting ideas into peoples minds).
That's a good reason, but the REAL reason why the plots in video games suck is because the devs don't really care. They usually put one of the Designers on the writing job.
And it's the same reason why Bioshock was so aclaimed, it had about 5 cutscenes, most of them very short, and still it managed to explain a very deep background and story through Audiologs and the architecture. If you didn't care for the plot, you could just go through the whole thing without picking up audiologs.
Well even though Bioshock was a great story, it doesn't flow as well as a movie would (apart from the opening sequence, that was very awesome, but half of it was stuck in a transport thing, so it might of well of been a cut scene), but can a game ever flow as good a film?. The Audiologs did create an amazing world, but the problem was the experience felt quite regimented as you would find the logs periodically, it was natural enough. However Bioshock did the narrative very well. What they did is instead of coping films for how to tell a story, it told a story as if it was a video game, much like Half Life had done before it. These are the steps more games have to take before we start to get most of the mainstream video games to actually have a good narrative.
Scope, on 11 Jan 2011, 19:21, said:
Oh what i meant by TV was more the 'video element' of it, rather than whats on the TV itself.
F O R T H E N S
#11
Posted 13 January 2011 - 16:16
If i am working or chilling out and i just want something in the background, both music and radio fit perfectly. Although, i don't really like listening to music on the radio. I prefer to make my own choice depending on my mood so i tend to go for stations like 5 live.
If I want something which requires a bit more of my attention, it will be either a good film or tv program. However, the only tv programs which can really hold my attention are big budget things like House or Lost which are almost films anyway.
If i want something really immersive, books win hands down. Although i haven't been properly reading for very long, I've really enjoyed the books i have read and found they can hold my attention like nothing else. The "His Dark Materials" trilogy literally hooked me from start to finish to the point where i could barely put them down
Strangely, i find games can fit into all 3 of these categories depending on what game i want to play. That is what makes games so enjoyable in my opinion; the versatility they offer. If I don't really want a very deep experience but just some easy fun, i will play something like MW online or prototype. On the other hand, if i want something to really get stuck in to, i can pick up a game like oblivion which offers so much more if you have the time for it.
If I HAD to pick a favourite, i would go for books, with games a close second, then music. The potential for a solid plot, character development in a book is SO much greater than almost any game or film. They don't have to worry about either time (for those who have read LOTR, just imagine how long the films would have been if they didn't miss a lot of stuff out ) or things like camera angles etc. They are just purely focused on what really matters, the story. Games are a close second thanks to their versatility and interactivity but I'm a sucker for a good story so books just edge games out
Mike
Edited by Mbob61, 13 January 2011 - 16:35.
#12
Posted 13 January 2011 - 23:26
The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm
#13
Posted 14 January 2011 - 10:24
I used to listen to Scott Mills on Radio 1, purely for the entertainment, absolutely hated the pop music he played... but it's a day time radio show... it can't be helped.
EDIT: But at the moment, it certainly isn't that high up my entertainment priority list...
Edited by Bob, 14 January 2011 - 10:26.
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