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Texture Problem and Code


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#1 Umbrella Secrets

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Posted 12 January 2011 - 14:42

Hi, I have been trying to add a laser and lightning texture to my defense structures, but they all seem square looking and I don't know how to get around that? I'm trying to do dark textures (like Dark Energy), but no luck. :sly: I've tried alpha channels, light, dark colors, though the multiply shader works but the texture will not go transparent around the edges like I want it to.

Also I have another question, how do I add new DamageFX? I've tried to add two of them, but the compiler says that my FX group in the Weapon.xml is invalid?
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#2 R3ven

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Posted 15 January 2011 - 01:48

You cannot add new DamageFX. It sucks :D

#3 Golan

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Posted 15 January 2011 - 11:30

Could you please post a picture of your laser effect? I don't quite understand your description.

Note that the multiply shader should be fully transparent if the texture section is white.

Edited by Golan, 15 January 2011 - 11:30.

Now go out and procreate. IN THE NAME OF DOOM!

#4 Umbrella Secrets

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Posted 15 January 2011 - 19:57

 Golan, on 15 Jan 2011, 6:30, said:

Could you please post a picture of your laser effect? I don't quite understand your description.

Note that the multiply shader should be fully transparent if the texture section is white.


I think that is what I need is a multiply shader, how do I add one to the laser code tag?

 R3ven, on 14 Jan 2011, 20:48, said:

You cannot add new DamageFX. It sucks :D


I spent hours trying to figure out how to add new damagefx. :eek:

Edited by Umbrella Secrets, 15 January 2011 - 20:12.

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