Hello, I have a big problem with the Buildmod.bat in SDK. When I build my mod everything goes okay until it reaches this: Resolving references: mods\tiberiumsecrets\data\mod, after it reaches this my compiler just stops and crashes. It will not build the manifest or open the stream files and complete it. This just happened all of the sudden when I was building my mod and this has never happened before? When I build the sample mod it compiles perfectly fine. I have tired reinstalling SDK, all files are were they are supposed to be, and I have checked for xml errors, all have no luck with solving the problem.
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Asset Builder Keeps Crashing
Started By Umbrella Secrets, Feb 04 2011 19:06
4 replies to this topic
#2
Posted 04 February 2011 - 19:40
clear the builder's cache, then rebuild.
Also look for missing "s and </>s
Also look for missing "s and </>s
#3
Posted 04 February 2011 - 22:03
Sorry for asking this, but is the builder cache the assets folder in buildmods? Also my compiler does not have any unknown assets located in it sorry I forgot to mention that. Also when I kept my army from being built on my mod the compiler completed everything else in the mod. Can xml coding errors sometimes do this?
Edited by Umbrella Secrets, 04 February 2011 - 22:14.
#4
Posted 05 February 2011 - 09:35
An XML error once caused a Bluescreen of Death on my PC, so I assume it can do that too
Yes, the chache is in builtmods.
Yes, the chache is in builtmods.
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