Pav:3d, on 27 May 2011, 15:08, said:
Chyros, on 27 May 2011, 10:03, said:
Pav:3d, on 27 May 2011, 10:46, said:
Im guessing that any weapon that cant equip dual optics will be horrendously underpowered comparatively.
How so? Optics were always utterly useless in CoD and a waste of an attachment. Especially the long-range optics since they've so far always featured increased recoil. Really, I'm not worried about this at all myself.
I mean seriously, who uses red dots and holos for anything but challenges anyway?
As said, some guns have stupid ironsights that end up blocking half the screen. The long range + short range optics will mean people will just spam the crap out of the AR's (which im almost certain they will feature exclusively on)
If ARs will be overpowered (quite probable they will be, I'm looking at you, 40-30 damage class and lack of recoil), it will almost certainly not be because of optics. First of all, you can see the enemy crystal clear even at normal magnification, second, optics don't fight an AR's recoil; the one and only actual obstacle between an AR and a long-range kill.
To illustrate what I mean, let me take the ACR from MW2 which is a perfect example. The ACR has no recoil or idling, which allows you to put all bullets into exactly the same spot in fully automatic mode. Since it has outstanding, very precise and very easy-to-use iron sights, you can just aim at the opponent's head and put bullets through it, killing them in two or three shots from any distance (killtime 0,16 seconds). Even with just the bare iron sights it's very easy to kill someone over maximum range because the player's eyesight in game is 100% perfect and distance does not blur one's vision, so every pixel of head that sticks out from behind cover sticks out like a sore thumb. All you need to do is point and shoot which automatically leads to a kill. Having a long-range scope on your weapon doesn't change ANYTHING about all this for the better (though it does hamper you at close range where you can't see fuck all).
On the other hand, if you had used an AK-47 for example, which features both idling (well usually) and recoil, you could very easily land a first shot into someone, but it would not be as easy to make a headshot out of it at very long range, and you'd have to fight recoil and idling to try and hit them with the follow-up shots, giving the opponent ample time to respond and kill you if you're shooting anything less than very well. If you stuck on a long-range scope, you would again STILL encounter the same problems and you wouldn't have an easier time in any way at all.
So IMO optics that only alter sights and/or magnification are literally 100% irrelevant in terms of real gameplay. Something like thermal vision is, though, because this doesn't show the same image with and without zooming in.
Edited by Chyros, 27 May 2011 - 13:36.