Modern Warfare 3
Chyros
14 Jul 2011
Wizard, on 14 Jul 2011, 13:36, said:
General, on 14 Jul 2011, 12:20, said:
http://www.swfcabin..../1275223739.swf


Really though, to be absolutely objective, the ACR is the only weapon with practically zero recoil in MW2. Sometimes you notice that a shot actually puts your sights ever so slightly off target but the next shot will be all but invariably right on target again. Other assault rifles' recoil vary from very little (e.g. SCAR) to substantial (e.g. F2000). Really though, the difference between no recoil and ALMOST no recoil is of extreme importance because only the former allows you to put all shots into a tiny bit of exposed head of someone behind cover in fully automatic fire. An ACR can do that, and this is what makes the ACR so ridiculously overpowered (and also the favourite weapon of General

In other news, the CoD Elite thing, unattractive as it may seem, apparently already drew two MILLION volunteers. More info here: http://oneofswords.com/2011/07/call-of-dut...-logistics-faq/
General
14 Jul 2011
http://www.modernwarfare3.com lol wtf is this XD
Edited by General, 14 July 2011 - 12:19.
Edited by General, 14 July 2011 - 12:19.
Alias
14 Jul 2011
Chyros, on 14 Jul 2011, 21:58, said:
In other news, the CoD Elite thing, unattractive as it may seem, apparently already drew two MILLION volunteers. More info here: http://oneofswords.com/2011/07/call-of-dut...-logistics-faq/
Unfortunately, people like Stinger and yourself are in the minority. I wouldn't find playing a Call of Duty game in multiplayer if the average age raised ten years.
Chyros
14 Jul 2011
Alias, on 14 Jul 2011, 14:31, said:
Unfortunately, people like Stinger and yourself are in the minority. I wouldn't find playing a Call of Duty game in multiplayer if the average age raised ten years.


It would lend the game a greater degree of civilisation though, having older people around. And brains. Most players are almost impossibly dumb - unintelligent to such an amazing degree that I wonder what it must be like on the consoles where the average player age is substantially lower than even the PC. Almost anything that has to do with tactics is absolutely out of reach - in fact I can't recall the last time I encountered a player ingame that said or did anything tactically viable who was NOT one of our regular FS players. Even the best-performing clans or groups only do well because of mindless attacking enthusiasm and lack of fear of dying as opposed to tactical thinking. These flaws in thinking become especially apparent in Domination because of the spawn technicalities and attack/defence opportunities associated with this gametype.
Wizard
14 Jul 2011
Chyros, on 14 Jul 2011, 16:07, said:
Almost anything that has to do with tactics is absolutely out of reach - in fact I can't recall the last time I encountered a player ingame that said or did anything tactically viable who was NOT one of our regular FS players. Even the best-performing clans or groups only do well because of mindless attacking enthusiasm and lack of fear of dying as opposed to tactical thinking. These flaws in thinking become especially apparent in Domination because of the spawn technicalities and attack/defence opportunities associated with this gametype.
That isn't 100% accurate in fairness. We've had several games I can remember where at least some of our opponents used TI spam for some Domination games. Whether you actually define that as tactical thinking is rather ambiguous however.....
Alias
14 Jul 2011
Chyros, on 15 Jul 2011, 1:07, said:
It would lend the game a greater degree of civilisation though, having older people around. And brains. Most players are almost impossibly dumb - unintelligent to such an amazing degree that I wonder what it must be like on the consoles where the average player age is substantially lower than even the PC. Almost anything that has to do with tactics is absolutely out of reach - in fact I can't recall the last time I encountered a player ingame that said or did anything tactically viable who was NOT one of our regular FS players. Even the best-performing clans or groups only do well because of mindless attacking enthusiasm and lack of fear of dying as opposed to tactical thinking. These flaws in thinking become especially apparent in Domination because of the spawn technicalities and attack/defence opportunities associated with this gametype.
Admiral FCS
14 Jul 2011
Alias, on 14 Jul 2011, 8:26, said:
Chyros, on 15 Jul 2011, 1:07, said:
It would lend the game a greater degree of civilisation though, having older people around. And brains. Most players are almost impossibly dumb - unintelligent to such an amazing degree that I wonder what it must be like on the consoles where the average player age is substantially lower than even the PC. Almost anything that has to do with tactics is absolutely out of reach - in fact I can't recall the last time I encountered a player ingame that said or did anything tactically viable who was NOT one of our regular FS players. Even the best-performing clans or groups only do well because of mindless attacking enthusiasm and lack of fear of dying as opposed to tactical thinking. These flaws in thinking become especially apparent in Domination because of the spawn technicalities and attack/defence opportunities associated with this gametype.
^This.
Now that I think about it, even Battlefield's becoming a place where teamwork value is diminishing, but at least it's better than CoD. Ironic that CoD's apparent motto is "No One Fights Alone", while almost everyone IS fighting alone and not caring about the team.
General
14 Jul 2011
Admiral FCS, on 14 Jul 2011, 21:01, said:
while almost everyone IS fighting alone and not caring about the team.
I played around 170 hours on Team Deathmatch and yes this is absolutely correct, everyone just spreads around and shoot the hell out anything they see coming behind an obstacle, thankfully there is no friendly damage otherwise I should've been knifed hundreds of times by my own team


Edited by General, 14 July 2011 - 20:15.
Admiral FCS
14 Jul 2011
General, on 14 Jul 2011, 13:15, said:
Admiral FCS, on 14 Jul 2011, 21:01, said:
while almost everyone IS fighting alone and not caring about the team.
I played around 170 hours on Team Deathmatch and yes this is absolutely correct, everyone just spreads around and shoot the hell out anything they see coming behind an obstacle, thankfully there is no friendly damage otherwise I should've been knifed hundreds of times by my own team


Imagine this in hardcore with friendly fire, and you knife yourself to death XD
No one even bothers to take down the enemy air support, which is kinda counter-intuitive, considering that you'd LOSE with a Chopper guy above you if you don't shoot him...
Sgt. Rho
14 Jul 2011
If at all, I shoot people using the Pavelow or the Attack Helo, it's not really worth shooting down the others

Wanderer
14 Jul 2011
You do know that because this game has a mechanic known as damage view kick, that ACR becomes highly destructive as any hit you make to the enemy, will throw their aim off. Even though it does less damage per shot it doesn't matter if the guy you are shooting cannot shoot back as their aim is being fucked up by DVK
Stinger
14 Jul 2011
People who are saying CoD isn't a team based game simply haven't played as a team to know what it is like.
http://kotaku.com/5821230/
I dislike what I've read in this article. It sounds to me like they have screwed up the map design:
Verticality was largely a problem due to overpowered explosives.
Edited by Stinger, 14 July 2011 - 23:11.
http://kotaku.com/5821230/
I dislike what I've read in this article. It sounds to me like they have screwed up the map design:
Quote
The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
Verticality was largely a problem due to overpowered explosives.
Edited by Stinger, 14 July 2011 - 23:11.
Chyros
14 Jul 2011
Wizard, on 14 Jul 2011, 17:21, said:
Chyros, on 14 Jul 2011, 16:07, said:
Almost anything that has to do with tactics is absolutely out of reach - in fact I can't recall the last time I encountered a player ingame that said or did anything tactically viable who was NOT one of our regular FS players. Even the best-performing clans or groups only do well because of mindless attacking enthusiasm and lack of fear of dying as opposed to tactical thinking. These flaws in thinking become especially apparent in Domination because of the spawn technicalities and attack/defence opportunities associated with this gametype.
That isn't 100% accurate in fairness. We've had several games I can remember where at least some of our opponents used TI spam for some Domination games. Whether you actually define that as tactical thinking is rather ambiguous however.....
Alias, on 14 Jul 2011, 17:26, said:
Call of Duty pretty much rewards whoever has the biggest ego.
Stinger, on 15 Jul 2011, 1:04, said:
Quote
The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
General
15 Jul 2011
Stinger, on 15 Jul 2011, 1:04, said:
People who are saying CoD isn't a team based game simply haven't played as a team to know what it is like.
http://kotaku.com/5821230/
I dislike what I've read in this article. It sounds to me like they have screwed up the map design:
Verticality was largely a problem due to overpowered explosives.
http://kotaku.com/5821230/
I dislike what I've read in this article. It sounds to me like they have screwed up the map design:
Quote
The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
"It simplifies it so that the less skilled player has less to think about," Robert Bowling...
Verticality was largely a problem due to overpowered explosives.
Yes you can play as a team but only with friends, go random online and noone will not give a heck about your constructive plans, they know the best

Wanderer
18 Jul 2011
General
18 Jul 2011
Chyros
18 Jul 2011
Wanderer
18 Jul 2011
It's just a place where stat-whores come together and gloat about their K/D
Destiny
18 Jul 2011
Wanderer, on 19 Jul 2011, 0:12, said:
It's just a place where stat-whores come together and gloat about their K/D
What do you expect? It's CoD 'Elite' after all.

Wanderer
19 Jul 2011
From the latest fuckups with mw2 that I've been having, I won't touch MW3 with a really long stick. Maybe if it has dedicated servers, I'll think about it, otherwise I'll find my shooting fun somewhere else
My game works better with strict NAT than open. When it's open, it forces me to be host, I get kicked from lobbies and my game does a CTD after that. It takes AGES to find a game...
Edited by Wanderer, 19 July 2011 - 11:49.
My game works better with strict NAT than open. When it's open, it forces me to be host, I get kicked from lobbies and my game does a CTD after that. It takes AGES to find a game...
Edited by Wanderer, 19 July 2011 - 11:49.
Stinger
19 Jul 2011
Still no news of dedicated servers.
There has to be a desire to improve. N00bs are almost completely blind, deaf and stupid and will blame everyone else for their failures - accusing players of cheating, etc.

Chyros, on 18 Jul 2011, 15:51, said:
There has to be a desire to improve. N00bs are almost completely blind, deaf and stupid and will blame everyone else for their failures - accusing players of cheating, etc.