Modern Warfare 3
Chyros
08 Nov 2011
Raven, on 08 November 2011 - 03:08, said:
I already have the steam ISO that I downloaded from "other means". I got the game legally and instead of downloading through steam(since it would take a long time to download) I would like to install is using the steam ISO. But I need to enter the steam key AFAIK. Is there anyway to view the steam keys of the installed games that are tied to my account?
Raven
08 Nov 2011
Chyros
08 Nov 2011
Raven
08 Nov 2011
Chyros I agree...its frikin awesome. Played the first few missions. Story is a little predictable though. Still its awesome!!!!!!!!!!!!!
Wanderer
08 Nov 2011
Alias
08 Nov 2011
Raven
08 Nov 2011
I played a few more missions on the campaign, maaan it awesome. The campaign has the COD4 feeling to it...which was sort of missing in MW2. This is a real good campaign IMO. However I got one error...some "Reliable Stack Overflow" thing when playing the Goalpost mission. Just stay off the street and move thru the building if anyone else experience it.
cccdfern
09 Nov 2011

Chyros
09 Nov 2011
cccdfern, on 09 November 2011 - 00:42, said:

As for the MP part; I like it. I think it's better than MW2, and that's saying something. However, it's certainly not without its flaws.
The good points are obvious. The hardpoints and perks are MUCH better balanced against each other (though the juggernaut is almost impossible to kill), the weapons so far aren't that badly balanced either and the Kill Confirmed is, against my every expectation, actually really good fun and all the small mistakes I thought they were going to make are perfectly circumvented. Lots of great and interesting options are open to the player, and overall I like almost everything in the loadout part, basically; it's all more balanced than I thought it would be. The weapons aren't always very balanced though, that's obvious even without having used the vast majority of them. They also kept their promise; noob tubes are almost useless in this game. You need to practically shoot it in the face to kill someone, and you can't reload them (or grenades) with either Scavenger or OMA (since there is none). Frag grenades seem to be more useful than they were in MW2, too, which I like. And deathstreaks aren't very prominent in this at all, all day I only met one Final Stander (and there's no Last Stand, YAY!) and deathstreaks are also weaker to begin with. All in all, the most annoying points about MW2 have pretty much been fixed completely. Even DVK can be lowered (effectively) with a proficiency that can be quite useful. They also re-introduced idling, though it's now also on stuff like SMGs which is a bit overshooting the target. Nonetheless they make MW2 ACRs a non-issue, and it really helps balance.
The bad points are that the maps (well most) are very detailed but incredibly badly designed. They are quite campable, and on Domination it's extremely easy to get camped in into a spawn with no exit available. Most annoyingly though, and this is a change pretty much as bad as the introduction of DVK and therefore almost reason to not play the game at all, the player makes footstep sounds when in ADS. This piece of extreme nonsense was of course, you guessed it, introduced by Treyarch, who used it to ruin Black Ops. And the SVD is even worse than it was in CoD 4

Overall I've found that, as I predicted, they improved a million things and introduced a few major flaws that can really ruin your day. From a design point of view, the game is, I would say, worse than MW2. However, if you pick the right gametypes (the ones staying true to the original formula of the game, such as FFA and Kill Confirmed), the game is much better, as they circumvent the biggest problems completely. As such, I would say that if you enjoyed MW2, you should probably buy MW3, as the overall result is much much better.
cccdfern
09 Nov 2011
CJ
09 Nov 2011
As of the MP, judging by the (tons) of gameplay videos out there, it still plays exactly the same as MW2 so I'll definitely keep playing that game for the MP when I feel like doing some lone wolf shooting

Alias
09 Nov 2011
Chyros, on 09 November 2011 - 01:55, said:
cccdfern, on 09 November 2011 - 00:42, said:

As for the MP part; I like it. I think it's better than MW2, and that's saying something. However, it's certainly not without its flaws.
The good points are obvious. The hardpoints and perks are MUCH better balanced against each other (though the juggernaut is almost impossible to kill), the weapons so far aren't that badly balanced either and the Kill Confirmed is, against my every expectation, actually really good fun and all the small mistakes I thought they were going to make are perfectly circumvented. Lots of great and interesting options are open to the player, and overall I like almost everything in the loadout part, basically; it's all more balanced than I thought it would be. The weapons aren't always very balanced though, that's obvious even without having used the vast majority of them. They also kept their promise; noob tubes are almost useless in this game. You need to practically shoot it in the face to kill someone, and you can't reload them (or grenades) with either Scavenger or OMA (since there is none). Frag grenades seem to be more useful than they were in MW2, too, which I like. And deathstreaks aren't very prominent in this at all, all day I only met one Final Stander (and there's no Last Stand, YAY!) and deathstreaks are also weaker to begin with. All in all, the most annoying points about MW2 have pretty much been fixed completely. Even DVK can be lowered (effectively) with a proficiency that can be quite useful. They also re-introduced idling, though it's now also on stuff like SMGs which is a bit overshooting the target. Nonetheless they make MW2 ACRs a non-issue, and it really helps balance.
The bad points are that the maps (well most) are very detailed but incredibly badly designed. They are quite campable, and on Domination it's extremely easy to get camped in into a spawn with no exit available. Most annoyingly though, and this is a change pretty much as bad as the introduction of DVK and therefore almost reason to not play the game at all, the player makes footstep sounds when in ADS. This piece of extreme nonsense was of course, you guessed it, introduced by Treyarch, who used it to ruin Black Ops. And the SVD is even worse than it was in CoD 4

Overall I've found that, as I predicted, they improved a million things and introduced a few major flaws that can really ruin your day. From a design point of view, the game is, I would say, worse than MW2. However, if you pick the right gametypes (the ones staying true to the original formula of the game, such as FFA and Kill Confirmed), the game is much better, as they circumvent the biggest problems completely. As such, I would say that if you enjoyed MW2, you should probably buy MW3, as the overall result is much much better.
Chyros
09 Nov 2011
Alias
09 Nov 2011
Chyros, on 09 November 2011 - 07:29, said:
I cannot see any change that warrants $100, I'm sorry for your wallet that you don't see the same way.
Chyros
09 Nov 2011
Alias, on 09 November 2011 - 07:38, said:
Chyros, on 09 November 2011 - 07:29, said:
I cannot see any change that warrants $100, I'm sorry for your wallet that you don't see the same way.
Alias
09 Nov 2011
Chyros, on 09 November 2011 - 07:43, said:
Alias, on 09 November 2011 - 07:38, said:
Chyros, on 09 November 2011 - 07:29, said:
I cannot see any change that warrants $100, I'm sorry for your wallet that you don't see the same way.
No, I buy C&C Generals and then get Zero Hour as an expansion for around 50% of the price I paid for C&C Generals, because there's enough new content to pay, yet not enough new content to pay completely. If anything, MW3 might be worth $20 or $30 on top of MW2, but I mean that's what Activision charges for four new maps, so that just wouldn't fly.
Chyros
09 Nov 2011
Alias, on 09 November 2011 - 07:52, said:
Chyros, on 09 November 2011 - 07:43, said:
Alias, on 09 November 2011 - 07:38, said:
Chyros, on 09 November 2011 - 07:29, said:
I cannot see any change that warrants $100, I'm sorry for your wallet that you don't see the same way.
Again, even though to me it's obvious I'll never go back to MW2 other than its singleplayer with MW3's more satisfying MP experience and Spec Ops/Survival mode it's not without flaws. Though I suspect that nothing on Earth could make the perfect CoD game, as despite CoD's apparent simplicity it's actually very complicated in ways most players have no idea of, and because it's so fast-paced, minor imbalances and tiny changes are felt strongly.
Overall I would say that if you liked MW2, MW3 will be worth it. Some of you will probably be choking with laughter by now at the notion of "IW innovation" and "complicated CoD gameplay" and those I would advise to stay away from the game, because those of you will never understand the first thing about CoD ever. Those should probably buy BF3 or something.
Alias
09 Nov 2011
Chyros, on 09 November 2011 - 08:08, said:
I am personally more of the Quake/UT persuasion more than anything else, unfortunately the last good releases of those were Q3A and UT2k4. However, regardless of how bad Quake 4 was as a Quake game, and UT3 was as a UT game, at least they brought significant change even if it was bad. Thankfully, most good developers learn from mistakes so here's to hoping.
Chyros, on 09 November 2011 - 08:08, said:
Chyros, on 09 November 2011 - 08:08, said:
Chyros, on 09 November 2011 - 08:08, said:
Maybe I'm just a cynic but there really hasn't been any quality multiplayer FPS for about 5 years, ironically I think Call of Duty 4 was probably the last quality multiplayer FPS.
Chyros
09 Nov 2011
Alias, on 09 November 2011 - 08:25, said:
Chyros, on 09 November 2011 - 08:08, said:
Alias
09 Nov 2011
Look at UT2k4 for instance, there's more than 10 weapons which function wildly different to each other and all of them have alternate modes. The difference between the shock rifle and the rocket launcher is far bigger than the difference between the minor differences in Call of Duty.
There is no need for perks or attachments, you get everything you need as is, and that is the real beauty about Unreal Tournament. It is so incredibly simple on so many levels yet so difficult to master. It's even more extreme with Quake when you add all of the extra mechanics you get.
To be honest I think it's a lot harder to balance a game which has rocket jumping and telefragging (not to mention the damage of individual weapons) than a game which has perks which change percentages in preset values.
I think that's enough of this though, I can only nostalgia wank for so long before I look like a complete tool.
Camille
09 Nov 2011
there was seriously not a single significant change apart from the pretty graphics that made it stand out from UT2. hence why so many people don't like it and rather play the former game (at least where i live). it's also a public secret that UT3 was in fact just a showcase game for unreal engine 3, the engine used in pretty much 60% if not more of today's popular games.
OT: good summary chyros though i get the feeling you were contradicting yourself a few times. either way, it doesn't really matter for me as i won't be buying the game anyway. i'll be playing it someday perhaps but i am sure as hell not going to pay money for it. activision does not deserve my money (or anyone's money for that matter)

Edited by Camille, 09 November 2011 - 13:47.
Alias
09 Nov 2011
Camille, on 09 November 2011 - 13:46, said:
Of course, Epic and id do have some level of excuse for making bad games, as you said, as most of their profits come from engine royalties rather than actual profits from their own games. Infinity Ward and Activision by extension have no such excuse.
Chyros
09 Nov 2011
Camille, on 09 November 2011 - 13:46, said:
cccdfern
10 Nov 2011
So, how is this a different experience to blackops and MW2? What game mechanics have changed, have they upgraded the engine, support, balance, et cetera et cetera.
Also, the future, what shall happen next? Modern warfare 4? covert ops? or something else miltaryish-armyish. How much longer can cod stay alive with its consistent multiplayer style? Will another game take over the batton as to that which other games shall follow (crysis 2 was basically cod, where as crysis 1 was amazingly unique).
ty for tolerating my earlier pointless posts.