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Mind control special power


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#1 Storm

    Casual

  • Member
  • 79 posts

Posted 05 March 2011 - 00:34

I tried to recreate these by copying code from CnC3 scrin mastermind. Code is not work properly and builder shows errors.

<SpecialPower
				id=&#34;ModuleTag_ManipulatorDevice&#34;
				SpecialPowerTemplate=&#34;SpecialPower_ManipulateObject&#34;
				AvailableAtStart=&#34;false&#34;
				UpdateModuleStartsAttack=&#34;true&#34; />
			<ActivateModuleSpecialPower
				id=&#34;ModuleTag_ManipulatorDeviceUpdate&#34;
				SpecialPowerTemplate=&#34;SpecialPower_ManipulateObject&#34;
				StartAbilityRange=&#34;200&#34;
				Options=&#34;CHECK_SPECIALPOWER_REQUIREMENTS_DURING_UPDATE&#34;>
				<Modules
					ModuleId=&#34;ModuleTag_ManipulatorDeviceWorker&#34;
					TriggerType=&#34;TARGET_OBJECT&#34; />
			</ActivateModuleSpecialPower>
			<TemporaryOwnerSpecialPower
				id=&#34;ModuleTag_ManipulatorDeviceWorker&#34;
				SpecialPowerTemplate=&#34;SpecialPowerDummyTriggered3&#34;
				UpdateModuleStartsAttack=&#34;false&#34; />


Parts "StartAbilityRange=" and "Options="CHECK_SPECIALPOWER_REQUIREMENTS_DURING_UPDATE" not working in RA3 SDK
Is there way to make these ability to work properly?

#2 Slye_Fox

    FOXTec Leader

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  • Projects: CnC: Condition Red, Sigma Invasion, Armoured Sky: Ethereal Dawn

Posted 05 March 2011 - 03:25

check the schema
Posted Image



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