Jump to content


[ZH] [SP/MP] i^love^ minimissions


  • You cannot reply to this topic
5 replies to this topic

#1 n5p29

    Lurker

  • Project Leader
  • 1417 posts
  • Projects: NProject Mod, Recolonize, Tidal Wars

Posted 19 March 2011 - 15:16

When stumble upon the CNCMaps, I found an interesting map of minigames. tried this map, and all I say is... THIS IS AWESOME! :sly:

I^Love^Mixery said:

Multiplayer Mini Mission Map Version 78

Hello folks,
This is my latest project: A Multiplayer Mini Mission Map.
It can be played by 1-4 players.
It is by far my hugest project and its still not finished.
I worked on it for about a year now and it took me about 200 hours.
As any other of my maps it doesnt contain an .ini file.
Which means:
100% online support without the need of a game restart. NO missmatch.

Features of the map:
    Map properties:
    • About 600 scripts
    • Only 120 objects
    • 656 waypoints
    • 6*6 platforms



    • 10 unique missions:
      • All missions can be played by up to 4 players simultanously or alone offline.
      • All mission objects will be streamed. This means: The objects for a specific mission will spawn when a player reached the mission and they will be removed again if all players finished that mission.
        No matter if a players leaves midway through, this script is unfailable and will remove any unneeded mission objects.
      • The missions will become harder and harder. The first mission is pretty simple, the 10th mission is insanely hard.
      • There are many very destructive missions with a huge load of explosions but also a few where you have to prove your mind.
      • All missions are done from scratch. I never seen any of this missions anywhere before. I did not copy a single thing that wasnt created by me.
      • If you fail at a mission it will restart instantly and automatically.
      • Once you accomplished a mission you will be brought to the next mission instantly.
      • I assure you that all mission are beatable. Yes even the 10th 8|.


    • Scripting, script usage and mission inventions:
      • I tweaked the map ad nauseam
        • The scipts are ordered very clearly.
        • Only a moiety of the 600 scripts are active at the same moment. Entire folders get (de)activated instantly once they become (un)necessary.
        • I get up to 300 - 800 fps while playing the map. I guess you can consider this as "not laggy" :xD:

      • Picking up, escorting and delivering moving, interactive ox's.
      • I managed to tether the camera to a unit with you still being able to control it.
      • Mirror AoD
      • Traffic chaos simulation
      • Professional usage of random variables
      • Survival missions
      • Train dodging missions
      • And many more



  • Screenshots:
    • Mission 1: Read the briefing :D
      Posted Image
    • Mission 2: You have to reach the other side of the area :D
      Posted Image
    • Mission 4: Survive 60 seconds while getting raped by particle cannons and overlords :)
      Posted Image
    • Mission 5: Collect Ox's and bring them to their pasture while avoiding tanks. You can hide in forests too :D
      Posted Image
    • Mission 7: Random field: There will spawn 15 traps on 16 fields. One field will be without a trap. You have to drive onto it fast enough. You have to survive this chaos for 60 seconds.
      Posted Image
    • Mission 9: Traffics chaos with automatically controlled camera 8|
      Posted Image


HAVE FUN AND GOOD LUCK AT BEATING IT.
Dont forget to invite your friends:)

I^Love^Mixery

Click here to download this file


I LOVE MINI MISSIONS! 8|

#2 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 19 March 2011 - 15:55

If this works with ShockWave, I'd be glad to play it with you :)
Posted Image

#3 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 21 March 2011 - 01:12

-del---

Edited by Kris, 27 February 2017 - 09:21.








#4 GDIZOCOM

    Amateur

  • Member
  • 104 posts
  • Projects: Something

Posted 23 March 2011 - 01:58

View PostDestiny, on 19 Mar 2011, 15:55, said:

If this works with ShockWave, I'd be glad to play it with you :D

Actually it does.
Posted Image
Posted Image

#5 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 31 March 2011 - 09:01

Great map, it is a fun for entire day. Although I'm having problems with beating the last, 10 mission. I need 2 gatlings for getting rid of infantry at first wave of enemys, but then I need atleast 3 laser turrets to get rid of the third wave of drones, yet I need 2 EMP patriots for the paladins xD



The map seems pretty big, any idea if it's going to be expanded?

#6 I^Love^Mixery

    Newbie

  • Member
  • 1 posts

Posted 14 April 2011 - 14:41

thx guys, im glad that you liked my map :P


View PostFailure, on 31 Mar 2011, 10:01, said:

The map seems pretty big, any idea if it's going to be expanded?


maybe someday.. i have vacation in 1 week. maybe i work on the map then. right now im a little busy. i already have ideas for plenty new missions but creating them takes hours and hours and you have to copy&paste A LOT.

the mission with the cows (mission 5) alone took more than 20 hours to create and its not like im a bad or slow scripter 8|



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users