Jump to content


Nod Advanced Power Plant


3 replies to this topic

#1 Stygs

    Casual

  • Member
  • 53 posts

Posted 30 March 2011 - 10:46

Well, after playing TS again I realized that adding a Advanced PP for Nod in TWA would a) solve a couple of my problems with Nod and energy, b) it would be totally in line with TD/TS and c) it would be unique.

However, after spending the last couple of days traing to come up with a design, I have to say that there is not much to do with the default model. The basic idea was to remove the tib core upgrade and add a smaller model of the main building (similiar to the TS design in that regard).

Normal PP

Posted Image

Any ideas to make it look less cloned while keeping the basic layout?

Edited by Stygs, 30 March 2011 - 11:31.

Posted Image

Outdated signature is outdated...

#2 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 30 March 2011 - 11:40

The only way I can think of making it look similar, giving it a fresh twist would be to place the additional "generators" on either side of the main generator at the point that the shaft passes through the reactor. Making it look like they are turbochargers for it rather than additional generators, if that makes any sense at all?

#3 Medusa

    Regular

  • Member
  • 164 posts
  • Projects: Timeless War

Posted 31 March 2011 - 15:19

Red = Remove
Green = Anything that clarifies that this is a Tiberium PP.

Posted Image
Posted Image

#4 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 31 March 2011 - 16:15

I don't have anything to contribute, but those mini baby powerplants are kinda cute :)
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users