Jump to content


ElectricalFX


2 replies to this topic

#1 Madin

    Amateur

  • Member
  • 138 posts

Posted 13 April 2011 - 02:14

So, apparently in order for my Tesla reactor to have similar electricalFX to the RA2 version, I can only have the 'Lightning' particle show up if they are a weapon ( or more accurately they seem to require an FXlist that has an 'UseTarget' attribute ).

While I am not 100% certain that this is true, if it is the case, are there any ideas about how I could get these FX 'carried' by a fake weapon, which would obviously have to include the 'weapon' only targeting certain areas of the building?

Thanks for any advice offered.

#2 CoLT

    Cuboning!

  • Project Team
  • 1611 posts
  • Projects: Untitled, Generation X, March of the Cursed Reich (Working Title)

Posted 13 April 2011 - 05:26

Why not use drone logic? Have a drone with an invisible model circle the building and be "targeted" by the "weapon"? The "drones" could be invulnerable or able to take damage. Not sure how'd it work in the latter form.
Just my take on the logic but not actually tried this myself so can't confirm whether this'd work.
Posted Image

#3 Madin

    Amateur

  • Member
  • 138 posts

Posted 14 April 2011 - 12:03

C&C3 engine was not design with electrical FX in mind.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users