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General's Concepts


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#26 TheDR

    Whispery Wizard

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Posted 21 June 2011 - 13:24

Ooo, that looks great.

The colours work really well :xD:
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F O R T H E N S
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#27 General

    Rude, but fair

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Posted 20 July 2011 - 11:19

Thanks :xD:

Another drawing I've done as a sketch sample for my portfolio :

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#28 Camille

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Posted 20 July 2011 - 12:08

you're getting better :/
it's time to wake up

#29 Pav:3d

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Posted 20 July 2011 - 12:44

^Indeed, very good

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#30 Chyros

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Posted 20 July 2011 - 15:38

I have no idea what that thing is but you got the details like the hair very life-like.

As for those pyramid things, the colour on them is very well done.
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
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#31 Stinger

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Posted 20 July 2011 - 17:34

Your drawings are very good, but you have not grasped the concept of light and the way it rests on subjects. Once you do, your drawings will leap off the medium you present them.

I advise looking at "Rembrandt lighting" for a start.

Edited by Stinger, 20 July 2011 - 17:34.


#32 General

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Posted 20 July 2011 - 17:42

Thanks for the compliments guys :/

View PostStinger, on 20 Jul 2011, 18:34, said:

Your drawings are very good, but you have not grasped the concept of light and the way it rests on subjects. Once you do, your drawings will leap off the medium you present them.

I advise looking at "Rembrandt lighting" for a start.


Thanks for the advice, I am trying to better understand and practice lighting and shading on my coloured works but I still have a lot to do, I do not pay attention lighting on my sketches though 8|

#33 Stinger

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Posted 20 July 2011 - 19:47

Think of the way light would fall at a 45 degree angle from above as it rests on your subject. Where would the shadows lie?

Also remember that in any work of art by the Great Masters, catch lights appear at the 10/11 to 2 o'clock position in the eyes. It's a rule that when a subject is properly lit, the catch lights will appear at these points in the eye (so think 45 degrees from above when lighting in most scenarios). Look at where Rembrandt places the catch light (the little white pinpoint of light) in the piece below - this was quite deliberate:

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Keep up the good work.

Edited by Stinger, 20 July 2011 - 20:37.


#34 General

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Posted 20 July 2011 - 20:12

Thank you for the nice information :/
What I am trying to do is creating a style which would look correct ( good lighting and shading ) but also details will be visible as much as possible, by darkening an area too much, it tends to lose the details,

What I want to achieve :
http://bloodofkittens.com/chaosgerbil/file...9/10/horror.jpg
so, realistic digital painting is much far to me, though I would like to do it oneday, first I must become a concept designer and learn to draw different kind of things, I'll improve my style once I understand the characteristics of different materials 8|

#35 Pav:3d

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Posted 20 July 2011 - 20:43

Perspective and depth is something your concepts lack, like the pyramid one for example. There are many many books to buy on pretty much every single different aspects of concept art.

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#36 General

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Posted 20 July 2011 - 20:51

Already looking at best artists' tutorials 8| Will take some time to be like one of them though :/

#37 General

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Posted 03 August 2011 - 18:31

Style test :

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I'll definitely work more on this style, it was fun to do it :)



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