CJ, on 24 May 2011, 11:46, said:
And that's the reason for which I do not pirate indie games or music made by small bands which are not attached to any label
Also, if I had some way to pay online I'd be definitely buying more stuff, but I do not consider living in a economically closed country a sufficient reason to deprive myself from these "luxuries",and if there's no alternative, piracy it is then.
I guess if there is no reasonable
physical possibility to buy something, the case might be a bit sketchy. Obviously, there cannot be a loss here, as indeed it is impossible to project value into something that could never happen. Now, the question is if you'd stopped if that'd change... ^^
Me, personally? I wouldn't bother minding if you pirated my work (as long as you don't redistribute it). There are really more pressing concerns than thinking about whether someone owes me a bit of cash he couldn't even technically afford. But, in the end, that is more the case of the one you are harming absolving you instead of you being in the right.
Still, see below... by making piracy a widespread phenomenon, you are helping financially sound people to pirate, too.
ΓΛPTΘΓ, on 24 May 2011, 16:30, said:
Sometimes games are too expensive for me, I do not think £30 for less than 24hours of entertainment is worth it. There are too many games charging a lot, sometimes I just don't see the replay value.
If you think a game isn't worth the cost charged for it, don't get it on release. They tend to get cheaper with time, y'know. If that still doesn't seem like a good deal to you... don't get it, period.
ΓΛPTΘΓ, on 24 May 2011, 16:30, said:
I am sure not everyone is going to agree here, but that is just how I value stuff. Also, as said piracy is not stealing as the original master copy is still there, you are merely taking a digital copy of the original and can easily multiply freely. Where if you are stealing a real world object, the original is gone.
The master piece itself usually doesn't have any intrinsic
value to the creator, however. The value is only gained by selling the stuff, and for every person taking over your mindset, a bit of said value
is lost or at least shifted to those that still buy it, so yeah, you are stealing from someone, and the thing you are stealing is very physical.
CJ, on 24 May 2011, 16:43, said:
ΓΛPTΘΓ, on 24 May 2011, 17:30, said:
I am sure not everyone is going to agree here, but that is just how I value stuff. Also, as said piracy is not stealing as the original master copy is still there, you are merely taking a digital copy of the original and can easily multiply freely. Where if you are stealing a real world object, the original is gone.
Concerning that, I'd also like to point out the fact that if a person pirates something, it doesn't mean the editor is losing money, as there's no way to prove that the person would've bought the product if they didn't find a way to pirate it.
Prove it or it didn't happen, eh? Prove the opposite, gigglesnort!
On average, for every given number of people pirating, one
would have bought the game. By making pirating a recognized, accepted and widespread form of media distribution, you are encouraging and enabling people able to buy a product to pirate it instead.
Wizard, on 25 May 2011, 8:13, said:
As my position is supported by defacto law, you could say that my truth does trump yours, yes. Though that isn't from a position of personal moral superiority. It's just a fact. I understand that your opinion is your own to have, and it's actually genuninely refreshing to hear that content you create you are happy to share, but that doesn't change the position for the rest of us. It is wrong to steal, to pirate and to fileshare. And no amount of gymnastic articulation is going to change that
fact. The system of consideration isn't going to change any time soon.....
Law's can be changed and as CJ pointed out, it is legal in some countries. So, any legal deduction of right and wrong is in itself flawed, as the law the law doesn't hold any moral value just in itself. It may only deduce moral/general value from principles it is based on, and in this case again it is not the law creating right or wrong, it's said principles.
Camille, on 25 May 2011, 17:59, said:
it isn't even a question of legality really, but rather of personal view. it's been repeated a trillion times now: it's illegal etc. but that's simply the way it IS. what do you actually think for yourselves? what would you LIKE?
Getting paid for my work!
Camille, on 25 May 2011, 17:59, said:
for example: i'd like a different monetary approach towards digital media. i'd like reward instead of punishment e.g: developers receive voluntary payment from customers and the cost of games and media alike is drastically lowered. instead of supporting big studios that churn out a game every year by contract, developers are kept small, independent and gain funding that allows and stimulates them to be creative. of course there'd be parameters that define whether or not you can gain said funding and public opinion would ultimately decide whether or not you can continue to make games/films/whatsoever, democratically. devs would receive standard payment in the shape of funds but would receive a bonus in the shape of the customers' own chosen bonus price. since prices would be very low compared to now, people would have a reason and incentive to pay the extra if they like it. nobody would be forced to pay the sum but it'd be regarded as common courtesy to reward devs for good work. additionally, the system would be more or less centred around reward: poor people are rewarded with the ability to enjoy things like films, music and games. devs are rewarded by fortunate people out of respect for the work that has actually been created. AFTER it's been created. nobody looses but the power-mongers.
Why do you want this system? Because people are money hogging idiots exploiting others. Why do you think it'll work? Because once it's established, people miraculously aren't money-hogging idiots anymore. Totally see that working.
Most democracies suffer from only few people caring even about the most fundamental procedures and you want them to democratically decide about the value of
video games? Half my neighbors would think of me as training mass-murderers for working with the evil scorch of modern media!
Z_mann, on 25 May 2011, 22:37, said:
As for games being not being necessary for day to day life, that is true. But, try and put yourself in my position for a bit. You've grown up with games readily available to you (pirated of course, even though you buy them in a store), and now you just have to quit. It's not exactly easy, y'know? You get used to it. Plus, i already said I'm boycotting the retailers here, because they're fucking vampires! You can buy ME2 for like 20$ (give or take) on Amazon, and here its still over 40 Euros in stores. If you get lucky and find it.
It's called an addiction. Try to get help.