Suggestions:
-Burst Drones have blood,they are robotic drones, they don't have flesh. IMO they should either have no blood at all or some different effects.
-Allied PP has this fan that is suppose to spin as shown in the concept of "Pens to Pixels
-Robotic units without pilot shouldn't be affected by Natasha's pilot snipe. FutureTank x-1, ShogunX etc
-Same with bribe, some units should be immune to bribe. Robots being bribed by spies? lol
-For the Soviet's Tsar missile do you guys use the vacuum imploder's bomb model? Is it possible to extract the bomb model from Allies Campaign's Kirov which carried 50 megaton bomb.
-Uprising load screens?
-Is it possible for Yuriko to destroy heavier aircraft by slowly damaging it in air instead of instantly destroying it no matter the size?
-Tank busters maybe should be invisible in it's spiderhole form to radar. Normally units won't see or attack tankbuster but can attack when ordered to. (more like shinobi's smoke) More useful when ambushing.
-Rocket exausts and smokes should be enabled in Low VFX, but disabled in very low. The only reason why your system slows down in medium is because of the reflective shiny looks not the additional effects. You see dust type of smokes all the time in game but not the rocket ones. Without it their glows makes it kinda look worse. Its looks like a rocket covered in a around photon rocket.
You only see these round blue balls.
-When Vacuum Imploder is dropped maybe it should give a very small amount of damage right after it is dropped? (is it me or is the sucking placement is bit lowered?)
-Some of us who doesn't have good computers, can't see the some of the visual enhancements like the toxic spill effect on Super PP. Those kind of effects doesn't affect any game play performance. Make them available in LOW VFX?
-Iron Curtain Should be lethal to MortarCycles?
-Terror Drones should not attack Mortar Cycles. Maybe they could instantly kill it like they kill any other infantries.
-Terror Drones are little bigger? How can that big terror drone destroy small vehicles like mecha tengus, and sickles from inside freely... It's 2/3 of their size
-In uprising they have this new desolator effect. It looks very acidic and even shows up on water. In normal ra3 the desolator effect does not show up in water.
-When you select bunch of Chrono Tanks, maybe you could disable their chronoshift abilities, so that it only works one by one. This way they won't overlap. Soviet ENgineer and some other units work like this too.
-Smoke effects when infantries are zapped.
-Should Mortarcycles be shrunken? Its half infantry and half vehicle.
-Proton Colliders should destroy aircrafts if it hits any aircraft on it's way just like the soviet satellite drop. and remove aircraft from being painted in red when you chose your proton collider launch target. (since it doesn't deal damage to them)
-Twinblades are OP
-Sentry guns affected by Pilot Snipe? then only making conscripts go inside it to make it work again?
-Queue multiple nanocores at time
-CnC 3 dirt splash effect?
Bugs:
-Soviet PP doesn't have the animation when it gets sold in it's overheat form.
-When you choose the new Multiplayer colors you desynch with the other human players. (rechecked, seem to only happen with some people)
-Tsunamis look like their projectiles are not exactly coming from it's barrels. It's bit lowered.
-Greater King Onis can bullrush into structures at sea causing them to be paralysed.
-Sometimes don't deal damage to structures when they jump on them.
-Mortar cycles doesn't have the throwing animation
-The Vacuum Imploder effect reappears again even after it has finished imploding.
About scaling, it's either that aircrafts are too small or infantries are too small, but its way better than the original. It looks unrealistic for 5 infantries to fit inside twinblade that is smaller than a tank. Well it is Red Alert. Not meant to be serious.
These are just my ideas. Some of them could be stupid.
Also is anyone else encountering a bug when trying to use MoD SDK WorldEditor with ST?
Oh and make sure you guys use the latest upheaval source code. I told Bieber about few bugs like Natasha not sniping mortar cycles, and grinder treads upgrade.
He also fixed the allied tent bug in his new version.
Edit: Re-organised the list
Edit: Added few more things.
Edited by PsionicAnnihilator, 08 June 2011 - 12:01.