Deformat's workthread
#1
Posted 16 August 2011 - 16:17
I did have some stuff I tried to do in ZH in the past, but right now it looks like a complex story.
Now, small question: I've installed the SDK, the RTS tools menu in 3Ds Max 9, and sadly I don't see any W3X model import option. Am I missing something? Is there anything else I have to search for?
Also, I've been searching for the textures, sadly I did not find the right .big file. Any suggestions where it is?
Another thing: Is there any tutorial on rigging and animation for these models?...I can texture, model and I can render decently but I suck at animation. Maybe it is similar to ZH rigging? Or maybe it is possible to copy the rigging/animation from other models?
Many thanks for the support
#2
Posted 16 August 2011 - 16:52
There is no official W3X importer, but several unofficial ones. To export a model from 3ds max to w3x, just go over export and select w3x as format.
#3
Posted 16 August 2011 - 16:58
Bother naming any importer?
BTW, awesome work, I've seen your thread in the artwork forum
#4
Posted 19 August 2011 - 13:57
Thanks^^
#5
Posted 19 August 2011 - 15:35
#6
Posted 19 August 2011 - 20:17
R3ven, on 19 August 2011 - 15:35, said:
Odd, it doesn't import stuff at all...Open/Run Script doesn't work... wtf? I've got SP2 as well for max 9...
#7
Posted 20 August 2011 - 02:25
EDIT: Forgot to attach file.
Attached File(s)
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LikeThis.png (23.46K)
Number of downloads: 12
Edited by R3ven, 20 August 2011 - 02:26.
#8
Posted 20 August 2011 - 15:17
BTW...another thing: Where are the model textures for, let's say, the Predator, are? I mean, I do have some .asset files which...well. I can't open, even with the Asset extractor. For example, W3DContainer.GUPREDTANK_SKN.asset . I suppose that's where the textures are? I did manage to extract the terrain textures, but....there aren't any model textures. Where are they?
I'm sorry if I ask dumb questions, but I'm pretty much a newbie to CNC3 modding.
Also, are there any other...beginner resources, let's say?
Edited by Deformat, 20 August 2011 - 15:30.
#10
Posted 20 August 2011 - 20:47
#12
Posted 21 August 2011 - 19:50
#14
Posted 23 August 2011 - 18:59
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