Tribes Ascend
#1
Posted 24 December 2011 - 12:48
I'm a bit iffy about the unlock system due to the fact it's free to play, but it's still in beta and the developers seem receptive to suggestions.
TotalBiscuit explains it a lot better than I do, if you like decent PC FPS it is a half hour well spent.
Looking forward to this, will try and get my hands on the beta (apparently they even have Australian servers, joy to the world).
#2
Posted 15 January 2012 - 10:51
I love the class system. Each class has a traditional role, although if you are skilled enough you can make most classes do most things - although there are some things that some classes just can't do - the light classes are hopeless at tanking (obviously) and the heavy classes are hopeless at capping. Each class has so much depth - it's great that I have a new favourite one each week, just because there are so many ways to play.
The maps, while currently few, are great. They're all fairly large, although with skiing the scale gets diminished a bit, it still takes around a minute to cross a map even though the total area of some of the maps is on par with some Battlefield maps. The mostly-finished maps look great (and play great) and the newer map that was released just last week plays quite well but obviously needs some work on ski routes and cosmetics.
I would highly recommend you all at least check this out (it's still a closed beta, but you can grab a key from the Facebook page or their website). It gets patched roughly every week as it's a closed beta, so there's lots to look forward to.
Here's some screenshots:
#3
Posted 15 January 2012 - 11:09
Awesome radio
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#4
Posted 15 January 2012 - 12:53
ΓΛPTΘΓ, on 15 January 2012 - 11:09, said:
There's not many issues with Pathfinders rushing in when you have a heavy blocking the flag.
What classes do you play?
#5
Posted 15 January 2012 - 18:16
For example, if I get on a Beowulf the enemy team can expect their sensor to always be down if it is outside, Katabatic and the one with two towers as base. Where I can always hit them from spawn.
EDIT: BTW, it is the quickest to simply ask me for keys, I still have 4 spare keys left. Hi-Res keep giving me new keys every week.
Edited by ΓΛPTΘΓ, 15 January 2012 - 18:26.
Awesome radio
Quote
#6
Posted 15 January 2012 - 22:46
ΓΛPTΘΓ, on 15 January 2012 - 18:16, said:
For example, if I get on a Beowulf the enemy team can expect their sensor to always be down if it is outside, Katabatic and the one with two towers as base. Where I can always hit them from spawn.
EDIT: BTW, it is the quickest to simply ask me for keys, I still have 4 spare keys left. Hi-Res keep giving me new keys every week.
The heavy classes also have comparatively the worst perks, but that really doesn't matter as by the time you have the heavy classes you already have the better perks.
The balance could be a hell of a lot worse than it currently is, thankfully. Most issues can be overcome if you have a decent aim. Yes, there are things that make me rage but they do seem to patch balance every fortnight or so. Once private servers are up and running the balance will get a lot better.
#7
Posted 02 February 2012 - 17:00
http://hi-rez.custhe...detail/a_id/297
Awesome radio
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#8
Posted 02 February 2012 - 17:32
I've got a day off work tomorrow (today) anyway, so good timing, Hi-Rez.
#9
Posted 03 February 2012 - 13:42
I now have a Brute with energy shield, and Jugg with mortar, chaingun and a off hand spinfusor.
Awesome radio
Quote
#10
Posted 03 February 2012 - 16:06
There's some iffy balancing on some of the new stuff but it's hard to expect perfect balance when you add 16 new weapons.
I use the offhand Spinfusor too, so much fun - the LMG is just what the heavies needed, it also appears that there's a lot less bounce on the mortar - which is great. I've played about 6 hours of it so far, most of that being Juggernaught and Infiltrator - although I expect Infiltrator will get a bit of a nerf next patch though. The Stealth Spinfusor and the 200 extra health you get from armour upgrades pretty much makes the infiltrator a medium class in everything but name. It's pretty hard to play the medium classes when the Infiltrator does it all better.
Also Raptor, since you seem to main heavy - have you checked out the new superheavy? If you BB a light you do a pretty big sum of damage. HoF is actually reasonably useful again, you actually have to clear the stand now.
#11
Posted 03 February 2012 - 17:37
Awesome radio
Quote
#12
Posted 06 February 2012 - 08:06
Also, are there any performance fixes I can apply (for now)? I'm currently getting better performance in BF3 than I do in this game on Low...
Edited by deltaepsilon, 06 February 2012 - 08:09.
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The name's Bond.
Covalent Bond.
#13
Posted 06 February 2012 - 08:20
deltaepsilon, on 06 February 2012 - 08:06, said:
Also, are there any performance fixes I can apply (for now)? I'm currently getting better performance in BF3 than I do in this game on Low...
Let's put it this way as well, considering this is a closed beta almost everyone playing wants to play. Ergo they want to play correctly, and should be playing as a team. There's definitely going to be a lot more teamwork happening in this than there will be in any Battlefield game.
Look around on the forums, there's definitely some custom .ini files there. I can run it at a flat 60 fps on high on a ~2 year old desktop so I'm not sure where your performance issues might be coming from, Unreal Engine 3 tends to be pretty well optimised.
Edited by Alias, 06 February 2012 - 08:32.
#14
Posted 06 February 2012 - 21:28
Edited by SquigPie, 06 February 2012 - 21:29.
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Imagine a group of people who are all blind, deaf and slightly demented and suddenly someone in the crowd asks, "What are we to do?"... The only possible answer is, "Look for a cure". Until you are cured, there is nothing you can do.
And since you don't believe you are sick, there can be no cure.
- Vladimir Solovyov
#15
Posted 07 February 2012 - 07:36
I then played some CTF and spent most of the round derping around, slowly moving on foot and not knowing where to cap the flag :\
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The name's Bond.
Covalent Bond.
#16
Posted 07 February 2012 - 08:24
#17
Posted 07 February 2012 - 09:27
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The name's Bond.
Covalent Bond.
#18
Posted 07 February 2012 - 09:53
Once you get a feel for the maps the ski routes become pretty obvious, it's not really something you can tell someone, you just have to practice.
Tribes runs on a pretty different skillset than most FPS, about the only thing similar is certain weapons in UT/Quake carry over reasonably well.
#19
Posted 12 February 2012 - 03:55
#20
Posted 12 February 2012 - 04:34
Wanderer, on 12 February 2012 - 03:55, said:
Glad to see you're enjoying it, it's about the only decent old style shooter since UT2k4. If it succeeds, hopefully we see more of the same in the future.
#21
Posted 12 February 2012 - 06:01
Best ever was a guy whining how spinfusor is OP and sniper rifles suck. He was basically trying to camp
I rewarded the whining by knifing him a few times
Edited by Wanderer, 12 February 2012 - 06:02.
#22
Posted 22 February 2012 - 14:41
http://hi-rez.custhe...detail/a_id/303
#23
Posted 22 February 2012 - 15:05
#24
Posted 03 July 2012 - 00:40
Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#25
Posted 03 July 2012 - 05:53
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