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Lingering Detonation Smoke Particle Effects?


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#1 Deathknight

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Posted 08 February 2012 - 08:42

I try to code for a lingering detonation smoke particles effects but I failed please help me find out...



Quote


ParticleSystem LMU1
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXFireEmbr.tga
AngleZ = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.85 0.90
Gravity = 0.00
PerParticleAttachedSystem = NapalmExplosion
Lifetime = 15.00 15.00
SystemLifetime = 1
Size = 5.00 5.00;2.00 2.00
StartSizeRate = 0.00 0.00
SizeRate = 5.00 5.00;2.00 2.00
SizeRateDamping = 1.00 1.00
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:255 G:128 B:64 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.75
VelocityType = SPHERICAL
VelSpherical = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.515241
WindPingPongEndAngleMax = 6.283185
End

;=============================================================================================
ParticleSystem LMU2

Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXSmokePuf07.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.70 0.70
Gravity = 0.00
Lifetime = 300000.00 300000.00;100.00 100.00
SystemLifetime = 100000
Size = 45.00 45.00;12.00 12.00
StartSizeRate = 1.00 1.00
SizeRate = 50.00 50.00;25.00 25.00;6.00 6.00
SizeRateDamping = 0.60 0.60
Alpha1 = 0.50 0.50 0
Alpha2 = -2.00 0.00 100
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:230 G:186 B:128 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 30.00 30.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.04 Y:0.08 Z:0.00
VelocityType = OUTWARD
VelOutward = 7.00 7.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 3.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

;================================================================================================
ParticleSystem LMU3

Priority = WEAPON_EXPLOSION
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.03 0.01
AngularDamping = 0.96 0.99
VelocityDamping = 0.75 0.80
Gravity = 0.00
Lifetime = 100.00 100.00
SystemLifetime = 10
Size = 4.00 4.00;0.00 0.00
StartSizeRate = 0.00 0.00
SizeRate = 9.00 14.00;5.00 10.00
SizeRateDamping = 0.90 0.90
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 75
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:112 G:112 B:112 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 6.00 6.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.10
VelocityType = OUTWARD
VelOutward = 0.00 5.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 1.00
VolCylinderLength = 0.00
IsHollow = Yes
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
;=============================================================================================

ParticleSystem LMU4
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXShockWav.tga
AngleZ = -20.00 20.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.20 0.20
Gravity = 0.00
Lifetime = 50.00 50.00
SystemLifetime = 6
Size = 5.00 11.00;1.00 7.00
StartSizeRate = 0.00 0.00
SizeRate = 5.00 14.00 ;1.00 10.00
SizeRateDamping = 0.90 0.90
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:177 G:107 B:44 0
Color2 = R:0 G:0 B:0 50
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 1.00 1.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:8.00
VolLineEnd = X:0.00 Y:0.00 Z:8.00
IsHollow = No
IsGroundAligned = Yes
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

;==============================================================================================

ParticleSystem LMU5
Priority = DEATH_EXPLOSION
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXCloud01.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.60 0.65
Gravity = 0.25
Lifetime = 200.00 200.00
SystemLifetime = 20
Size = 24.00 34.00;20.00 30.00
StartSizeRate = 0.00 0.00
SizeRate = 9.00 11.50;5.00 7.50
SizeRateDamping = 0.80 0.80
Alpha1 = 1.00 1.00 0
Alpha2 = -2.00 0.00 200
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:233 G:228 B:224 0
Color2 = R:234 G:220 B:187 10
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 15.00 15.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 10.00 15.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 10.00
VolCylinderLength = 0.00
IsHollow = Yes
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

;============================================================================================

ParticleSystem LMU6

Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar2.tga
AngleZ = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 1.00 1.00
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 80.00 80.00;40.00 40.00
SystemLifetime = 2
Size = 10.00 10.00;1.00 1.00
StartSizeRate = 0.00 0.00
SizeRate = 84.00 84.00;80.00 80.00
SizeRateDamping = 0.70 0.70
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:0 0
Color2 = R:255 G:255 B:255 5
Color3 = R:0 G:0 B:0 40
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 0.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

;==================================================

ParticleSystem LMU7


Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXSmokePuf07.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.70 0.70
Gravity = 0.00
Lifetime = 300000.00 300000.00;100.00 100.00
SystemLifetime = 100000
Size = 45.00 45.00;12.00 12.00
StartSizeRate = 1.00 1.00
SizeRate = 50.00 50.00;25.00 25.00;6.00 6.00
SizeRateDamping = 0.60 0.60
Alpha1 = 0.50 0.50 0
Alpha2 = -2.00 0.00 100
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:230 G:186 B:128 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 30.00 30.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.04 Y:0.08 Z:0.00
VelocityType = OUTWARD
VelOutward = 7.00 7.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 3.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
;-===============================================================================================

ParticleSystem LMU8

Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXSmokePuf07.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.70 0.70
Gravity = 0.00
Lifetime = 300000.00 300000.00;100.00 100.00
SystemLifetime = 100000
Size = 45.00 45.00;12.00 12.00
StartSizeRate = 1.00 1.00
SizeRate = 50.00 50.00;25.00 25.00;6.00 6.00
SizeRateDamping = 0.60 0.60
Alpha1 = 0.50 0.50 0
Alpha2 = -2.00 0.00 100
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:230 G:186 B:128 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 30.00 30.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.04 Y:0.08 Z:0.00
VelocityType = OUTWARD
VelOutward = 7.00 7.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 3.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
;=======================================================================================================
ParticleSystem LMU9

Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXSmokePuf07.tga
AngleZ = 0.00 7.00
AngularRateZ = -0.01 0.01
AngularDamping = 1.00 1.00
VelocityDamping = 0.70 0.70
Gravity = 0.00
Lifetime = 300000.00 300000.00;100.00 100.00
SystemLifetime = 100000
Size = 45.00 45.00;12.00 12.00
StartSizeRate = 1.00 1.00
SizeRate = 50.00 50.00;25.00 25.00;6.00 6.00
SizeRateDamping = 0.60 0.60
Alpha1 = 0.50 0.50 0
Alpha2 = -2.00 0.00 100
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:230 G:186 B:128 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 99999.00 99999.00
BurstCount = 30.00 30.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.04 Y:0.08 Z:0.00
VelocityType = OUTWARD
VelOutward = 7.00 7.00
VelOutwardOther = 0.00 0.00
VolumeType = CYLINDER
VolCylinderRadius = 3.00
VolCylinderLength = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = Yes
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End




Quote

FXList FXLMU
ParticleSystem
Name = LMU1
End
ParticleSystem
Name = LMU3
InitialDelay = 100 130 UNIFORM
End
ParticleSystem
Name = LMU5
InitialDelay = 100 100 UNIFORM
End
ParticleSystem
Name = LMU6
OrientToObject = Yes
End
ParticleSystem
Name = LMU4
End
ParticleSystem
Name = LMU2
End

ParticleSystem
Name = LMU7;
End

ParticleSystem
Name = LMU8
End

ParticleSystem
Name = LMU9
End



#2 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 04 March 2012 - 21:03

It would really be helpful if you told us how you "failed".



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