So I have this model:
![Posted Image](http://i266.photobucket.com/albums/ii279/Th3St4lk3r/FortressRender_02.jpg)
![Posted Image](http://i266.photobucket.com/albums/ii279/Th3St4lk3r/FortressRender_01.jpg)
And I want to get it ingame. It has 3 Turrets and should be Garrisonable. The problem is that I didn't get it to work correctly yet.
I had two Ideas how to code it:
1.) Main Object has 2 Turrets, and an OverlordContain Module to contain an Attached Object which has another Turret, and is garrisonable.
- It works fine, but random crashes occur, when the building gets into damaged (or reallydamaged) state. Also If the Building is sold, the extra object keeps existing.
2.) Main Object is Garrisonable and has no Weapons. The 3 turrets are individual objects, created via Stinger Site logic.
- It works, but the turrets stay in the air during selling process, and they have no damged or reallydamaged states, which looks really dumb.
Any ideas?
~Stalker